• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Black Desert Online Closed Beta Thread: Works on F2P? No, money down!

Status
Not open for further replies.

mkenyon

Banned
Man, ima have to watch a lot of videos before I jump back in this game.

All the stuff just goes way over my head.

Another MMO that suffers from the crazily busy UI and menus all over the place. It's taking me a while just to know what everything is. Im a fan of the simplistic/ minimalist type styles.

The new player learning experience is a serious drawback.

I'd rather watch videos of people who already figured it out to tell me and learn from their experiences.
This is the downside to having an incredibly complex game, but well worth it, IMO.

It's really hard to have a simple/minimalist UI with this many things going on.
Is there any way to reduce the foliage/environment pop-in?
There's a number of options in the graphics menu, one of which says something about distance. I'd play around with those a bit.

I'd imagine it'll take a beefy system to handle this properly.
 

nataku

Member
Is there any way to reduce the foliage/environment pop-in?

Nope. It's pretty much what it is.

The high end mode setting helps, but it absolutely murders your FPS.

As pretty as the game is, it's got all kinds of issues graphically. Pop in being a big one, but the LOD is horrible too. Giant cardboard trees that switch to the nice looking ones right in front of you. The LOD tree isn't even close to what the normal tree looks like, either. It's a giant green blob that's easily twice as dense looking as the normal tree. Shadows and lighting popping in all around you, right in front of you.

If I hadn't played the CBT I would have just got a refund. I'm not sure I'll ever get used to the pop in and LOD issues, and I'm someone who normally isn't bothered by that stuff. I feel a lot of times in some games it's overblown how bad it is, but not here. It's just... everywhere. Nearly single object on your screen is constantly shifting or popping into different detail levels.
 

Ricker

Member
Yeah,my system is right on the border of running this so the NPC's from afar,well even getting real close to them,are all black,I always think they are some sort of ghosts or something lol,but I dont want to upgrade my PC just yet,not until next year.

Getting use to some stuff slowly now,made a Sorceress which is fun,will try the Tamer and Berserker also over the weekend...would love to play the Valkyrie but I cant...might try using her without changing the default keyboard controls,but who the hell uses Z to move forward...?
 

mkenyon

Banned
Some reading on the pop in suggest that basically, the engine has a number of things going against it. So many players in the same instance + high res textures + open world = can't be run with decent performance.

There's a couple of trade offs, one would be having everything with super low textures, which would allow them to have less noticeable pop in (similar to Archeage), or going the route they did.

It'd be nice if they gave us sliders to determine that for ourselves, because I'd be much happier with lower textures and greater draw distance than I would be with the current system.

The only way to reduce it is to go to the super high graphics options which goes back to the performance issues previously mentioned.
 

Sectus

Member
Dye system is complete garbage. The dye mechanics in the game are absolutely wonderful as it has a dedicated interface and allows you to dye many different individual outfit components but... all the dye on the cash shop are from RNG boxes only. You cannot buy the specific color you want and to add to that, the dyes are one-time use and there is a huge variety and amount of variations you can get from a single RNG box. For example, if you wanted to dye an outfit completely red you might need 4-8 of the exact same red dye. You have to buy a red RNG dye box which can give you maybe 1 in 20 different variations of red. I think I bought around 20 RNG dye boxes to try and out and rarely had more than 2 of the same dye color. Yeah, this is garbage. At least we don't have 'dye subscriptions' like other F2P regions... lol
You can also buy dyes for loyalty. So that's a free way of getting dyes, even though it's even more random. I do wish dyes was just something you'd get ingame or be able to craft, but oh well.

Pet food on the cash shop? WHY?
You can craft pet food, and if I recall, it's pretty easy to do.

Why do I have to buy these gold coin things and then convert them to pearls? Why not just one shop currency? Maybe I'm missing something...
That has to be something left over from the Korean version. I think in the Korean version you buy a currency you can use across games, and then you exchange that currency into pearls for Black Desert.
 

cyress8

Banned
About to start crafting and I hope it goes well. I setup a few nodes and got some workers gathering for me. Anyone know how to set the workers to automatically start working again? I noticed they will idle once they complete gathering. I got a a few gathering ore, wood and olives.
 

Ferr986

Member
About to start crafting and I hope it goes well. I setup a few nodes and got some workers gathering for me. Anyone know how to set the workers to automatically start working again? I noticed they will idle once they complete gathering. I got a a few gathering ore, wood and olives.

Man, I feel like I'm missing like 80% of the game. Didn't know you could do that lol
 
So I love the game's combat, world, and aesthetic, but there's so much here I DON'T want to ever do or mess with, partially due to the game's own obtuseness and partially because I'm just straight up not interested in anything but exploration and combat. I couldn't give any less of a shit about the node system, hiring workers, or doing odd conversation mini games with npcs that I don't care about.

