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BlazBlue: Chrono Phantasma |OT| Simultaneous worldwide release? What's that?

Uraizen

Banned
Keeping up is a pain in the butt and I don't even know who to credit at this point.

For new page:

Kokopuffs:
- j.A can't be held anymore.
- You float backwards after j.C (kind of like Carl's Alegretto)
- 6[A] > 22B > 5A doesn't combo anymore
- 6B (1) bounces
- 5B startup slower? - corner j.C > j.D > 236D doesn't work
- Seems to take a while to recover a Graviton stock after 236D.
- ground 236D > 6[A] still connects, after all.
- Graviton bar recovery rate seems reaaaaaally slow.
- 22C is not invul from frame 1 anymore.

Kagura:
- B DP is only head invul
- C DP is totally invul but has huge recovery
- Both flash kick versions are hard to follow up on CH.
- 2D~A now bounces on hit.

Carl:
- 3D not a low or overhead anymore.
- 2D has more startup.
- j.C seems to bounce you twice ???????? (I'm reading this wrong right lmao)
- OD Cantata = 2423 damage
- 5C and 6A are not jump cancelable on block.
- he lost all otg jump cancellable moves on block

Amane:
- 5D special cancellable, omg
- drill move is only 1hit, able to do combo follow up
- 6B FC doesn't blow the opponent away.
- 6B FC > j.C works.
- Lv3 5D got nerfed, a lot
- the leg part when Amane does 236D has hitbox now and does pretty good dmg starter and plus on block

Hazama:
- you do 2B, and try to link to 2C for pressure, opponents does GCOD against 2B, OD JYAYOKU in YOUR FACE
- 214DA cause bounce on hit, hard to combo
- 3C>214DC bounce in weird direction
- can’t really be braindead and fly around
- chain meter only recovers on neutral after about 2sec
- chain does not recover while on hit or blocking
- chain meter changed from 2 to 3
- DA costs 0.5
- DB,DC,DD costs 1
- does not recover chain meter on chain block
- OD Mizuchi does 1800 min guarantee
- OD Jyayoku so op, 5000 from anywhere
- OD Jyayoku > 623D > Mizuchi 6k

Valk:
- wolf grab does not regain wolf meter
- Wolf j.C is not hitting crouching hurtboxes well?
- instant JC does not hit opponent on crouch omg
- Wolf throw > 2B > 2C > 6C is not working.
- Wolf gauge and backstep seem unchanged.
- wolf 236C goes straight above, wolf air 214C goes straight down
- Corner 2C > 6C doesn't combo anymore
- Wolf j.A has less untech time.

Platinum:
- OD item super gets buffed item for next one as well
- 5B > 5C > 236B doesn't work
- 5B > 5C > 3C > 236B route works
- 3C doesn't float the opponent away from you anymore.
- Persia's 2nd hit has some weird brake.
- 3C > Persia route no longer works.
- 6B has less stagger on hit.
- 6C > Swallow is harder to follow up afterwards apparently because Swallow seems to float higher now.
- Both present box and treasure box can be destroyed on enemy hit now.
- Cat now slides opponent on hit

Litchi:
- Seems like staff launch trajectory properties have changed a bit.
- Litchi staff will not fly back if she got hit
- ItsuuA recovery increased
- 4B still bad
- no normal chain from 6A, can only special cancel
- DP dmg nerf, changed the pole position
- Pole only goes one direction(?)

Celica:
- Combo rate seems to be around 70%.
- D can be pressed 3 times. Until 2 times pressed it's special cancelable. After 3rd time pressed it's not.
- 6A and 6D are overheads
- Seems like on 2nd and 3rd drive button presses 6D is not an overhead?

Jin:
- 6C on hit causes spin state, guess no bounce?
- 623D, 2nd hit cause wall bounce
- 236A, knockdown on ch
- OD HIyoku, no visual change
- 6A not throw cancelable anymore
- Opponent falls faster and farther away after j.D
- JD more knockback
- 6C>214B corner doesnt work
- 6C>22C corner cant do followup
- Cdp slightly lower

Makoto:
- 5D has less untechable time
- 2D combos can't be done like before
- j.2C is cancelable now
- 214A~D no follow up still
- j.D now wallbounds? Not sure if can be followed up.
- 2D lv2 > 5B doesn't work.
- Lv2 special moves CAN'T be special canceled
- 6C > 214A~C > 236D only works on corner
- 214B~D and 236A~D stagger on hit
- j.D wallbounds even midscreen
- 2D lv2 > 214C > j.B worked; looks promising
- No follow up after 214B~D
- j.2C > j.C connects alright on hit
- 214A doesn't go as far anymore

Ragna
- GH follow up, bounce so low, can only link 5A
- 6AGH6ABS is gone
- 5D2 no bounce, no delay HF>5B combo

