darkblade77 said:
Okay, figure I should get some advice to level up my terrible Makoto a bit.
- I've been trying to get the hang of knowing when to 6A, and I end up getting beat clean on it a lot. Any tips on what I should be looking for when characters get airborne, and who I'm better off not trying to catch with it? Also generally when is it a better idea to DP instead of using 6A or vice-versa, etc.
- I have a lot of trouble figuring out when to go in against Valkenhayn. ground B/C and j.C give me a rough time and while I know I'm supposed to be patient, I don't know when my chance is supposed to actually appear and I get blown up for it all day.
- I play a lot of Tagers. I also drop my ground B&Bs semi-frequently, especially online. So I end up spoonfeeding them a lot of free damage. I know that the obvious answer is to keep grinding so I stop dropping combos, but is there any kind of setup that would make them reluctant to mash 360/720 as hard while I'm hitting them? Like a string that I could prematurely end in a neutral jump or something(although I don't think that example exists for her in CS).
- I am awful at grasping the timing on Particle Flare followup(as in, not doing the third hit of the super and continuing with stuff like j.D -> whatever in the corner), which is extra frustrating since it feels like you have all the time in the world to get them after the first two hits. Looking for a good visual cue or something...
Be gentle! Or be a dick, as long as you tell me what I need to be doing better.
There is two/three ways to play Mak right now, You can just go balls to the wall crazy pure mix ups and try to confuse them as much as possible. You can semi turtle and fish for counter hits *this leads to HUGE ASS DAMAGE then a trap*. Last but not least you can combine the two styles and swap your flow around mid match to suit the situation. *I use this*
The easiest way to play her in cs1 right now is actually option 2, the only downside is that it takes a bit of time to learn how to counter the entire cast and that comes from overall game experience not experience with her.
The worst way right now is option 1, in cs2 this will become the norm even though for the most part is is right now. This is the easiest way to actually use her at the risk of well getting your ass handed to you because of how bad some of the recovery on her stuff is at the moment once people learn to IB your moves.
The best way is a mix of the two, and can easily frustrate the hell out of people. *this is also how I play ky in guilty gear :lol*
1.Try to never DP unless you have meter to burn in case it get's baited, mak's 6A is a little slow and doesn't really have the best reach, honestly half the time I either just BLOCK or IAD back and away to create a little space or if they are still a good deal above I'll do a fast j.B, depending on the match up her 5B can actually anti air pretty well as well even though the hit box makes it seem like it shouldn't.
2. Bait 2C's, 2A the fuck out of him once he is close enough, also learn to IB his moves they are pretty slow overall outside some of his wolf shit, other wise be patient and don't take to many risk. A lot of his moves leave him at frame advantage so if you try to attack after blocking most of the time you will get counter hit.
3.How are you dropping maks ground combos o.o? Anyways the best thing to do against tagger from my exp is to well not always do the full combos go for resets on this dumb huge ass and keep mixing it up non-stop, once you give he leeway in the match it's a uphill battle again. But honestly the match is pretty much in maks favor if you play your cards right. Learn what moves you can jump cancel on hit, abuse it vs him.
4.Uhh, I have it by muscle memory now, but I think it's pretty much right after the second hit... honestly though if you are having that much trouble with it just do the other super, it set's up better situations in the corner anyways. Only time in CS you should really use that is during fatal counter combos