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Blizzard cancels survival game. Mike Ybarra is Leaving Blizzard

ADiTAR

ידע זה כוח
I dunno what the state of the game was, but they could've retrofitted it to one of their now owned IPs.
 

envyzeal

Member
Tweet deleted, what did it say?
LBtJPvh.png
 

RiccochetJ

Gold Member
Really wondering if it was shaping up to be another Redfall debacle and they pulled the plug before it got to that point. Blizzard's track record of late has been spotty at best.
 
I feel sorry for al the people who get sacked..on the other hand there are a lot of people sacked by Activision Blizzard after MS bought them....i dare to say...where smoke is there is fire🤔
 

Hudo

Member
Finally some good fucking news.

They should let Overwatch die as well. Let the Vicarious Visions team remake WarCraft 3 again, this time with proper resources, unfuck Diablo 4 from a bad live-service like to an actual video game and assemble a team to make something new that doesn't have "it must be a live-service game" as it's core pillars. Good games aren't designed around monetization schemes.
 

Astray

Member
Really wondering if it was shaping up to be another Redfall debacle and they pulled the plug before it got to that point. Blizzard's track record of late has been spotty at best.
The funniest part that when faced with duplication of tasks, they chose the far, far better ones at their jobs to fire.

Literally every single ABK publishing and project management employee was likely better than the XGS upper-tier turdheaps that thought Redfall was good enough to be their 1st ever $70 game.
 

Odyssey was originally prototyped on the popular Unreal Engine, from Epic Games Inc., but Blizzard executives decided to switch, in part, because it wouldn’t support their ambitions for vast maps supporting up to 100 players at once.

Blizzard instead directed the Odyssey team to use Synapse, an internal engine that the company had originally developed for mobile games

The fuck
 

Meicyn

Gold Member
Makes little sense given there are tons of multiplayer games that run on Unreal. TERA is a (dead) Korean MMO that ran on Unreal Engine 3, with massive maps and tons of characters onscreen. Lots of other MMOs running on Unreal 4, and Unreal 5 MMOs are in development as well.

Then there’s PUBG, Fortnite’s own battle royale mode, etc that have been running for six years...
 

Sinfulgore

Member
Good, these publishers need to start putting their foot down and stop letting their devs take so long making games. Palworld was made in 3 years by less than 50 people, it shouldn't take a veteran studio like Blizzard long to make a Survival game. 6 years of development time with no official name release or gameplay shown is ridiculous.
 

Mortisfacio

Member
Good, these publishers need to start putting their foot down and stop letting their devs take so long making games. Palworld was made in 3 years by less than 50 people, it shouldn't take a veteran studio like Blizzard long to make a Survival game. 6 years of development time with no official name release or gameplay shown is ridiculous.

Agreed. Guarantee the scope was around the same size as existing survival games made in less time as well.
 

ManaByte

Banned
I know people who have seen and played it. They said it was very similar to EQ Landmark and to a lesser extent EQ Next.

Landmark was a voxel based survival crafting game. The idea was people were going to be able to make voxel based items and structures in that game and then import them into EQ Next.
 
For as long as Odyssey was in development hell, you have to wonder if ABK just kept the project afloat to gain leverage in the deal with Microsoft. A successful AAA survival game could be worth billions

This sucks though. GAAS games mostly suck, but it has been a long time since a high quality GAAS game came around. I thought this would be worth the wait
 
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