A good time?
Good gameplay. That's the common thing missing from those games I listed. They're all focused (and excel) on story, cinematic gaming, and/or spectacle.
A good time?
A good time?
And that is where opinions come into play. Those were the best aspects of the game and i didnt see them being the best aspects of the game as a flaw. Whats wrong if reviewers as whole feel the same way? Does that make them sell out? What about me? I dont get paid to play games and most of my faves are as gameplay driven as they come.
You're a smart guy, I don't believe you don't realise this position is as idiotic to take as "IT'S GONNA BE AMAZING 10/10 EVERYONE LOVES IT HYPE OUT THE ASS"
Something something open minds.
96 almost guarantees I'll hate it based on what other games have gotten that score or higher this gen (skyrim, ME2, GTA 4, Bioshock 1, uncharted 2). Arkham City is the only one I didn't completely hate out of the 96+ club this gen. I don't think I look for the same things the casual press does in games to say the least.
96 almost guarantees I'll hate it based on what other games have gotten that score or higher this gen (skyrim, ME2, GTA 4, Bioshock 1, uncharted 2). Arkham City is the only one I didn't completely hate out of the 96+ club this gen. I don't think I look for the same things the casual press does in games to say the least.
Immersive worlds, great art and a propulsive storyline. Mechanics are secondary and sometimes irrelevant as long as they're not completely broken.
Game has been off my radar, but these reviews have me interested. Do I need to play the other Bioshock games before picking this up?
96 almost guarantees I'll hate it based on what other games have gotten that score or higher this gen (skyrim, ME2, GTA 4, Bioshock 1, uncharted 2). Arkham City is the only one I didn't completely hate out of the 96+ club this gen. I don't think I look for the same things the casual press does in games to say the least.
You can have whatever opinion you want, that's none of my business. With journalists, however, I'd hope they would try to show some measure of objectivity and look at the game from multiple perspectives, maybe compare it to the greats of its genre like System Shock and Deus Ex, but I guess expecting reviewers to be well-read is expecting a bit too much. To make an analogy to film, a critic may have liked Transformers: The Dark of the Moon and found it to be an enjoyable movie, but at the same time they should be knowledgeable enough in the medium to list all the reasons why it's not a well-made film from an objective, informed perspective.
I appreciate Sessler's excitement for the game, but comparing the ending to Chinatown is completely absurd...
Maybe. My negativity does come with a disclaimer of "UNTIL I'VE PLAYED IT AND MADE UP MY OWN MIND," but you're probably right about me laying it on a little thick.
No. It's a standalone story.
But I am a big fan of BS1 and 2 so I would recommend you play those if you enjoy BSI.
This is one of the dumbest things I've read. You didn't like Bioshock but you preordered this anyway because you dont have much of a choice? Why.
What if the movie is Raiders of the Lost Ark, and what it sets out to achieve(a summer action-adventure movie for big audiences), it achieves with flying colors. It wouldn't make a whole lot of sense to start tampering off points because, "Well, it doesn't have the emotional maturity and literate sensibilities of my favorite New Wave euro films!" Well, it wasn't trying to be. That doesn't make it inferior off the bat, that doesn't it isn't an impeccably polished masterpiece of a film, unless your taste just go to Bergman over Spielberg, which is your own problem.
BI is not trying to be System Shock 2, or Deus Ex, or STALKER. I think a better comparison would be Half-Life 2, a scripted shooter with great art direction, environmental world-building and advanced AI companions, all the while delivering thrilling action set pieces.
See the game for what it is, instead of what's it not(and was never trying to be).
EDGE was the same way, nobody really goes in depth about the gameplay and the combat and spends about 80% of the review talking about the story. At least EDGE told me a little bit about how the rails play into combat. I don't know about this.The two reviews I looked at (Eurogamer and Joystiq) both spent far more time canvassing the 'story' than the game-play itself. Not saying this is a bad game, but I have become more and more aware how 'production values' inflate the review scores of high profile games.
