cj_iwakura
Member
Yeah, there were some tough players on this week. Did you run into a Miss Green Jeans? Yeesh, I loathe her Bang.
I could get into some sort of weekly lobby thing. I don't know how a tournament would go, but I would play.So I'm thinking of starting up an online BlazBlue[CSE] tourney even though all of ten people are liable to turn out between here and other boards, let me know if there's interest.
Could become a weekly thing if interest keeps up.
I guess it depends how you define fair. He is certainly more balanced relative to the rest of the cast in this version, considering his history (bad in CT, amazing in CS1, alright in CS2 -- very, very similar to Litchi's). But he is also arguably more irritating to fight in this version than ever before. Bang's 5A pressure is not at all fun. In fact, CSEX in general is just not that much fun.Leave Bang alone, CJ. He is at his best and fairest in this version. He also plays less like a ninja compared other ninja characters as it is. Take away his nails and he just looks like a hobo with a giant nail on his back.
I could get into some sort of weekly lobby thing. I don't know how a tournament would go, but I would play.
I guess it depends how you define fair. He is certainly more balanced relative to the rest of the cast in this version, considering his history (bad in CT, amazing in CS1, alright in CS2 -- very, very similar to Litchi's). But he is also arguably more irritating to fight in this version than ever before. Bang's 5A pressure is not at all fun. In fact, CSEX in general is just not that much fun.
The game needs a breath of fresh air, I think.
What do you mean about a "breath of fresh air"? I enjoy the game enough, but I think it does lack a big playerbase. Is it characters or big changes in the mechanics/speed?I guess it depends how you define fair. He is certainly more balanced relative to the rest of the cast in this version, considering his history (bad in CT, amazing in CS1, alright in CS2 -- very, very similar to Litchi's). But he is also arguably more irritating to fight in this version than ever before. Bang's 5A pressure is not at all fun. In fact, CSEX in general is just not that much fun.
The game needs a breath of fresh air, I think.
What do you mean about a "breath of fresh air"? I enjoy the game enough, but I think it does lack a big playerbase. Is it characters or big changes in the mechanics/speed?
I mean we've been playing revisions of CS for three years, and the only major change we've gotten in that time is the change to air unblockables. While balance has changed among characters, the characters themselves haven't gotten all that different and most of them haven't seen as much as a new move since CS.What do you mean about a "breath of fresh air"? I enjoy the game enough, but I think it does lack a big playerbase. Is it characters or big changes in the mechanics/speed?
You can thank Litchi's CH j.C[m] wallbounce for that. Most of these needed to be removed.I have no idea why wall bounces are gone except in corner.
So has there been any news of a Blazblue 3 yet?
Kind of want them to add a bunch of new characters like Kokonoe and Lord Tenjo's son plus others and wrap up the story.
Also keep the multiple path story mode.
So has there been any news of a Blazblue 3 yet?
as far getting extend goes, i guess it depends what you want out of it. if you want tons of extra content (story mode, extra game modes, unlockable art and stuff) and a game to mash with friends, it's great. if you want a tournament fighter or a huge scene, it not that great since the scene seems to be looking to p4arena and extends is being tossed to the side (at least for now).
as far as using bb to teach you stuff about other fighters... i guess it'd be good for teaching basic stuff (air dashes, bursts, rcs, etc), but each arc franchise is pretty unique so there will be a learning curve for any new series you pick up.
The Sony store near me has this on sale for $19.99.
I'm a 2D fighter fan. Played BlazBlue on 360 (the first game on there)
Should I pick this up for Vita? How's the online community?
Sorry if I bump just for asking one thing but... Does this game - on PS3 - have any game install option, as well as Soul Calibur V and SFxTekken?
If it doesn't, can you tell me how are the loading times?
I played installed CT and CS on 360 but I want CSE on PS3 since I have now the best controller on this console.
Thanks guys. ^_-
Oh, thank you sir.They all have install options. And you SHOULD install all of them since it adds significant loading time.
Which one are you?Does anyone know what I should be doing in the Mu vs Ragna matchup? Thats the one I have the most trouble with by far :/
Oh, and fuck Unlimited Mars >_<
Ragna's overheads are shit. You can just block, punish or throw 6B (or just, like, walk away from it) and you can DP gauntlet hades. Check the frames on your AA; you may be able to do that too as Tsubaki's AA is bonkers. Given that, you should probably just block low a lot of the time. The most important thing to do is to watch what your particular Ragna player does after 5B; a lot of Ragnas won't even bother confirming 5B and do 5B 6B (this is a big gimmick of Lieutenant's), which means if you hold back after 5B you'll save yourself the trouble of having to take the ridiculous amount of damage that 5B goes into. Watch out for dumb grabs, too, as stagger (i don't know what the move is called, but people do it for meterless oki in the corner) into grab is very popular and also very weak. If you block a drive move, this is probably your chance to hit him. There are some circumstances in which he can DP and punish you for punishing him -- such as when your punish involves a dash or Ragna has 50 heat -- but most of the time you should be golden. Ragna's pressure isn't actually all that great. What makes it scary is that he only really has to land a couple of hits.
