Bioshock Infinite - Review Thread [UP: IGN exclusive split PC/Console review up]

And to think there will still be a lot of PC gamers who plug in a controller and choose to limit themselves, but each to their own.

I'm comfy couching this game first time through. I always paused and chose my weapons /plasmids that way anyways so it's going to have little to no effect on me.
 
Ugh. Really? See, for me, that's enough a reason to not play a game like this on PC. Think of all the times Booker will enter an amazing new locale and stare/gaze around in cinematic wonderment! Not on pc he won't, yo.

1 sensitivity vsynch triple buffering and controller analog viewing for maximum viewability.
 
Theres usually a button to run/walk...

This is an argument console gamers like to use but honestly watch most people play games on consoles and they rarely use the speed between running and walking. Its not comfortable to hold the stick in that position for periods of time. So its a dumb argument..

Not comfortable? I do it all the time...

Anyway, keyboards give my left hand cramps, I love wrapping both hands around a solid controller.
 
Why would I ever need to do anything other than run and sprint in an FPS?

Happy to go without cinematic wonderment.
 
Theres usually a button to run/walk...

This is an argument console gamers like to use but honestly watch most people play games on consoles and they rarely use the speed between running and walking. Its not comfortable to hold the stick in that position for periods of time. So its a dumb argument..

It really is a poor excuse as no fps console nor PC ever requires you to differentiate between amble and saunter.
 
I think most people will gladly trade "gazing around in cinematic wonderment" for far greater aiming precision.

I also think that most people will find the omission of such a simple and natural function pretty glaring. Don't get me wrong; I love visuals and will always opt to have them bettered, but this just strikes me as stupid.

EDIT: as for the precise aiming, it's a bit redundant against AI and in a game like this. Entirely subjective, though.
 
I also think that most people will find the omission of a such a simple and natural function pretty glaring. Don't get me wrong; I love visuals and will always opt to have them bettered, but this just strikes me as stupid.

Not really. Even on consoles I usually find most people just jam the stick forward and move at full speed pretty much all the time.
 
Theres usually a button to run/walk...

This is an argument console gamers like to use but honestly watch most people play games on consoles and they rarely use the speed between running and walking. Its not comfortable to hold the stick in that position for periods of time. So its a dumb argument..

Not only this, but iirc some stealth games on PC roughly modelled movement speed via inertia and such - e.g. if a player tapped the w key they just wanted to shuffle forward a little rather than take a full, noisy stride.

So it's a theoretical problem that I don't think I've ever actually come across in any PC game ported from console.
 
I walk all the time in games, it's a great way to pull enemies one by one instead of in groups (by tripping their aggro radii individually) and to watch out for traps.
 
The only thing I'd like to know is if the actual shooting is like Bioshock 1 or is it actually competent this time around.
 
Ugh. Really? See, for me, that's enough a reason to not play a game like this on PC. Think of all the times Booker will enter an amazing new locale and stare/gaze around in cinematic wonderment! Not on pc he won't, yo.

That one bad is far outweighed by all the good that comes with a PC setup
 
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honestly, i have no problem with this, it wasnt a 10/10 in my book, maybe a 7 because i found 1/4 the missions kind of boring and the ending was lame buuuuut, i can see how someone could enjoy it this much. props to the reviewer for doing his thing.
 
mouse look is natural, using wasd to move not so much. I'm biased though, I just got into pc gaming 2 years ago after console only going back to NES. I still hate using kb/m for games that aren't isometric.

I hope Valve or someone can come up with something that brings the best of both worlds.

A controller has more momentum and allows a more pleasant viewing experience of environments.

Pretty much.
 
Not really. Even on consoles I usually find most people just jam the stick forward and move at full speed pretty much all the time.

Well, most of the time, yes, but I like to saunter in beautiful games that are animated well.

What about insanely immersive horror games that allow for varied movement speeds? Gonna continue walking at a brisk pace into that room that just erupted into a cacophany of screaming?
 
Well, most of the time, yes, but I like to saunter in beautiful games that are animated well.

What about insanely immersive horror games that allow for varied movement speeds? Gonna continue walking at a brisk pace into that room that just erupted into a cacophany of screaming?

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Well, most of the time, yes, but I like to saunter in beautiful games that are animated well.

What about insanely immersive horror games that allow for varied movement speeds? Gonna continue walking at a brisk pace into that room that just erupted into a cacophany of screaming?

you can use a 360 pad on the pc, that's what ill be doing.
 
