I'm going to stop responding to posts and start responding to people because this is getting too clunky.
Kensk: Assume two extremely low level players. One of them picks Hakumen, the other picks Nu. The Nu player doesn't know how to zone with Nu, so Hakumen has the opportunity to get in close all the time and do EZ MODO damage because his C normals do so much. This example illustrates how the tiers themselves change at different levels of play.
In mid-level play, Nu is not an inescapable beast. Nu relies on being an inescapable beast. Once Nu is cornered (or confronted, or hit particularly hard), she's screwed. A mid-level player does not have the capability to utilize every single one of her abilities to their maximum potential because if they did, they simply would not be a mid-level player. This gives the Hakumen player more opportunities to capitalize than he would be allotted in a match pitting the two characters at their maximum potential against each other. Is it likely that that Hakumen player won't know his options or is incapable of capitalizing on them? Yes, but at that point it becomes about his own limitations, and not about the matchup.
You perpetrate that matches between players of "equal skill" come down to tiers. I have to ask you to define what, exactly, "equal skill" means if it doesn't simply refer to two players of absolute maximum skill? How do you have two players of equal skill at anywhere between the point of absolutely no skill and absolute total skill? It boggles the mind.
Finally, I would like you to again view the matchup chart that your argument seems so deftly anchored in. Notice that Nu-Hakumen is often considered to be a 65-35 matchup. That means even based strictly on the characters being played at their maximum potential, Hakumen is expected to win 35% of the time. How do you interpret this to mean that Hakumen has absolutely no options (unless the Nu screws up) in every match? How does that 35% lead you to come to this conclusion, as quoted?
There is quite literally no opening for Hakumen to do anything unless the Nu messes up.
FreedomFrisbee: Until multiple people can
prove me wrong, my argument is just as valid as yours.
I mentioned that block strings give Hakumen an advantage (not necessarily in spacing) as long as he doesn't screw up, demonstrating two things:
1. Hakumen exhibits a much higher amount of meter gain than Nu does in all of these presented scenarios because he's blocking (maybe IBing) everything Nu does
if he's playing correctly, which brings me to my more important point.
2. We are talking about human players here (mid-level human players at that) so arguing about a character's potential is a total waste of time. You and I are both aware that if both characters are played to their maximum potential, Nu will come out on top approximately 65% of the time. But humans don't play characters to their maximum potential, which is why block strings have more holes than they should, Nu players give openings for opportunistic Hakumen to approach, and tournaments continue to happen, because if players were capable of playing their characters at their maximum potential, this game would be absolutely pointless.
Your "she'll just teleport away" argument relies on the Hakumen player not telegraphing that with, say, a super from all of the meter he's built up (independently not a very smart idea but if the Nu player is expecting to be able to start zoning Haku again, he could get a ch). Or maybe an IAD to keep his pressure relevant. One of the key features of that backdash is that it's not instantaneous and that it's not invulnerable.
The "Hakumen's screwed if he's on the other side of the screen" argument again represents how fallicious arguing from the standpoint of potential, particularly when we're talking about mid-level players. What's stopping Hakumen from IBing everything and using barrier when something might do chip damage? It sounds like then both Hakumen and Nu are on the same level because every time the round's just going to end in a draw. In a real match, a Nu player might get impatient (because he's getting nowhere just performing long-range blockstrings) and try to cross Hakumen up which may result in Hakumen getting an entrance. Or maybe Hakumen doesn't know the block strings and he starts getting hit. Or maybe Nu doesn't know what's unsafe on block and Hakumen capitalizes. Or maybe Nu guesses wrong and eats a super. Or maybe Hakumen whiffs a j.C and he's back to square one again. Lots of things CAN happen in real games.
Mike-Z sure does lose to Nus. He also wins against them. That he can win against such great Nus is evidence that you can, too!