I guess we wait for the player community to get their hands on it and give it their analysis.
Ten Levine!
What if the movie is Raiders of the Lost Ark, and what it sets out to achieve(a summer action-adventure movie for big audiences), it achieves with flying colors. It wouldn't make a whole lot of sense to start tampering off points because, "Well, it doesn't have the emotional maturity and literate sensibilities of my favorite New Wave euro films!" Well, it wasn't trying to be. That doesn't make it inferior off the bat, that doesn't it isn't an impeccably polished masterpiece of a film, unless your taste just go to Bergman over Spielberg, which is your own problem.
BI is not trying to be System Shock 2, or Deus Ex, or STALKER. I think a better comparison would be Half-Life 2, a scripted shooter with great art direction, environmental world-building and advanced AI companions, all the while delivering thrilling action set pieces.
See the game for what it is, instead of what's it not(and was never trying to be).
And I think that's what some posters, including Derrick, fail to understand. They have this clear image of a "good game" with any substitutes trying to veer off and focus on one aspect over the other makes the game bad, and linear, and uninteresting, and whatever.
Good gameplay. That's the common thing missing from those games I listed. They're all focused (and excel) on story, cinematic gaming, and/or spectacle.
EDGE was the same way, nobody really goes in depth about the gameplay and the combat and spends about 80% of the review talking about the story. At least EDGE told me a little bit about how the rails play into combat. I don't know about this.
I think you need a new hobby altogether.
What is a far less ambiguously excellent achievement is Infinites level design. This is a broadly linear game, in terms of events and the sequence you encounter Columbias various areas in, but theres so damn much packed into its areas. They are timesinks in the best possible way... Theres a particular level about three quarters of the way in, and coming off the back of a few no doubt carefully-sequenced smaller, more indoor-centric maps, thats so wonderfully enormous its almost exhausting to traverse. It can be roamed out of order too, raided for secrets and supporting cast backstory before being revisited later in the narratives more fixed progression, by which point its been repopulated with new foes and a sort of roaming bossfight.
...the fighting is thrilling, highly customisable stuff. Oddly, it reminds me more of the original Doom than the tense, slightly clumsy back-against-the-wall skirmishes of BioShock or even the ratatatat man-popping of a Call of Duty. These large, multi-level spaces, the amped-up colours, the preponderance of explosions which could level a house, the veritable armies of freaks and fanatics you face: its much more cartoon absurdity than it is macho fantasy.
Ah yes, these are some of the opinions I'm looking for.From the looks of it his hobby is moaning about games on the Internet all day.
The RPS review seems pretty nuanced, but actually has quite a bit of praise for the gameplay and level design:
I don't like that developers think they're forced to have combat. Bioshock's strength lies in its story and atmosphere so they should have devoted all their resources to making a gameplay that actually serves the story. Having combat is unnecessary and only serves to delay the player from reaching the goal/the end of the game, but serves little to no interest in itself. We've done that since at least Half-Life 1.
There's certainly a good adventure game hidden somewhere in Bioshock but they've attached a frustrating generic shooter to it.
I guess? A movie or game can accomplish its initial goals and still be bad, like The Asylum's mockbusters or most shovelware games. Raiders of the Lost Ark was a fun movie, but it had a positive criticical reception because it was smartly made by people with a very strong understanding of how to use the medium effectively. You still make a good point, though, and I'll try to give Bioshock Infinite a chance to be Raiders of the Lost Ark instead of Battleship.
Derrick is persnickety, and I think that he should be lauded for it. When the press are handing out 9's and 10's like candy, it's good to have some people arguing from a more critical standpoint. The occasional nastiness is a necessary counterpart to some of the overly positive, seemingly unthinking assessments that we get from modern game reviews.