A controller has more momentum and allows a more pleasant viewing experience of environments.

I dont see how this is true at all.. if you watch people play with a controller then a mouse the viewing of the mouse always seems so much more fluid and natural where as controller it always looks like the person is viewing in a straight line. Maybe Im crazy but it has a more organic viewing motion where as I can always tell someones using a controller cause its always so angular and unnatural.. like you are a robot.

But lets be honest here controllers will be pausing the game to select abilities while I will be enjoying the action and views.

Well, most of the time, yes, but I like to saunter in beautiful games that are animated well.

What about insanely immersive horror games that allow for varied movement speeds? Gonna continue walking at a brisk pace into that room that just erupted into a cacophany of screaming?

Sounds like you would enjoy Amnesia.. oh..

Like I said 2 speeds is enough almost always but there are games like Arma/Dayz where you can double tap forward to sprint.. or crouch to slow down even more.
 
Sleeping Dogs is a good example on PC...You basically have to hold down the left trigger button to not jog. I am the kind of person who likes to slowly walk around and pan the camera in slow cinematic fashion though.
 
Well, most of the time, yes, but I like to saunter in beautiful games that are animated well.

What about insanely immersive horror games that allow for varied movement speeds? Gonna continue walking at a brisk pace into that room that just erupted into a cacophany of screaming?

Like what? I can't think of a single game where the situation you've described has arisen.

Then again I can't think of any "insanely immersive horror" games of the past few years either.

pan the camera in slow cinematic fashion though.

Slowly panning the camera around is mandatory with a console controller anyway :P
 
Is anyone on GAF going to do a longplay without any vocal narration? I'd like to experience the game world and story before it inevitably gets spoiled.
 
Well, most of the time, yes, but I like to saunter in beautiful games that are animated well.

What about insanely immersive horror games that allow for varied movement speeds? Gonna continue walking at a brisk pace into that room that just erupted into a cacophany of screaming?

Funnily enough, I've been playing PC and console games my entire life and the using a button to walk on PC thing has never really crossed my mind as strange. Then again, I did play through the first Bioshock on 360 when it launched, and spent most of my time walking through the environments... Hmmm.... Controller or not?

I'm going 1999, so I think I might need the extra precision and weapon/item accessibility the KB+M allows.
 
After the original’s mind-blowing “Would you kindly?” twist, you’re probably expecting a similar “Gotcha!” this time. Will I spoil it? Of course not. But will it come? Yes. Will it catch you off-guard? It got me, and I'll be surprised if it doesn't wow most people.

This sounds like a dare to me.
 
I don't understand how this discussion got started in the first place. Doesn't the PC version have 360 pad support?

for realios.

it must, bioshock 1 and 2 had it.

now if we wanna argue move vs 360 pad/keyboard im all for it. i want a hacked move-capable bioshock infinite on pc.
 
I don't understand how this discussion got started in the first place. Doesn't the PC version have 360 pad support?

I think there's some people who are getting upset at those of us who are choosing to use a controller for this game. Not sure.

for realios, im starting to worry now.

it must, bioshock 1 and 2 had it.

now if we wanna argue move vs 360 pad/keyboard im all for it. i want a hacked move-capable bioshock infinite on pc.

Yes it has it.
 
Like what? I can't think of a single game where the situation you've described has arisen.

Then again I can't think of any "insanely immersive horror" games of the past few years either.

Amnesia.

Anyway, immersion and the want to adjust movement speed in such a way is completely player dependent. You seeing no reason to do it does not mean that others do not.

I've adjusted movement speed to creep in for that special stealth-kill, to bask in the awesomeness of a brilliantly crafted walking animation glistening in some fancy lighting, etc (you haven't seen cool until you've seen me walk around Firelink Shrine and position myself meticulously on steps in order to have one leg bent at the knee, mang).

It's something that I've taken for granted for so long and it is so simple, so I'm just a bit shocked. Trade-offs and opportunity costs, I guess.
 
I think there's some people who are getting upset at those of us who are choosing to use a controller for this game. Not sure.

The reason was mostly cause the reviewer said the PC version was better due to no need to pause the action to select abilities. Which is a great.. for people like me.

But of course not eveyone is like me and would rather pause to select abilities and claim controller makes it more cinematic.. lol.


Your example does not support controller.. which was my point earlier.
 
Amnesia.

