kiunchbb
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_dementia said:Thanks for the loke test news, kiunch
so good you had to post it twice!
i'm kinda sad about Haz :/
I suck at posting ~_~, just edited it, thanks.
_dementia said:Thanks for the loke test news, kiunch
so good you had to post it twice!
i'm kinda sad about Haz :/
Unfortunately the changes listed are just between this test and the previous one. I'd love to see a total change list between this and our current version.Fugu said:@Litchi changes
HEH?!
arstal said:Hakumen changes seem fair to me, he didn't really need to be weaker or stronger, and it looks like buffs and nerfs are pretty even.
akachan ningen said:they took away his 3C > 2B! that's his bread and butter hit confirm. Also, no combos after his D moves makes them not worth the risk.
Yeah, I think I'm sticking with Platinum/Tager after this update, no matter how bad they are. At least I'll have fun with them.
Zanken said:Unfortunately the changes listed are just between this test and the previous one. I'd love to see a total change list between this and our current version.
Dreavus said:I'm curious, are there any hard numbers on Negative Penalty? Such as how many backdashes/air-backdashes it takes before you get the warning?
I haven't fallen into it in a while but sometimes it seems so surprising when it happens. I googled it but I seem to only get the vague "if you're too defensive, this will happen and you'll take more damage". Anyone know?
Prototype-03 said:It depends on the character. Some of the zoning chars have more backdashes than rushdown characters.
I think the reason exact numbers don't exist is because it's not that simple to quantify. The only hard numbers I've seen were relative values as to who got a negative warning when.Dreavus said:Good to know, but what about exact numbers? For example, does Arakune get 6 where as someone like Ragna only gets 3?
Pandaman said:still no platina? >_>
srsly arksys, i want you to have my money.
but i need my several hundred year old loli crossdressing witch in return.
oh, BTW, if Platinum isn't out by then Arcana Heart 3 comes out in January.Pandaman said:still no platina? >_>
srsly arksys, i want you to have my money.
but i need my several hundred year old loli crossdressing witch in return.
:O_dementia said:oh, BTW, if Platinum isn't out by then Arcana Heart 3 comes out in January.
http://www.youtube.com/watch?v=7Gj3S4PXBAo
it's pretty moe.
_dementia said:oh, BTW, if Platinum isn't out by then Arcana Heart 3 comes out in January.
http://www.youtube.com/watch?v=7Gj3S4PXBAo
it's pretty moe.
kiunchbb said:This will be one of the fighting game I play while hiding it from friends and families. I rather have them find out my porn collection than seeing me playing this game lol.
btw, I like the way they convert the way from 4:3 to widescreen......
_dementia said:oh, BTW, if Platinum isn't out by then Arcana Heart 3 comes out in January.
http://www.youtube.com/watch?v=7Gj3S4PXBAo
it's pretty moe.
Aksys hasn't officially picked this up for localization.DY_nasty said:buying aksys stuff is just... you've gotta be prepared man
kiunchbb said:This will be one of the fighting game I play while hiding it from friends and families. I rather have them find out my porn collection than seeing me playing this game lol.
btw, I like the way they convert the way from 4:3 to widescreen......
Pandaman said:still no platina? >_>
srsly arksys, i want you to have my money.
but i need my several hundred year old loli crossdressing witch in return.
Dreavus said:I still think Platina makes no sense in this game. :lol
---
In other news, I'm trying to level up my Arakune (as Q would say). I think I'm starting to get the hang of the bugs once a curse is out, as far as aiming them with 4 or 6 goes. I can do the Curse loop with decent success once I hit with the D bug, although my mix-ups to get through my opponent blocking still need work. I haven't had very many chances to practice it during a match because most people (wisely) burst when I get through their defenses and start the loop.
I still don't know what to do versus any kind of pressure; I usually end up being chased around the stage by characters like Noel or Ragna, (Or Bang, lol prototype) while I fail my attempts at zoning. I'm probably just not using my ground back dash enough, which I understand is pretty quick on start-up. Controlling air-dashes is another thing that is weird for Arakune, and I think half of the time when I'm trying to do a quick j.4B to cancel my air dash I accidentally do j.1B which brings out a dive instead. Hopefully I can get things under control so I won't be trolled by Tsubaki charging to 5 bars while I struggle to figure out how to get to her from across the stage. :lol
akachan ningen said:I knew you were an arakune player. about time you admitted it. feel free to test him out on me too.
btw, faust made no sense in GGX but he was still my favorite character.
