The 2 combos I use are either 5A, 5C, 3C, 5D, 214A (with 214A delayed 1/2 a second) or what I mainly use now that I don't drop it 5A, 5C, 3C, 5D, 5C, 6C, jC, jC, 5D, 214A.
I haven't tried 5A, 5C, 3C, 5D, 6C, 214A
I can't speak to the tutorial because I haven't tried it yet, but I hope it is as good as GG Xrd's. Rounds being 1 sided I can't help you on. Even though this is a new game, a lot of people are going to come into it with knowledge and know the match ups. The positive is that it is a new game so hopefully new people pick it up to learn with.
OHHH, so you are doing 5A, 5C, 3C, 5D, 214A, and that's the end of your combo? This is the full combo I've been working on, broken into chunks that help me parse it:
5A, 5C, 3C, 5D, 6C
214A, 4C, 6A, 5D
6A, superjump, j.A, j.2A, 5D
falling 5A, standing 5A, 3C, 5D
That's her best midscreen oki pressure combo - it ends with knockdown into fairy. I just did it for the first time tonight after 3 hours of practice
I'm about 50% on the 214A into 4C now; now it's all about the 6A into superjump follow-up from the second rock.
Also, a neat little corner reset combo I saw in a video:
5A, 5C, 3C, 5D
5C, 6C, superjump, 5B, 236D, 5D
236D, 5D, falling 2A
If you do this right, after the superjump you will stock the vines, swap your spell out, and hit with the void spell (which causes knockdown), swap back to the vine, and use it. You will land just as the vines hit, providing a good opportunity for an unblockable setup. The opponent cannot jump out of this in corners.
After fairy, just jumping forward into 2C is best I've found. Instant overhead and it combos into the fairy, and you can combo off of the fairy again once you land.