The UI is a currently a mess, in my opinion, the questing is archaic (go kill anywhere from 3 to 100 of something a LONG ASS run from the quest giver, then run all the way back to turn it in), inventory space is incredibly limited considering monsters drop SO MUCH BULLSHIT you'll never want or need unless you're interested in crafting (I'm not). And is storage really not shared from town to town? I left lots of items and money in the Velia storage and when I got to Heidel, I tried to store more money and there was nothing in the box. So they really want you to go back to every town to get the stuff you stored?

I really enjoy how fluid the combat is as a Valkyrie but all I really want to do is kill things with friends and solo the occasional boss, so I don't think I'll be buying this game. I'm glad I got a key without preordering.
 

Somnia

Member
So I love the game's combat, world, and aesthetic, but there's so much here I DON'T want to ever do or mess with, partially due to the game's own obtuseness and partially because I'm just straight up not interested in anything but exploration and combat. I couldn't give any less of a shit about the node system, hiring workers, or doing odd conversation mini games with npcs that I don't care about.

The UI is a currently a mess, in my opinion, the questing is archaic (go kill anywhere from 3 to 100 of something a LONG ASS run from the quest giver, then run all the way back to turn it in), inventory space is incredibly limited considering monsters drop SO MUCH BULLSHIT you'll never want or need unless you're interested in crafting (I'm not). And is storage really not shared from town to town? I left lots of items and money in the Velia storage and when I got to Heidel, I tried to store more money and there was nothing in the box. So they really want you to go back to every town to get the stuff you stored?

I really enjoy how fluid the combat is as a Valkyrie but all I really want to do is kill things with friends and solo the occasional boss, so I don't think I'll be buying this game. I'm glad I got a key without preordering.

I believe you can "transport" your stuff to the new town IF you have nodes connecting (I believe so at least, I've never tried it), but welcome to a sandbox world. They will not have shared vault access, quick travel, etc. in this game, it's not made to be like that.
 
I believe you can "transport" your stuff to the new town, but welcome to a sandbox world. They will not have shared vault access, quick travel, etc. in this game, it's not made to be like that.

I don't want quick travel. I'm not complaining about how long it takes to get from place to place. I'm complaining about the incredibly dated quest design of kill X number of monsters then run back to the quest giver.

Didn't realize vault access not being shared was a feature of a sandbox world, however.
 

Somnia

Member
I don't want quick travel. I'm not complaining about how long it takes to get from place to place. I'm complaining about the incredibly dated quest design of kill X number of monsters then run back to the quest giver.

Didn't realize vault access not being shared was a feature of a sandbox world, however.

Not all sandbox world's probably no, but in this one yes. Everything is in the "world" is the best way to say it.

The workers you hire are all in the world, your horse is in the world and you can't just summon it anywhere, the banks are not connected with items in real time you have to transport said items/money to the new bank, etc.
 

Ashodin

Member
I don't want quick travel. I'm not complaining about how long it takes to get from place to place. I'm complaining about the incredibly dated quest design of kill X number of monsters then run back to the quest giver.

Didn't realize vault access not being shared was a feature of a sandbox world, however.
MMO quest design is what it is. I'm not sure how developers can change it at this point, most players skip dialogue and go right to the objectives anyway.

Somnia is right however, the game goes for realism first and foremost, making everything relevant in the world.
 

Ferr986

Member
Didn't notice game uses a graphic filter. It looks better without it IMO.

Also, it made the problem that my ranger has with her hair less aparent (she had brown hair in the creator but in-game is shinny orange, I barely need a lantern at night)
 

mkenyon

Banned
MMO quest design is what it is. I'm not sure how developers can change it at this point, most players skip dialogue and go right to the objectives anyway.

Somnia is right however, the game goes for realism first and foremost, making everything relevant in the world.
TESO had a pretty great quest system, but I honestly prefer this method. It's a chore either way, and I'd rather keep it simple. Quests aren't what MMOs are about, and most definitely not what sandbox MMOs are about.
 
So far, high cash-shop prices, stats on cosmetics, and RNG in cash shop items (dyes) are also VERY hot topics on official forums. If Daum Games is as community friendly as they have been in the past, I'd think there is hope for changes in full release.

I'm also very unhappy about people making fun of others complaining about cosmetic prices and stats on them on the subreddit/ official forums, where the devs read. By stats, i mean stuff like +XP and stamina increases. People don't want to admit they are in a honeymoon phase and are trying to deny any issues with the game rather than address them now so we don't have them in the future. The game may be amazing, but denying an issue because they want to pretend the game is perfect will only lead to more issues. I may be venting in that last sentence, but i will be very unhappy if the community makes the game worse by pretending it's perfect.