Arakune:
- raw OD- Only 50% of the curse gauge gets filled.
- 6B>JD does not link
- curse super does not search opponent anymore
- D Bug flies upwards right after going down
- j.2A > j.C gatling added
- Enma > walk 5C works; if corner 6C works too
- Zantetsu > CT doesn't work anymore

Relius:
- 3C no longer jump cancelable
- j.B attack level reduced.
- 2C jump cancellable

Bullet:
- D Frame Advantage reduced.
- If you hit D, the opponent floats and can Air Ukemi.
- Heat 1 Piercing Engage doesn't really wall bounce anymore, it seems?
- Bullet's Capture's Brake only registers in the last half. Looks like it has recovery.
- Capture's changed so picking it up off a 5B is tough now.
- Bullet's Snap Hands Fist damage reduced
- D gets blocked and you bounce up and back.
- In addition to confirming You can't really combo off Piercing engage anymore and D being a small bound (so folks can Air Ukemi it) instead of a down
- j.C CH doesn't bounce anymore.

Tao:
- 2C slower
- no charge 5C and 2C
- 2B moves longer dist
- 22 move does knockdown
- 6C>236C combos
- j.8D moves up higher than before.
- j.D > 5C doesn't work
- 6A first hit not jump cancelable on either hit or block

Tsubaki:
- 6C no longer jump cancels.
- 22[D] not a unblockable.
- j.214D overhead now.

Tager:
- 5A still Moment starter level.
- 6B not overhead anymore.
- 6C still overhead.
- 623C doesn't bounce anymore??
- 6A magnetic pull on airborne opponent STRONG.

Nu:
- None of her ground drive moves can be jump canceled on block; still jump cancelable on hit.

Hakumen:
- Enma not jump cancelable anymore; less recovery now. Guren connects afterwards
- j.2A floats less; has less untech time
- 3C floats more on hit now. 3C CH > 5C works
- Enma has the blue version, the one UM character had
- 3C punishable by all GCOD

Mu:
- 5C > 6C doesn't work at all anymore.
- 6B is a mid on first hit; overhead on second hit.
- 6B > 6C not a gatling anymore
- 6C > 5D can't be done anymore.
- Ikutachi now floats in a weird way on hit.
- 3C not jump cancelable on block anymore.
- 6B faster, only special cancellable
- J2C faster, knockdown when hit otg

Noel:
- 236D doesn't wallbound anymore
- 236C works different on hit now
- You lose air inertia as soon as you press j.D
- 236A harder to follow up afterwards.

Rachel:
- j.A still overhead
- 4B floats less
- 4B > 3C gatling added
- 6B still has jump cancel
- AH startup slower

Bang:
- no more Anail combos

Azrael:
- super close after 236A
- rekka wall-stick
- DP cancellable into projectile
- DP is only proj invul
- 2C has much longer recovery
- JD, J2D on hit put opponent far away
- 6B doesn’t put opponent into air

Izayoi:
- can’t do 623B>teleport>623B
- while GA, 5B>236C>6D>5B doesn’t combo

Terumi:
- 6D has so much recovery it can't be followed up apparently

Credits go to these guys so far for translations:

https://twitter.com/HiagoXYZ
https://twitter.com/hc0519
https://twitter.com/Relambrien
https://twitter.com/jiyunaJP
https://twitter.com/kiskendesu
https://twitter.com/DORANnomai
Shouta

FIRST LOKETEST CHANGES
 

QisTopTier

XisBannedTier
Makoto:
- 5D has less untechable time
- 2D combos can't be done like before
- 214A~D no follow up still
- 6C > 214A~C > 236D doesn't work
- j.D now wallbounds? Not sure if can be followed up.
- 2D lv2 > 5B doesn't work.
- Lv2 special moves CAN'T be special canceled
- 6C > 214A~C > 236D only works on corner
ZLP8BES.jpg


- j.2C is cancelable now
DdKXir6.jpg



Honestly though it's tough to say if she's really nerfed. Level 2 charges being cancelable is going to make her radically different most likely
 

Mdesilva

Member
"@Relambrien: JUST SOME JP GUY'S IMPRESSIONS, ACCURACY QUESTIONABLE:
-ItsuuA recovery increased
-Getting hit during staff launch > staff doesn't return
-Does not appear to be buffed at all
-Guy thinks Litchi might be done
-4B still bad
Re: staff thing, if it just drops into placement when hit that sounds -really- bad"
 
Need Tager changes. =[

Valk:
- wolf grab does not regain wolf meter
- Wolf j.C is not hitting crouching hurtboxes well?
- instant JC does not hit opponent on crouch omg

These are HUGE nerfs for Valkenhayn. New wolf drills be damned if he loses one of his few human mixup options and wolf instant air jC. Though I think his wolf based mixups are ridiculous enough so that the latter isn't TOO huge of a deal. He certainly didn't need it in CS to be as scary as he was on the mixup front.

