Beast mode = best modeSolarPowered said:Anybody else disappointed by the lack of running dashes and only one air dash for valkenhayn? He would have been amazing if he had at least one of these traits.
Beast mode = best modeSolarPowered said:Anybody else disappointed by the lack of running dashes and only one air dash for valkenhayn? He would have been amazing if he had at least one of these traits.
TheSeks said:Wow, I just saw this horrible Tager go against Jin and couldn't magnetize for his life, promptly ate it.
I love the spectator mode, it makes me feel less shitty in my fighting game prowess. :lol
Also Hakumen killed me in score attack AGAIN. *sigh* ;___; Nerf AI plz, Arc.
Infinite Justice said:I think its best you stop or you might go insane :lol
FlightOfHeaven said:I just saw the Dacidbro v MikeZ final
Heartbreaking. MikeZ plays a brilliant Tager, but Bang's meter building abilities and FRKZ DD are way too good. Hell, it'd take two combos and Bang has 70 meter and 4 seals set to go. After that, it's like 9-1 Bang's favor v Tager.
Yeah, BB Gaf has to play more. I've been getting kind of rusty.:lolThe Take Out Bandit said:Sorry. My interest in the character obviously jinxed his mobility. D:
Seriously need to play more. However I think my DSL or router is on the fritz since tornado came through town. :\
Now my Netflix streaming is always rebuffering.
Gotta move.
Beast Valkenhayn is best Valkenhayn, eh?DY_nasty said:Beast mode = best mode
Dacidbro is undoubtedly one of the greatest Bangs I've ever seen. It's a real pleasure to watch this guy at work. I can't say that I disagree on the lopsided nature of the match once Bang has seals and heat, but I just enjoy seeing him and Mike Z going head to head.FlightOfHeaven said:I just saw the Dacidbro v MikeZ final
Heartbreaking. MikeZ plays a brilliant Tager, but Bang's meter building abilities and FRKZ DD are way too good. Hell, it'd take two combos and Bang has 70 meter and 4 seals set to go. After that, it's like 9-1 Bang's favor v Tager.
SolarPowered said:Edit: I remember reading some conversation on the subject of Tager and tiers. They said that we'd never see a Tager at an A class just because of the nature of grappler fighters. Tager would be absolutely unstoppable if he just moved up to an A class tier. It would be completely unfair and I agree. BB was my real foray into the fighting scene(I've played tons of fighters, but mostly as a casual fan and masher) and I've just begun to understand that certain classes of characters are built in a such a way that it may blur the tier lines more than usual. Tager and his fighting type may be one of those cases.
You are going to trade it in just so you can buy it again later?DY_nasty said:I don't know if I'll even keep the game at this point.
I haven't played them enough to know the game's ins and outs, but people seemed absolutely terrified by characters like Sagat and Eddie in those games(I think the only match up worse than Potempkin and Eddie was May vs I-no). No character in BlazBlue will have an advantage against Tager if he were at A class with weapons like 720 and magnetism. Most people on the dustloop side agree that a balanced fighter requires a match up as close to 5-5 as possible, but that wouldn't be fair against a grappler with 360+720+magnetism and massive close range priority(that last one needs some extra work I think). Specials in SF4 could do just as much as Gief's super, but the same might not be true in BB.Prototype-03 said:Gief was A tier in vanilla SF4. Potemkin was A tier in GGAC. It can happen. Either way, he just needs to be mid tier to be a viable character... One good AA, a way to close in, and you have a viable Tager.
Just when I thought that I couldn't dislike Reach even more...DY_nasty said:This game came out at the worst time. With Reach coming out now on top of everything else... :/
I don't know if I'll even keep the game at this point.
FlightOfHeaven said:I just saw the Dacidbro v MikeZ final
Heartbreaking. MikeZ plays a brilliant Tager, but Bang's meter building abilities and FRKZ DD are way too good. Hell, it'd take two combos and Bang has 70 meter and 4 seals set to go. After that, it's like 9-1 Bang's favor v Tager.
Infinite Justice said:MikeZ is pure awesome and i always love his fights, plus the Tager tips video he did for CT was :lol :lol :lol :lol
SolarPowered said:Tager is a major exception to the rule when you consider the rest of the cast in BB at the moment. I can agree with you on the idea that Tager only needs a few tweaks here and there, but the idea of a Tager with massive improvements is terrifying to me though.