A buy to play game should not rely on a high priced cash shop.
 

Zexen

Member
So, finally started to play the game (31Gb+ @250kb/s yay), and that's pretty good yeah. Having meh performance IMO with an i7 4790K and two 980Tis, SSAO reduce my fps AND my GPU usage for whatever reason. The High End setting greatly improve the Distance View (to the point that it's really horrible without it), but there is still way too much clipping to my taste.
 

Ferr986

Member
So, how do you hide the UI when taking pics?
Also that photomode? I did read someone here saying pressing R but doesnt work.
 

Twookie

Member
So, how do you hide the UI when taking pics?
Also that photomode? I did read someone here saying pressing R but doesnt work.

pretty sure you can hide the ui with ctrl + u

if you stand with your back to a wall and press s(or whatever your bind for walking backwards is) you can choose some camera mode thing by pressing R but i'm not sure that's what people are talking about.
 

Baliis

Member
So, how do you hide the UI when taking pics?
Also that photomode? I did read someone here saying pressing R but doesnt work.

Ctrl + u I think

So far, high cash-shop prices, stats on cosmetics, and RNG in cash shop items (dyes) are also VERY hot topics on official forums. If Daum Games is as community friendly as they have been in the past, I'd think there is hope for changes in full release.

I'm also very unhappy about people making fun of others complaining about cosmetic prices and stats on them on the subreddit/ official forums, where the devs read. By stats, i mean stuff like +XP and stamina increases. People don't want to admit they are in a honeymoon phase and are trying to deny any issues with the game rather than address them now so we don't have them in the future. The game may be amazing, but denying an issue because they want to pretend the game is perfect will only lead to more issues. I may be venting in that last sentence, but i will be very unhappy if the community makes the game worse by pretending it's perfect.

A buy to play game should not rely on a high priced cash shop.

The prices do seem pretty high. I was seriously considering the $100 preorder, until I remembered that the pearls you get with it won't even buy a single full costume and just got the 50 instead. Even with the $50 you get in the CBT, that was only enough for like a costume and a couple pets which seems crazy for $50, idk.
 

Ferr986

Member
Thanks! Got it. Seems like the input menu doesn't show all the button options.

Btw managed to tweak some things and now I can reach 30 fps on slighly high (that looks fairly better than medium) after putting some small black bars.

One thing is sure. 4gb is barely enough with this game lol getting some random messages about not enough memory. First game it gives me RAM issues but expected. Game still works thougj if you ignore the message.
 

Spazznid

Member
The costumes are expensive, but only compared to different, very different games. People will buy them, and the great thing is, you can buy them with in-game money, from other players.
 

Sophia

Member
The costumes are expensive, but only compared to different, very different games. People will buy them, and the great thing is, you can buy them with in-game money, from other players.

Oh, they're taking the Phantasy Star Online 2 approach? Where you can sell anything you buy on the cash shop? That eases my worries significantly if so.
 

Jayhawk

Member
Since the cash shop was a point of emphasis for this CBT-2, I believe they set these prices with the expectation for this type of feedback and response. They probably got more valuable information than if they set the prices too low.
 
I found some great videos of some guy explaining a lot about the game, going over all the game features and tips for features in quick and easy to understand fashion.

Here's the first one:
https://www.youtube.com/watch?v=-uIGLc3vF2g


He made about 6 or so videos with each going over specific topics. This taught me quite a lot about the game, and now most of the shit I see, I understand now.

If yall are as confused as I was when jumping into this game for the first time, i'd highly recommend yall watch those videos.

There's more videos on youtube, but I found this guy videos the best as it goes over pretty much everything you need to know.
 

Ferr986

Member
So, anyone else suffering from radioactive hair in night time? Especially close to light sources.

jUwq9jA.jpg

Hair is supposed to be brown.
 

Azull

Member
The costumes are expensive, but only compared to different, very different games. People will buy them, and the great thing is, you can buy them with in-game money, from other players.

From my understanding one of the reasons it's buy-to-play is because everything you buy from the cash shop is bound to account. The reason for this is because selling cash shop items in the market would make the game P2W, with an easy way to gain currency to buy anything you want in the game. Atleast that's what I understood from a developer discussion I was listening to.

My biggest concern isn't the prices of cosmetic items (which are incredibly stupid high when you consider the fact that they cost more than the game itself) it's that they contain buffs which in the long run can give you an advantage over others. I enjoyed what I've played so far but if they keep the prices and stats the same, it would set a crappy precedent.
 