I guess? A movie or game can accomplish its initial goals and still be bad, like The Asylum's mockbusters or most shovelware games. Raiders of the Lost Ark was a fun movie, but it had a positive criticical reception because it was smartly made by people with a very strong understanding of how to use the medium effectively. You still make a good point, though, and I'll try to give Bioshock Infinite a chance to be Raiders of the Lost Ark instead of Battleship.
Derrick is persnickety, and I think that he should be lauded for it. When the press are handing out 9's and 10's like candy, it's good to have some people arguing from a more critical standpoint. The occasional nastiness is a necessary counterpart to some of the overly positive, seemingly unthinking assessments that we get from modern game reviews.
Most of GAF find game reviews laughable, Derrick just takes an extra step and hates the game itself, just because it doesn't meet his wild expectations. I don't mind it though.
I don't think that's a fair assessment. He just seems to know exactly what he does and doesn't want. Nothing wrong with that.Most of GAF find game reviews laughable, Derrick just takes an extra step and hates the game itself, just because it doesn't meet his wild expectations. I don't mind it though.
I do question giving a game such a high score just because it has a decent story. These reviews, they rarely mention the gameplay which is always the main meat of any game.
Gotta laugh whenever anyone brings up objectivity in a reviews thread. It's important to get the details right but once you start talking about whether those details are good or bad you're firmly in the realm of subjectivity. Which is the point of a review.
Well, critics of books and films have a general consensus of what constitutes "good" cinematography, writing, acting, etc. I know that playing a game is a much more fluid, personal experience and I wouldn't argue that there have to be universal standards of what makes a good game. There's obviously a continuum of comparing something to a precise, external set of criteria and just giving your own opinion, but we're a little too far on the side of "I thought it was fun, therefore 10/10" right now.
Short of objectivity, it would be nice to see a more diversity of opinion. Where are the people like Derrick in the major review sites and magazines? I'm sure they're out there, but there's reason to believe they might be holding their tongues for fear of winding up like Jeff Gerstmann in the Kane and Lynch fiasco.
I don't think that's a fair assessment. He just seems to know exactly what he does and doesn't want. Nothing wrong with that.
Well, critics of books and films have a general consensus of what constitutes "good" cinematography, writing, acting, etc. I know that playing a game is a much more fluid, personal experience and I wouldn't argue that there have to be universal standards of what makes a good game. There's obviously a continuum of comparing something to a precise, external set of criteria and just giving your own opinion, but we're a little too far on the side of "I thought it was fun, therefore 10/10" right now.
Short of objectivity, it would be nice to see a more diversity of opinion. Where are the people like Derrick in the major review sites and magazines? I'm sure they're out there, but there's reason to believe they might be holding their tongues for fear of winding up like Jeff Gerstmann in the Kane and Lynch fiasco.
Well, critics of books and films have a general consensus of what constitutes "good" cinematography, writing, acting, etc. I know that playing a game is a much more fluid, personal experience and I wouldn't argue that there have to be universal standards of what makes a good game. There's obviously a continuum of comparing something to a precise, external set of criteria and just giving your own opinion, but we're a little too far on the side of "I thought it was fun, therefore 10/10" right now.
Short of objectivity, it would be nice to see a more diversity of opinion. Where are the people like Derrick in the major review sites and magazines? I'm sure they're out there, but there's reason to believe they might be holding their tongues for fear of winding up like Jeff Gerstmann in the Kane and Lynch fiasco.
Well, critics of books and films have a general consensus of what constitutes "good" cinematography, writing, acting, etc. I know that playing a game is a much more fluid, personal experience and I wouldn't argue that there have to be universal standards of what makes a good game. There's obviously a continuum of comparing something to a precise, external set of criteria and just giving your own opinion, but we're a little too far on the side of "I thought it was fun, therefore 10/10" right now.
This is nonsense. If there was a general consensus then what is the point of everyone writing reviews and giving their opinion?
If that was the case there would be little disparity in reviews. But anyone who reads film reviews would know that's not the case.