I couldn't have said it better myself. He is little different from your standard grappler thanks to magnetism. If the scales tip in his favor even a tiny bit then it all goes to hell. Tager is supposedly a C tier character at the moment and we could go to a number of tournament matches and we'd see that the craziest strategies and gimmicks(fu rin ka zan madness and Ragna gatling ACTIVATE) need to be employed just to keep up with him and most of the characters facing him are A and S class characters.Papercuts said:I think the main thing with Tager is that he's a grappler that makes you come to him with magnetism. If they made him too good, he'd not only have a DD that takes off half your life, but also be able to effectively control the entire field.
FlightOfHeaven said:Backdash invincible for longer than hangover!
B Tager Buster does true SOVIET DAMAGE
Zanken said:You missed Slash. Basically after Reload, Slash went and made the characters a bit less crazy and more balance... and then in AC they gave everyone new shit and EX specials... everyone is broken! Everyone wins! :lolWell not really but it worked out fairly well
I've looked Dora up and I've seen four or five matches, but every single one seems to be a dud. I haven't seen him win one yet and none of the matches looked extremely impressive(I can still appreciate skill when someone loses). I've never heard of Nezu.Zanken said:No disrespect to Dacidbro, but if you haven't look up Nezu or Dora as they are on a whole other level. Entertaining to watch too.
I don't know if you play PS3 or 360, but I'm really hitting my limit. I don't want to sound really cocky, but I play pretty well on a good day. My 360 pads thumbstick is also wrecked thanks to all the matches I play.:lolZanken said:If you're stuck with a 360 controller fair enough, but I know plenty of people I can't touch at this game who use playstation controllers.No offense to any 360 pad lovers here, I don't know anybody that uses them by preference.
If he's already got massive rewards then you've got to realize that they require risk. The real balance problem at hand with Tager doesn't lie just with Tager's moves, but his character approach in general. I think there is a fundamental imbalance in the ratio between Risk and reward for Tager at the moment. If Aksys can figure out how much risk Tager should have to take(priority and reach) they can begin to tinker with rewards(will he need massive damage 720?). As it stands, Tager cannot just have a tweak in his risk department because his rewards are greater than those of any other character in the game.Zanken said:Half the cast is 'a few tweaks' away from being A tier. That is how tight balancing these games are. Personally I think Tager's risk/reward ratio is very out of whack. Tager has too much trouble gaining and keeping control of the flow of a match. To make up for it he has massive rewards (things like 720). Tager is a popular choice with newer players because the rewards aren't too difficult to get and there are a whole bunch of gimmicks that work well on other new players. You can see it well in the Mike Z/Dacibro match above why these don't work at higher level. Watching Mike keep going for things like pink air grabs and seeing his stuffed 2Cs...
I haven't seen true terror I guess. I have seen BEES though.:lolZanken said:There is a lot of room for Tager improvements. I remember A tier Pot. You haven't known true terror until that guy is standing over you on your wakeup.
Yeah, I can agree with that and the overall pace of the game is the very reason for Tager's low tier and weakness.Zanken said:Compared to GG or SF4, BB is a very grappler unfriendly game because of the defensive options available, particularly the wakeup game. Magnetism is obviously supposed to help, but it is not nearly enough.
SolarPowered said:If he's already got massive rewards then you've got to realize that they require risk. The real balance problem at hand with Tager doesn't lie just with Tager's moves, but his character approach in general. I think there is a fundamental imbalance in the ratio between Risk and reward for Tager at the moment. If Aksys can figure out how much risk Tager should have to take(priority and reach) they can begin to tinker with rewards(will he need massive damage 720?). As it stands, Tager cannot just have a tweak in his risk department because his rewards are greater than those of any other character in the game.
Probably :lolLostconfused said:You are going to trade it in just so you can buy it again later?
:lol :lol :lol :lol :lol :lol :lol :lolPrototype-03 said:His blockstrings are actually really REALLY good. Mixed in with tech traps, he's dangerous.
You're a crazy person :lolkensk said::lol :lol :lol :lol :lol :lol :lol :lol
Tager has the worst normal moveset of a grappler in the universe. Sorry. He has no anti-jump, garbage frame advantage and too many holes in his pressure without IB, with it, you can pretty much mash whatever your favorite button is and do a 50% damage combo (something he can't do).
It's hard to be in the corner vs a good Tager when I'm the best one in my area. Tager still is a terrible grappler with no fundamental strengths, sorry.DY_nasty said:You're a crazy person :lol
Either that, or you've never been in the corner against a good Tager.
