Infinite has the same problems as the first game: One you find the right weapons and vigor combo, the game is a breeze. I'm breezing by with the just a shotgun and the
Infinite has the same problems as the first game: One you find the right weapons and vigor combo, the game is a breeze. I'm breezing by with the just a shotgun and the
I'm glad someone else pointed that out. My board looks the same - FYI. I was thinking maybe it was a hint on where to go during the lighthouse sequence originally.
Yeah, I think (up to the point I'm playing) has avoided the problem of the first two BioShock games where you become too powerful and can mow anything and everything down.
Loving combing my vigors. Yesterday I found using Undertow to pull enemies into traps was awesome (Undertow is so much fun, by the way). Today it's using Bucking Bronco and, say, Shock Jockey or Devil's Kiss.
Got a question: Does anybody know what Tesla coils do? I can't figure it out.
One thing I like about the combat spaces in this game is that, afterwards, there's a whole bunch of stuff I discover that I didn't notice while I was fighting. Makes me excited for my second run on 1999 mode. That fight in the
Grand Central Depot
was intense.
A good problem I have with this game is that I want to use so many of the weapons that I have a very hard time deciding which to go with. I want to use them all!
Send Songbird to take down one zeppelin while you fly up on the skyline and land on the other yourself, where you can go inside and destroy the engine with your skyhook exactly like you do earlier in the game. Then jump back out and fly down to the airship deck like a boss as Elizabeth swoons.
Found Return to Sender. Can't wait to try it out. I think I'm nearing an area called
Emporia
, and I only have about 41/80 voxophones even with all my exploration. So unless the game goes overboard with the voxophones because I'm know I'm more than 70%+ through, I'm going to miss a lot. And I don't even know where they could be! I explored everything!
Finally at the end. I sure hope you guys are right about this ending, this thing jumped all of Sea World in the last couple hours. It's so intriguing but such a mess and I think really suffers from First Idea Syndrome. Overall though, I've really enjoyed myself a lot.
Right after I complained, I beat the section and just finished the game. My mind is blown. There are no words I can even offer right now to what just happened. I haven't felt this way since I saw End of Evangelion for the first time.
Finally at the end. I sure hope you guys are right about this ending, this thing jumped all of Sea World in the last couple hours. It's so intriguing but such a mess and I think really suffers from First Idea Syndrome. Overall though, I've really enjoyed myself a lot.
Can't believe I had to reinstall the whole game to fix a glitch. Luckily it didn't eat my saves. Finished the game. Good stuff. Now they need to fix the stuttering so I can do it again.
Found Return to Sender. Can't wait to try it out. I think I'm nearing an area called
Emporia
, and I only have about 41/80 voxophones even with all my exploration. So unless the game goes overboard with the voxophones because I'm know I'm more than 70%+ through, I'm going to miss a lot. And I don't even know where they could be! I explored everything!
Yeah, some of of those suckers are hidden like no other I guess. I felt like I explored every square inch of the game and yet I missed 10 Voxophones and a few Kinetoscopes =[
About to hit the you-know-who boss on 1999. Thus far the game has been a breeze compared to my first runthrough on hard. Love playing through this a second time.
The only achievements I'm having problems with are the skyline ones. I still don't know what a skyline execution is
When you are on a skyline and fly by an enemy who is also on a skyline you get a button prompt to knock them off. But are you sure you're not talking about skyHOOK executions? There's an achievement for that, not the skyLINE executions, and to do that you HOLD DOWN the melee button on a near dead enemy. They will get a little skull icon near their healthbar when you are in range and they are sufficiently wounded.
There's also an achievement for doing skyline strikes, which is where you target an enemy from the skyline giving you a button prompt, leap off and hit them.
Guess I'll replay in 1999 mode anyway, seeing as how that one boss fight was the only challenging part of the game on hard. And even that one became incredibly easy once I realized how overpowered
There's a piece of gear on the table next to them.
If you choose to throw the ball at them instead of the announcer then one of Fink's men will be outside of that very same hallway with a piece of gear for you, so it makes no difference what you do from a gameplay perspective.
End spoilers:
It's relevantly meaningless in a story sense, as are all the "choices" in the game, as they illustrate different variables that lead to the same outcome. Hence needing to go back to root of the problem to make a real change.
There's a piece of gear on the table next to them.
If you choose to throw the ball at them instead of the announcer then one of Fink's men will be outside of that very same hallway with a piece of gear for you, so it makes no difference what you do from a gameplay perspective.
Oh right, I remember now, I just picked that up as they were talking, lol.
This game is awesome. Getting used to the combat- pistol and shotgun seems pretty effective so far, with
Devil's Kiss and Bucking Bronco
at the ready. I dunno if the game will change radically enough to make me reconsider that, but I hope not, because I love that shotgun. Just entered the Heroes place now.
in 1999 mode? Do they have any weakness? Honestly just had to restock at the vendor for the first and abuse the hell out of the skyline for the second.
My friend is going to be lending me the PS3 version for the week.
As someone who has never played a BioShock before, will I be able to play and understand this game fine?
I planned on doing a series playthrough in a few years when I have built a PC, but hearing all the good things about the game, I can't pass up the opportunity to play this while it's still fresh.
I finally after a dozen deaths got past the turret. Now, I'm kinda stuck. I'm inside the building where the police are searching, and after barely fending off the dozens of soldiers, I get killed by the fireman. Question: how in the hell am I supposed to kill this guy?
Use fire or electricity on the reanimated corpses so it burns the body away and they can't be reanimated again. Also a fully upgraded charge is supposed to be great for that fight.
Can someone give me some advice on some of these achievements I have left? I've beaten the game on normal already. I'm about to start 1999 mode. Here are the achievements I have left:
Beat game on hard
Beat game on 1999 mode
Beat game on 1999 mode without buying anything from a Dollar Bill store
and
20 skyhook executions
30 kills with crank gun
Lure 3 enemies into a vigor trap 5 times
Kill 20 enemies with (spoiler)
allies brought in through a tear
Kill 30 enemies while on a sky line
Kill 10 enemies with environmental hazards
Kill 20 enemies by knocking them off Columbia
Kill 5 enemies while they're falling
Kill 5 enemies while drunk
Kill (spoiler)
a handy-man by only shooting its heart
Find all kinetoscopes and telescopes
Find all voxophones
Would I be doing myself a disservice trying to go for all these achievements in my 1999 playthrough? Would I be avoiding a lot of needless grief if I just went for them using chapter select before/after I finish 1999?