Mu's DP is also pretty good but will clash/whiff on some drive moves and will outright lose to Ragna's DP, so be careful.
just a reminder that xie will have a side stream at evo. here's the schedule
Friday (7/6/12)
P4A Casuals: 8AM-12PM
BB Singles: 12PM-5PM
GG Singles: 5PM-7PM
BB Singles Finals: 7PM-10PM
Saturday (7/7/12)
P4A Casuals: 8AM-10AM
BB Teams: 10AM-2PM
MB Singles: 2PM-5PM
BB Teams Finals: 5PM-6PM
P4A Casuals: 6PM-10PM
Just bought this a couple of weeks ago and I must admit, I really missed how much fun this game is. Forgot to play with all my old mains but Tager, so I'll have to do a lot of catching up, even without factoring the changes between this and Chrono Trigger.
So far my fav new characters are Hazama, Makoto and Relius.
...That probably made me laugh harder than I should have.
Nice to see that you're enjoying it though!
dudeSooooooooooooo any word on when BlazBlue 3 is gonna be announced? When's AOU at?
Don't know, but Plat can combo into easily iirc.Also are there any combo videos that feature combos into Astrals?
Most combos into astrals are short and boring because astrals generally aren't very fast.Sooooooooooooo any word on when BlazBlue 3 is gonna be announced? When's AOU at?
Also are there any combo videos that feature combos into Astrals?
What do you want to see changed?Most combos into astrals are short and boring because astrals generally aren't very fast.
If ASW is smart with this, they'll really change the game as opposed to sending out another iterative release.
Do you think we'll get a playable Murakumo unit?
Anyone who is willing to play me on the PS3 can give me a heads up. Doesn't seem like anyone on my friends list has been active with this game.
Most combos into astrals are short and boring because astrals generally aren't very fast.
Yeah I expect them to have significant changes made in BB3.
...but just for a quick recap on the story-
Where'd Ragna go?
Is Makoto working on Hazama's side now?
Do you think we'll get a playable Murakumo unit?
...and wasn't Saya Ragna and Jin's sister at the orphanage? I thought Saya was Noel, what gives?
The current mechanics don't lend themselves well to simply removing purple throws. Purple throws exist because the game is slow enough to allow characters to throw people during hit/block stun. You would either have to make throws whiff during that period -- causing the safe throw window to be unusually small and making wakeup throws basically worthless -- or you would have to make them green, thereby making throws batshit overpowered.Anyone who is willing to play me on the PS3 can give me a heads up. Doesn't seem like anyone on my friends list has been active with this game.
What do you want to see changed?
*Shorten combos across the board and increase damage
*Get rid of purple throws. Green throws are enough
*Increase jump and fall speed
*Add 250 frames of animation to each existing character(pipe dream I know lol)
*Give Tager some extra mobility in the form of a slow ground dash(no armor)
*Allow us to skip to the end of astrals at press of a button
*Speed up nearly all supers across the board
Some things I wouldn't mind seeing added or taken from the game.
Yeah, it's usually just grab into Astral, ABC into Astral, or command normal into Astral. While we're on this subject, can Ragna combo into his from anything other than his front throw? Yeah, it's not really practical to do this stuff, but I like my arcade playthroughs to try and beat Unlimiter Mu to be as flashy as possible >.>
Jesus she's much fucking worse than Ragna...
-Ikaruga
-Not likely at all
-Definitely
-Clone shenanigans
I think they need to add a whole lot of new content (read: moves) to the game. Litchi has had more or less the same moveset since CT; we got two new moves in CS1, and really all they've done is majiggered around the moves that we already have. And frankly I'm sick of that because it's inconsistent and means re-learning things you already know for absolutely no reason. They just need to expand on the playstyle of the existing characters in a meaningful way instead of changing them around every six months.
They also need to make consistent things like corner carry, because it's completely bizarre and it seems like they just don't consider it when balancing characters. Their combination of making the game all about the corner and seemingly ignoring that this is how a lot of characters get people there is what has made me seriously disillusioned with CSEX.
I'm hoping for complete character re-designs but that's unlikely for a 2D game.
I think that only ever happened with Street Fighter Alpha Chun Li?
Yeah, it's probably not going to happen.
I just like it when it's shown how characters change over the period between games.