If his risk didn't outweigh his reward then he wouldn't be at such a disadvantage against most of the BB cast. The proof is in his tier and the fact that Tager has such a hard time at the very highest levels of play(Mike Z was pulling some cool stuff, but none of it could stick because of the nature of the combos). I'm glad that we agree on the idea of a Tager with better weapons to close the gap versus a Tager with massive rewards(720) to rely on. The next subject would be his weapons when he is on the inside. I'm in disagreement with you on that one. I think his normals are very weak against most of the cast, but his tech traps are deadly(glad we agree on this as well).Prototype-03 said:His risk does NOT outweigh his reward. What's the point of having massive rewards if you can't get in? Like you said, I'd rather have Tager's grapples be nerfed and have a move to let him move in. Pot has the ground pound, the flick for projectiles (though I don't think that's really used much as anti projectiles much), an air grab and an aegis.
Tager has... magnetism gimmicks. Keep in mind that once he gets in, it's not just the grapples that are strong... His blockstrings are actually really REALLY good. Mixed in with tech traps, he's dangerous. It's just that... there's just no real way for him to get in.
I wouldn't be that harsh, but yeah. He doesn't really have many weapons that allow him to close the gap when he needs it. You can avoid almost all of the dangerous combos by playing smart. You can avoid getting hurt by Tager even when you're in the corner. I don't think I've ever been pressured by a Tager's normals in the corner. I'm only wary of getting grabbed.kensk said::lol :lol :lol :lol :lol :lol :lol :lol
Tager has the worst normal moveset of a grappler in the universe. Sorry. He has no anti-jump, garbage frame advantage and too many holes in his pressure without IB, with it, you can pretty much mash whatever your favorite button is.
Tager is fundamentally a horrible character, he's just an almost viable gimmick instead.
If you actually think about the matchups you begin to realize just how bad Tager's normals really are. Would you rather be in corner against Rachel(without damage nerf!)? Ragna? Litchi? Bang? Haku-men? Carl? Lambda?DY_nasty said:You're a crazy person :lol
Either that, or you've never been in the corner against a good Tager.
This is good stuff. Most people can't look at their character objectively, but this is pretty honest. I honestly can't be sure of what else they could add aside from 6A to improve him, but nerfing damage or health isn't going to change the ratio one bit. I look forward to seeing a new and improved Tager now that I've gotten past the stage where I shit my pants if I'm going to play him.:lolPapercuts said:Nah, IB destroys tager. His moves are all easy to see coming and don't really lock the person down once they get that timing down. AC is only really good as an AA if you yomi it, but that is always a huge risk. 2C is slow as fuck and 2A is passable, but he still relies on gimmicks too much when he actually gets in.
CS Tager, I think, got improved in the fact that he gets magnetism off of anything. 5A especially, since you can do 5B > 3C > 5B > 4D, etc. Gadget Finger is a pretty bad idea in a lot of matches, but Gadget RC opens up a lot of possiblities...though, with him, they're all gimmicks. He has some really dirty shit like GF RC 5D > 360B the moment they tech out of 5D hitstun, or GF RC 6A > 2C reset, but that stuff doesn't work continuously. If the loketest thing is true, 6A should help him a bit...at worst it can hopefully be a dependable AA for him.
But reading through a lot of things on dustloop for what people want, most people just keep wanting to give him more gimmicks which won't actually help him grow as a character. Or they say "nerf 720 damage but increase overall damage" which also won't help him at all, he still would have the same problems he always did. It'd be like balancing bang by making his combos do 50% of what they do now, but doubling his life and nails. He still would be bang, he still would have the insane pressure/mixup, and he'd still molest the cast.
SolarPowered said:If his risk didn't outweigh his reward then he wouldn't be at such a disadvantage against most of the BB cast. The proof is in his tier and the fact that Tager has such a hard time at the very highest levels of play(Mike Z was pulling some cool stuff, but none of it could stick because of the nature of the combos). I'm glad that we agree on the idea of a Tager with better weapons to close the gap versus a Tager with massive rewards(720) to rely on. The next subject would be his weapons when he is on the inside. I'm in disagreement with you on that one. I think his normals are very weak against most of the cast, but his tech traps are deadly(glad we agree on this as well).