No wolf meter on wolf grab though is wooooooow.


Platinum:

- 5B > 5C > 236B doesn't work

WHAT NOOOOO-

- 5B > 5C > 3C > 236B route works

Oh.

- 3C doesn't float the opponent away from you anymore.
- OD item super gets buffed item for next one as well

I'm okay with this. The 3C change sounds like something intentionally done to make pogo combos easi-

- 3C > Persia route no longer works.

:|
 

ApolloJoh

Member
BBCP2's going to be an interesting experience lol

Might be the most drastic overhaul done in the series so far from what it seems like. At least in terms of revisions.
 
Every iteration I'm like "Alright, I'm seriously going to main Makoto, I'm going to make this work." And every iteration Mori's like "Nah, fuck squirrels." Makoto is even harder to play, they took away Bullet's only real button, FRKZ is less manly. I really hope the loketests don't stick. I cannot catch a break in Blazblue.
 
Makoto:
- 5D has less untechable time
- 2D combos can't be done like before
- j.2C is cancelable now
- 214A~D no follow up still
- j.D now wallbounds? Not sure if can be followed up.
- 2D lv2 > 5B doesn't work.
- Lv2 special moves CAN'T be special canceled
- 6C > 214A~C > 236D only works on corner

tumblr_mxm6z6E2Vr1rftvj7o6_400.gif


I'm just imagining him reading this out. (minus the j2c buff)
 
Every iteration I'm like "Alright, I'm seriously going to main Makoto, I'm going to make this work." And every iteration Mori's like "Nah, fuck squirrels." Makoto is even harder to play, they took away Bullet's only real button, FRKZ is less manly. I really hope the loketests don't stick. I cannot catch a break in Blazblue.

Maybe it's an Illuminati level reverse psychology anti-sexism message.

Player: "I'm gonna main Makoto"
BB: "NO! You should not be encouraging this type of character design! *nerfs* Pick again"
P: "How about Bullet?"
BB: "How many times must we teach you this lesson old man!? *adds longer recovery frames"
P: "I'm not gonna play Noel!
BB: "Yes you will! There's four different versions of her already and we can --and WILL come up with more!"
 

Uraizen

Banned
Seems like it has calmed down a bit now.

Still an update here and there. I wish I could read moon runes to help. =(

I love you, @HiagoXYZ
 

Kumubou

Member
Pray that next loketest is better.
Pfft, she's gonna get DeeJay'ed (minus someone in the company actually pushing for buffs in the first place). I'm just curious to see how many more times they nerf her before they just straight nerf her out of the game. Probably won't be until the next major revision, where they claim the PS4 doesn't have the hardware power to render her fur shaders and soft body physics properly at 60fps.
 

Nyoro SF

Member
Hakumen:
- Enma not jump cancelable anymore; less recovery now. Guren connects afterwards
- j.2A floats less; has less untech time
- 3C floats more on hit now. 3C CH > 5C works

1 - This change is to remove scrubby jump cancels from blocked enmas. But if Guren connects afterwards, that must mean the recovery is quite fast. Hopefully safe on block.
2 - Uh.... I guess I can still cut projectiles with this thing
3 - THIS CHANGE IS AWESOME but I will have to see combos first.
 

zoobzone

Member
Rachel changes
jA no longer overhead
6B no longer jump cancelable, longer recovery
jC hit stun reduced for normal and counter hits, also has same attack property
6A has same attack property, longer recovery
jA combo time Moment
JB combo time Fast
pumpkin combo time Fast
Wind recovery slowed
2C reverted to previous version
5A no longer jump cancelable
2A longer recovery
Gerurug disappears on guard, reduced hit point
 

Naite

Member
That 3C Relius nerf makes me a bit sad because I love doing the jc followups after it, but then I read the Makoto changes and don't feel as bad.

But I still have a pocket Makoto so it still hurts :(
 

QisTopTier

XisBannedTier
The makoto stuff isn't SUPER bad when you remember that 5D, 2D and j.5D level 2 and 3 count as separate moves. Like I said she's going to be radically different.
 

Uraizen

Banned
Still no mention of izayoi or terumi. I probably don't want to see them anyway. Kagura remains practically untouched in comparison to everybody else.
 

NEO0MJ

Member
So, is Hakuman better or worse off, now?
Still, I'm surprised Kagura was nerfed. And Tager losing his 5b overhead! This is insane, I felt that it was really important.
 
Lol this loketest is a fucking bloodbath. I'm going to bed and I hope this all goes away tomorrow.

Mori should have waited until BB4 in Xrd graphics to get away with all these nerfs, then no one would care like in Xrd.
 
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