Lostconfused
Member
I think I will try to play Bang for a while. I am terrible at mix ups and long range with Hazama, its just to pathetic to even try when the competition level is so high.
That's adorablexero273 said:
Another pic of plat
that's fucking awesome.h3ro said:
Lambda getting nerfed wtf!?_dementia said:CS 2.0 loke test impressions
http://www.dustloop.com/forums/showthread.php?9792-BBCS-News-only.-Anything-else-TEMPBAN.-Valkenhayn-DLC!-BBCS-2-for-arcades!&p=749028&viewfull=1#post749028
DY_nasty said:Lambda getting nerfed wtf!?
Ragna:
5D on grounded opponents no longer floats
3C is techable
5B>6A gattling is gone
Inferno Divider no longer has wall bounce
Belial edge doesn't bounce as high any more (can still follow up with a quick 5D)
Arakune:
overall damage decreased
guarded drive moves give less curse meter
Litchi:
more gattlings without staff
6A with staff must be RC otherwise no followups available
4D slides. follow up possible in corner
6D's level(?) decreased. [maybe priority?]
jC without staff is now techable
Bang:
5B slower start up
2B slower start up
2B>5B gattling added. (cannot reinput 2B)
heavenly phoenix thrust no longer wall bounces for both air and ground
3C is techable
ashura slower start up, no more invincibility frames, has become a joke DD
Carl:
2B>5B gattling added cannot re-input 2B)
ada's gauge recovers slower
hakumen:
jD cannot be followed up
5D increased damage
[something about his yukikaze.]
other than that don't know much
Lambda:
5DD activation slowed
blade summonings are slower
Tsubaki:
5D instantly gives 1 stock, but holding down D gives a slightly slower charge speed
2D starts out slow but the charge speed rapidly increases. Also more stiff now.
jD charge speed increased
5B more strong
2BB>5BB gattlings added (Cannot re-input 2BB)
236A start up time increased, if comboed into cannot be follow up [i think.]
214A, B doesn't float opponent even when done by itself
623A on counter hit, untechable time decreased so cannot follow up
cannot cancel into any move from throw, throw slides. mid screen do 236D to follow up, in corner can follow up with normal combos.
after air throw timing for follow up attacks more strict
DY_nasty said:Lambda getting nerfed wtf!?
* Overall damage increased
* 5B>2B gattling added
* 6A activation speed increased
* 6B on counter slides
* 6B jump cancel possible on block
* 2C hit stop increased
* 5C>C now slides. Mid screen C Lobelia>3D> Sword iris/BBL combos. In corner 5C>C>3C can be done for 2 loops.
* jA is an overhead
* j2C can be canceled into attacks on landing
* Lobeilas come out even when hit
* You can reposition George. He has a gauge now.
* Tempest Dahlia? what the heck is that? [i think he means it's been removed]
hey bang losing the wallbounce is interesting tooInfinite Justice said:Interesting @ bold
Joule said:Look it all those Rachel buffs.
I know someone who's been waiting on this. :lol
xero273 said:The next post someone says Lambda stuff could be wrong.
Papercuts said:I can't tell if tager not being touched is good or bad. I do know that if those rachel changes stay that matchup will be TERRIBLE again. :lol
The Take Out Bandit said:Someone in DL thread mentioned that ACol. properties may have been altered.
they should have nerfed her more and made her a full on joke character.DY_nasty said:Noel still gets no love
akachan ningen said:omg hakumen's jD nerf is huge. He had already lost his main AA, 6A. Now he's lost his other one.
Joule said:Look it all those Rachel buffs.
I know someone who's been waiting on this. :lol
No more wall bounce...DY_nasty said:Noel still gets no love
NO Uakachan ningen said:they should have nerfed her more and made her a full on joke character.
h3ro said:
DY_nasty said:Loving the Tsubaki buffs... just read up on that. Hope they last.
Joule said:Look it all those Rachel buffs.
I know someone who's been waiting on this. :lol
h3ro said:
DY_nasty said:It seems like wall bouncing is getting snuffed all around though.
Oh, and no more Parry Loop. Pop Bottles.
DR2K said:So are we getting this 2.0 version or are we going to have to buy another disc?
Prototype-03 said:Yeah, but unlike Ragna and Bang, she didn't do 4k+ dmg off of her bounces midscreen. Also, if you put ONE jab in there, the 22D combos didn't work (at least not enough dmg to warrant a use of a charge) and had to either settle for 0 lvl bnb or a reset.
So in essence, Tsubaki players cried out for a better way to get charge stocks. Arc says "I will give it to you... in exchange for NO COMBOS!"
Also, with 236A and j.236A not comboable, literally ALL her bnbs are gone... from lvl 0 charge combos all the way up to lvl 5 combos. It's like a completely new character... So I guess I should reserve my statements until some new combos are discovered. But as of right now, NO LIKE!