Anyway, immersion and the want to adjust movement speed in such a way is completely player dependent. You seeing no reason to do it does not mean that others do not.

I've adjusted movement speed to creep in for that special stealth-kill, to bask in the awesomeness of a brilliantly crafted walking animation glistening in some fancy lighting, etc (you haven't seen cool until you've seen me walk around Firelink Shrine and position myself meticulously on steps in order to have one leg bent at the knee, mang).

It's something that I've taken for granted for so long and it is so simple, so I'm just a bit shocked. Trade-offs and opportunity costs, I guess.

I use both kb/m and controller regularly, and I can't think of a single game where kb+m prevented me from adjusting distance to a target with as much precision as a controller (especially since - ironically - in the example you're using, most console ports use sync'ed animations for stealth kills and such, making distance even less relevant). The "subjectivity" argument is a bit weaker when you're arguing about the actual capabilities of the two control schemes. Obviously I don't care what people's personal preferences are, and the Dark Souls example is the only one I can think of as having merit.

edit: and Amnesia is thoroughly inferior to Penumbra :P
 
Ugh. Really? See, for me, that's enough a reason to not play a game like this on PC. Think of all the times Booker will enter an amazing new locale and stare/gaze around in cinematic wonderment! Not on pc he won't, yo.

Put it this way, the PC version is:

- Cheaper
- Looks better (provided you have a decent machine)
- Allows for more control options (KB+M or controller)
- Is open for mods etc

It's basically a no brainer unless you A) have a killer TV/sound system set up and can't be bothered plugging your PC into it or B) are madly in love with Move as a control scheme.
 
Keyboard is fine for movement when coupled with a mouse for a game like this. I need that robustness and precision or else I just feel limited and lethargic in a game like this.

Ugh. Really? See, for me, that's enough a reason to not play a game like this on PC. Think of all the times Booker will enter an amazing new locale and stare/gaze around in cinematic wonderment! Not on pc he won't, yo.

Seriously? The tank controls of an analogue stick is the first thing I notice when seeing controller gameplay, I feel it's incredibly unnatural compared to a mouse in first person games.
 
and the Dark Souls example is the only one I can think of as having merit.

That's all I wanted to hear :). And look, I agree. Functionally, there's really no difference that isn't trivial. The crux of my point is based purely on aesthetics and cinematic wank. I like that stuff. And I do think it's pretty ironic and a bit of a shame that these "true" and "best" and "how it should be played" PC versions of multi-plat games don't allow this. I mean, you can't really deny that it's better to not have it, but then we're getting into heavily subjective territory.

ANYWAY. Back on topic.

Seriously? The tank controls of an analogue stick is the first thing I notice when seeing controller gameplay, I feel it's incredibly unnatural compared to a mouse in first person games.

Not seriously, because that wasn't my gripe :). My gripe is absolute movement speeds that can't be increased/decreased incrementally.
 
Ugh. Really? See, for me, that's enough a reason to not play a game like this on PC. Think of all the times Booker will enter an amazing new locale and stare/gaze around in cinematic wonderment! Not on pc he won't, yo.
I don't get this? According to this review PC has better textures/framerate. Unless you're talking about screen size? In which case doesn't make a big difference, since the monitor is closer to your eyes or you can hook your PC up to a TV.
 
I don't get this? According to this review PC has better textures/framerate. Unless you're talking about screen size? In which case doesn't make a big difference, since the monitor is closer to your eyes or you can hook your PC up to a TV.

He's literally talking about the movement speed of the character on a controller vs keyboard. And it's a joke.
 
That's all I wanted to hear :).

That came off harsher than I meant, sorry - yes I meant that technically speaking that is a clear physical benefit in terms of movement transition when using a pad, but it's never actually translated to an irl issue in gameplay, and is hence a theoretical problem. There may or may not be titles where minigames are reliant on that sort of control, though (Alpha Protocol hacking? I don't recall the exact issue).
 
Watched the video review. If the FPS genre is stale as Ryan says, IGN's (or any other review sites really) reviews certainly don't reflect that for any of the recent big FPS games.
 
Not seriously, because that wasn't my gripe :). My gripe is absolute movement speeds that can't be increased/decreased incrementally.

Well I guess one way or another people are going to sacrifice some of that 'cinematic wank' for whatever reason (usability vs functionality, ease of use vs robustness, tank controls vs incremental movement). My interests lie elsewhere from that, though, at least for the most part.
 
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