WaterAstro

Member
From my understanding one of the reasons it's buy-to-play is because everything you buy from the cash shop is bound to account. The reason for this is because selling cash shop items in the market would make the game P2W, with an easy way to gain currency to buy anything you want in the game. Atleast that's what I understood from a developer discussion I was listening to.

My biggest concern isn't the prices of cosmetic items (which are incredibly stupid high when you consider the fact that they cost more than the game itself) it's that they contain buffs which in the long run can give you an advantage over others. I enjoyed what I've played so far but if they keep the prices and stats the same, it would set a crappy precedent.

They contain buffs? You mean that +1 Luck for lingerie? lol
 

Azull

Member
They contain buffs? You mean that +1 Luck for lingerie? lol

The full costumes also had some small buffs. Like, +xp and +night vision I think were a couple? They seemed pretty minor though.

So apparently with the full cosmetic set and pets, you gain a max of 25% increased xp, a certain amount of increased stamina, some hp increase, a vision increase, and some other stats. You can only get these items from the cash shop and they aren't sellable through the market. Bound on Account. Reddit subforum, mmorpg forum, and their own forums are blowing up over it at the moment.

The big issue with the xp increase is that there is no hard cap in leveling apparently? So you can level infinitely, at least that's what I gathered from tidbits of information.

Honestly, this game is just loaded with stuff that you need to read and watch videos to understand everything lol.
 

WaterAstro

Member
So apparently with the full cosmetic set and pets, you gain a max of 25% increased xp, a certain amount of increased stamina, some hp increase, a vision increase, and some other stats. You can only get these items from the cash shop and they aren't sellable through the market. Bound on Account. Reddit subforum, mmorpg forum, and their own forums are blowing up over it at the moment.

The big issue with the xp increase is that there is no hard cap in leveling apparently? So you can level infinitely, at least that's what I gathered from tidbits of information.

Honestly, this game is just loaded with stuff that you need to read and watch videos to understand everything lol.

Huh? I have all that stuff and I don't see a boost of anything.

Are they comparing it to other regions?
 

Speely

Banned
Question: How extensive is the build customization for the classes in regard to providing interesting options for combat playstyles? I really like to have a ton of options, even at the expense of balanced homogenization. Can I make an unconventional build even if it's less-than-optimal or is advancement sort of shoe-horned and reliant upon the action-ey element to provide different play styles?
 

Sectus

Member
So apparently with the full cosmetic set and pets, you gain a max of 25% increased xp, a certain amount of increased stamina, some hp increase, a vision increase, and some other stats. You can only get these items from the cash shop and they aren't sellable through the market. Bound on Account. Reddit subforum, mmorpg forum, and their own forums are blowing up over it at the moment.

The big issue with the xp increase is that there is no hard cap in leveling apparently? So you can level infinitely, at least that's what I gathered from tidbits of information.

Honestly, this game is just loaded with stuff that you need to read and watch videos to understand everything lol.

Not sure what sets you're looking at, but the equipment I'm seeing in the cash shop gives you a total of 10% bonus xp. And it's combat xp, not level xp. It'll help you gain combat skill points faster, but won't make you level up faster. I don't know how long it takes to gain enough skill points to learn all the skills, but I imagine it's a pretty trivial thing for high level players who learns all their primary skills first.

And also, the game does have a level cap. I'm not sure what it exactly is in Korea right now, but it's around 60. 50 is seen as the "soft cap" as that's when leveling starts to take an absurdly long time (50 to 51 takes about as much xp as 1 to 50).
 

Goronmon

Neo Member
Right now I'm not a fan of how pretty much all your appearance options are tied to cash shop options that are only usable on one character. That's $32 per costume, per character. That's pretty pricey, especially given the costumes in-game are extremely limited.

Can skill resets be bought with the in-game currency? (gold, whatever it's called)

Only with cash with what I've seen.
 

_woLf

Member
Why bother having family names if the primary name is all that counts for being taken by anyone else anyway..
 

-tetsuo-

Unlimited Capacity
Question: How extensive is the build customization for the classes in regard to providing interesting options for combat playstyles? I really like to have a ton of options, even at the expense of balanced homogenization. Can I make an unconventional build even if it's less-than-optimal or is advancement sort of shoe-horned and reliant upon the action-ey element to provide different play styles?

Yea each class plays a certain style. You won't be making any rogue builds at all.
 
This game man... Really liking it a lot and I'm only to level 13. I hadn't even really looked into this game until like 4 days ago. Hit me by surprise and I'm very happy for that.
 
Status
Not open for further replies.
Top Bottom