Fugu said:
I don't really know what you mean by "basic game plan" as if every character has a flowchart to winning. But what you're asserting would require that Litchi have some magical attribute that makes her opponents unable to block and she doesn't. How is it easier to learn Litchi's neutral game than anyone else's? Carl must be an easy character to use; his basic game plan consists of resetting opponents over and over again. When you simplify your description of "game plan" to fit only that character's respective advantage then it's pretty easy to make a point but it certainly doesn't make it right.
Litchi isn't unpopular by any means, I'm just surprised that a character with big boobs and big damage isn't more popular.
To be honest Fugu, I actually think you're one of the better players out there. You know your combos, you know how to attack, you know how to reset, 50/50 game... And if you drop combos, you know how to mixup. My personal grudge is that when I commented on how hard it is to fight with Tsubaki against Litchi and how unfair it is because of the character advantage, you seemed to take personal offense and how Litchi is not that great at "our level." In whatever level it is, Litchi outplays her. Without meter, Tsubaki's bnb is 2.4k. With 1 meter, the bnb is about 3.3k, but if you get a jab in, that bnb doesn't work. Litchi's reach is a lot longer and Tsubaki has no way to get in. Even if she does, if she doesn't have meter, it's almost pointless.
I really didn't understand how that didn't play in "our level of gameplay." I'll be the first to admit that when I use a high tier, I AM using a high tier but you seemed to try to downplay her. Hell, even when I was using the "hardest" top 3 character in CT (Rachel), I was like "LOL, that sucks... Rachel IS pretty damn strong" but you didn't even think that. Like I said, obviously, you need to know how to play to win. And you've got it. Couple that with a high tier character, it's really unfair. Litchi has good footsies and good hitboxes that are relatively safe to throw out in any circumstance (jump B and jump C). Valkenhayn is pretty much the same way too... 5C is safe, 2C is safe, jump C is safe, 236C is relatively safe (and overhead too!) and I'll pretty much abuse it 'cause it's so good (and leads to stupid combos).
Oh also, MVC3 LOOKS AWESOME!
edit: I actually don't think that Q and I ever said you were bad. You're actually quite good. It's just some of the things don't make sense.