I disagree.witchedwiz said:Lossing natural cancelling into itssu from pretty much everything made it that litchi lost a lot of "safe" game as well as extra hit... opponente flying? itssu-->A, opponent almost on the ground? itsuu->C and then it's (was) frigging combo time..
afaik most litchi combo know starts from either A-B-C or 6A,6B, and then pretty much they all converge into a 2C, 3C, making your comboing very predictable if the opponent knows litchi..
hopefully as i get back the hangs on boobie lady i *might* find myself using more diversified combos, but as is the starting string is too much standard (as far as hit sequence, aka high-mid-low sequence, is involved).. maybe it's just me..
Itsuu A is now better as an anti-air than it was in CS1 when thrown out neutral because now it does both hits on block, making it safer as long as you don't whiff it. You can also do 623D Haku Hatsu off of an Itsuu A hit (you can cancel from Itsuu still) which leads to huge damage and a lot of carry (less than CS1 but really, really big for CS2). 2C[m] also allows you to combo directly into Itsuu A if you CH it, so it is still fine as an anti-air. (For the record, I never used Itsuu C at neutral so you're on your own for that one.)
Also, the convergence thing is only a problem if you hitconfirm your combos as blockstrings (as in you do your combos anyway whether you land them or not and pass them off as blockstrings). If you start on, say, 5B[m], you can immediately go overhead or low if you want to, or you can put the staff down, or you can jump cancel (as long as you don't whiff), or you can go into 5C[m], or 6D[m], or 2C[m], or you can just stand there and do absolutely nothing if you want to. There are less options than there were in CS1 to be sure, but there's still enough there that people shouldn't be able to entirely predict you every time. It's also important to note that if you manage to get staffless while in pressure (not entirely hard but definitely not safe) then you have access to some ridiculous pressure and mixups due to the far more open-ended gatlings and the fact that at any time you can just toss the staff.
I think the most resonating Litchi nerf is the fact that they've now made 3C[m] totally worthless except under very specific scenarios.
Edit: I also made a mistake in that last post. You can 50/50 off of 5C[m]; it's 2C[m] you can't 50/50 off of.