For me, the story in Bioshock 1 wasn't very good. The atmosphere and environment were excellent, but the story was pretty damn simple and the twist didn't really have much payoff after what was revealed.
From what I've seen from Infinite it looks like there's much more characterization and actual plot. Some people say the story in MGS2 is convoluted, while I found the story in that to be excellent. It feels like many people gauge a videogame story based on how good a story twist is.
Jesus fucking christ, if Workaholics or It's Always Sunny had a roofie joke people would laugh or not even mind. The idea that game designers have to be patron saints and act as nice and clean as possible is starting to get really tiring.
From what I've seen from Infinite it looks like there's much more characterization and actual plot. Some people say the story in MGS2 is convoluted, while I found the story in that to be excellent. It feels like many people gauge a videogame story based on how good a story twist is.
Jesus fucking christ, if Workaholics or It's Always Sunny had a roofie joke people would laugh or not even mind. The idea that game designers have to be patron saints and act as nice and clean as possible is starting to get really tiring.