Rod Fergusson Departs Blizzard, Diablo Franchise

Over the last month PoE2 has peaked at 12k concurrent players and has been down to 4k on Steam. D4 peaked at 27k and has been down to about 7k.

That's not a good comparison. Diablo 4's season started a month ago, and PoE 2's season is almost ending. You should compare numbers at season start for both games.
 
That's not a good comparison. Diablo 4's season started a month ago, and PoE 2's season is almost ending. You should compare numbers at season start for both games.

There's no need. PoE2 has trended downwards overall. D4 has been in a consistent range. PoE2 has had two major highs, at launch and with Dawn of the Hunt . The first dropped into the range D4 is in within a few months. Then the more recent one has seen it drop lower than D4 in a shorter span of time. Mind you I'm talking the general ranges. We'll certainly have to see what happens over time. The next major marker could be huge for PoE2 and change its trajectory or it could ultimately just fall even lower. I'm sure its eventual F2P release, which still sounds like it's a good deal away, will have a big impact. But we still just have to wait and see.

And, as I said, that needs to consider that a huge number of people bought D4 on Battle.net well before it released on Steam. You're not wrong for pointing out that the last month itself isn't the best way to approach two games with seasonal variations.

At the end of the day, PoE2 doing better than D4 on Steam at any point in time doesn't really change the point. It was a metric that I spent too much time on in my argument. Because PoE2's success is not an indicator of D4's success. PoE2's success would more likely be attributed to the things it does different or better than D4. Not necessarily the things it does the same.

The flippant remark that I responded to tried to paint PoE2 and D4 in the same glowing light. That person oddly decided not to just simply state their opinion of D4 and move on. Rather, to specifically engage with me and justify his contrary opinion to that of myself and my friends. Masking validation as some attempt to broaden discussion. The opposite of the factual conversation you and I are having right now.
 
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There's no need. PoE2 has trended downwards overall. D4 has been in a consistent range. PoE2 has had two major highs, at launch and with Dawn of the Hunt . The first dropped into the range D4 is in within a few months. Then the more recent one has seen it drop lower than D4 in a shorter span of time. Mind you I'm talking the general ranges. We'll certainly have to see what happens over time. The next major marker could be huge for PoE2 and change its trajectory or it could ultimately just fall even lower. I'm sure its eventual F2P release, which still sounds like it's a good deal away, will have a big impact. But we still just have to wait and see.

And, as I said, that needs to consider that a huge number of people bought D4 on Battle.net well before it released on Steam. You're not wrong for pointing out that the last month itself isn't the best way to approach two games with seasonal variations.

At the end of the day, PoE2 doing better than D4 on Steam at any point in time doesn't really change the point. It was a metric that I spent too much time on in my argument. Because PoE2's success is not an indicator of D4's success. PoE2's success would more likely be attributed to the things it does different or better than D4. Not necessarily the things it does the same.

The flippant remark that I responded to tried to paint PoE2 and D4 in the same glowing light. That person oddly decided not to just simply state their opinion of D4 and move on. Rather, to specifically engage with me and justify his contrary opinion to that of myself and my friends. Masking validation as some attempt to broaden discussion. The opposite of the factual conversation you and I are having right now.
For what it's worth, I actually think D4 does a lot of things better than PoE2, especially in terms of user-experience on console.
 
Rod is who Microsoft should have put in charge of first party development. I think he could have done a decent job in managing game development.

Of course when the bar is as low as Matt Booty, isn't saying much.
 
Dread to see who hires him next, he's becoming a bit of a franchise killer. Took over gears, fucked it. took over diablo, fucked it.
This is ridiculous. Many publishers would love to have him as their lead. He was one of the few studio heads who could get results, get games out in a timely manner.

If you want to argue that Gears 4 and 5 weren't as good as the original 3, fine. But they were solid fun games.

Does he produce masterpiece games, that are all time classics? No. But he does deliver games and that is a skillset Microsoft is in DIRE need of.

Without him Gears 4 probably would have come out 2-3 years and Gears 5 would be coming out just now....and likely far more more mid.
 
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Yeah, this is the thing I've heard people say about him - he get's shit nailed down and shipped out the door. That seems like a really valuable skill that a lot of studios are in need of.
Yeah, there is a good chance that Perfect Dark would actually have shipped by now.

It would likely be a 6-7.5 meta game, but at least it would exist.
 
What I'd do for an OSD2 (Old school Diablo 2) where D2 gets updated over time with community feed back polls on what to add/change and how to progress with future content.
 
Should have just kept making expansions for Diablo 3 instead of going Diablo 4.

Loved the art style for Diablo 3 with its vibrant colors. Diablo 4 tried to go dark again but just didn't have the awesome charm that Diablo 1 and 2 got.
 
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