I was going to type up some advice for you (I don't play Arakune myself but I play a few of them regularly) but I don't really know where you're at with him, so instead I will say this: As a Litchi player, Arakune has historically been one of the easier characters for me to beat. Arakune generally trumps Litchi in the air (Bird beats j.C[m] unless it's already out) but the zoning is largely ineffective on Litchi because she can just use the staff to get in and once she's in, Arakune has to play a very dangerous guessing game because Litchi can pretty handily stuff all of Arakune's options. Because of that, you can't really flowchart Arakune; he has to be entirely unpredictable round-for-round because as soon as he starts getting chased down, he's inevitably going to pick the wrong option and end up screwed. I suppose that's true of all characters, but moreso of Arakune in the face of no DP, reversal, or safe backdash (it's nice but Litchi and other characters can safely attack right through it).Dreavus said:I still think Platina makes no sense in this game. :lol
---
In other news, I'm trying to level up my Arakune (as Q would say). I think I'm starting to get the hang of the bugs once a curse is out, as far as aiming them with 4 or 6 goes. I can do the Curse loop with decent success once I hit with the D bug, although my mix-ups to get through my opponent blocking still need work. I haven't had very many chances to practice it during a match because most people (wisely) burst when I get through their defenses and start the loop.
I still don't know what to do versus any kind of pressure; I usually end up being chased around the stage by characters like Noel or Ragna, (Or Bang, lol prototype) while I fail my attempts at zoning. I'm probably just not using my ground back dash enough, which I understand is pretty quick on start-up. Controlling air-dashes is another thing that is weird for Arakune, and I think half of the time when I'm trying to do a quick j.4B to cancel my air dash I accidentally do j.1B which brings out a dive instead. Hopefully I can get things under control so I won't be trolled by Tsubaki charging to 5 bars while I struggle to figure out how to get to her from across the stage. :lol
Dreavus said:I still think Platina makes no sense in this game. :lol
---
In other news, I'm trying to level up my Arakune (as Q would say). I think I'm starting to get the hang of the bugs once a curse is out, as far as aiming them with 4 or 6 goes. I can do the Curse loop with decent success once I hit with the D bug, although my mix-ups to get through my opponent blocking still need work. I haven't had very many chances to practice it during a match because most people (wisely) burst when I get through their defenses and start the loop.
I still don't know what to do versus any kind of pressure; I usually end up being chased around the stage by characters like Noel or Ragna, (Or Bang, lol prototype) while I fail my attempts at zoning. I'm probably just not using my ground back dash enough, which I understand is pretty quick on start-up. Controlling air-dashes is another thing that is weird for Arakune, and I think half of the time when I'm trying to do a quick j.4B to cancel my air dash I accidentally do j.1B which brings out a dive instead. Hopefully I can get things under control so I won't be trolled by Tsubaki charging to 5 bars while I struggle to figure out how to get to her from across the stage. :lol
The first time I played as Bang I accidentally threw out the umbrella while I was trying to poke someone out...Prototype-03 said:dude, wtf, my bang is so level 20 compared to ur level 2 arakune. Mash them 5A and 2A.
btw, I jump with glee when I can do my bnb that does 4k. I keep on forgetting how to do his DD.
Canadian resets.Fugu said:The first time I played as Bang I accidentally threw out the umbrella while I was trying to poke someone out...
_dementia said:Canadian resets.
He's Jin it to win itQisTopTier said:Jin
* Apparently some badass named Tetsu is in the middle of a 40-win streak using this character.
_dementia said:He's Jin it to win it
Thanks for posting the changes Q.
The game seems like it's going to be completely different.
Looking forward to the console patch whenever that comes.
QisTopTier said:Well when they upgrade the game is always completely different :lol
Prayers answered.Lambda
* Ground throw corner bounces.
* Zwei Blade (236B) startup has returned to CS version.
+ Ground throw wallbounces if close enough to the corner.
+ jDD knocks down airborne opponent. Techable.
+ Calamity bounces on FC, can combo without meter.
+ Sickle will bounce aerial opponent multiple times, red-beats. Beats out jumps.
- 4B's first hit has enormous hit stop. Way more time to reposition yourself.
- after 214D normal hit, you can't combo with 5D, you can do dash 5B so it requires more reaction skill
- no invincibility for gravity move
lol been doing that for the past 2 months.kiunchbb said:http://www.youtube.com/watch?v=aTSg4uxZGuA
Platinum theme song.... going to listen to this everyday till they release platinum!!!!
Thanks man.Infinite Justice said:
I guess..._dementia said:http://blazblue.jp/topics.html
apparently there's a Jin fuck pillow (NSFW) coming out.
its an Official Arc System Works product too.