Okay, I get read you loud and clear now. I suppose I've always felt that his blockstrings and normals are weak because I've never had to deal with heavy pressure from Tager myself. I suppose that I've never run into Tagers who apply that kind of pressure so I'm kind talking to myself here.Prototype-03 said:yeah... You're reading it incorrectly... I'm saying that his risks are far worse than his rewards. His blockstrings, especially for a grappler, are actually really good, especially with magnetism. I don't see the need for Tager's blockstrings to be the best one in the game since he's about resets and heavy damage at this point. Hell, he has better blockstrings than Tsubaki, and she's pure rushdown.
So for what he needs to be doing, his blockstrings are REALLY good.
Lostconfused said:Valkenhayn needs to be out now. So I can stop being frustrated about picking a new character.
FlightOfHeaven said:Can anyone recommend a Potemkin to watch? I'd like to see this supposed A Tier in action.
Watch FAB, he's the best Potemkin in the world. Haaken(ハーケン/Akira(カヰン are also good.FlightOfHeaven said:Can anyone recommend a Potemkin to watch? I'd like to see this supposed A Tier in action.
Man that Ragna just isn't any good. Sure I have no place to talk but really, whiffing belial edge like that or not following up infernal divider with anything, at all.Einherjar said:
he lives up to his name, madao. :3Lostconfused said:Man that Ragna just isn't any good. Sure I have no place to talk but really, whiffing belial edge like that or not following up infernal divider with anything, at all.
TheSeks said:Tomorrow, isn't it? I just wish him and Platinum would be out already. :|
The disadvantage was not that bad.Einherjar said:Just recently found out that a patch and plans to nerf Bang and Litchi are underway, time to pickup BBCS!
SolarPowered said:Dacidbro is undoubtedly one of the greatest Bangs I've ever seen. It's a real pleasure to watch this guy at work. I can't say that I disagree on the lopsided nature of the match once Bang has seals and heat, but I just enjoy seeing him and Mike Z going head to head.
For the record if you're gonna watch FAB matches yall have to understand the guy is a fucking monster. He's not only the best Potemkin he's easily one of the top 10 players in the world at the game. He could go toe to toe with Ogawa (the best Eddie in Japan) in the Reload days when the matchup was 2-8 Eddie's favor. Dude's amazing and makes Potemkin look like he's SSS+ tier.SolarPowered said:Potemkin offers TRUE SOVIET DAMAGE.
FAB:
http://www.youtube.com/watch?v=QX5gTZWm7KM
http://www.youtube.com/watch?v=twbH5fNQUNA&feature=related
http://www.youtube.com/watch?v=hAUAmJITgj8&feature=related
Satoshi, Kawin, FAB:
http://il.youtube.com/watch?v=JWDnggD9ZkM&feature=related
Haaken:
http://il.youtube.com/watch?v=9h67RLWWjow&feature=related
http://il.youtube.com/watch?v=S2Tu5AiqW2g&feature=related
The disadvantage was not that bad.
:lol :lol :lol
Edit:
Was reading through dustloop and even Mike Z would rather have combo Tager with combo damage >40%.
:lol
I wouldn't be surprised if most on Gaf couldn't keep up with him. I can't think of anyone here who is THAT big on the fighting scene.Prototype-03 said:Dacid is actually a really cool guy too. Played with him a bunch of times at AI. He is certainly one of the better Bangs around and is one of the more involved people in the BB scene.
edit: he destroyed me =(
I'm not surprised by this one bit. The guy seemed like he was in perfect control no matter how bad it looked. If he can actually keep up with such a bad match up like Eddie then he is probably on his own level. I actually can't wait to see him and Ogawa go toe to toe later on.kensk said:For the record if you're gonna watch FAB matches yall have to understand the guy is a fucking monster. He's not only the best Potemkin he's easily one of the top 10 players in the world at the game. He could go toe to toe with Ogawa (the best Eddie in Japan) in the Reload days when the matchup was 2-8 Eddie's favor. Dude's amazing and makes Potemkin look like he's SSS+ tier.
Fantastic. It's got a few issues (it's still way too easy to drop from a game that's already been decided and not allowing players to disconnect before the match starts seems silly) but it's mostly just peachy.Bob White said:Ummm, I'm a huge noob to BB. How's the online? I heard it was amazing.
_dementia said:neat multi-character combo exhibition:
http://www.youtube.com/watch?v=mm_ak90UMmY
only tangentially related, but a breakdown of qualifying characters at SBO for various fightans:
http://www.youtube.com/watch?v=R-1qlkGDNl4