Plenty of people are buying it. It's the ultimate item for the fan since it's an awesome (exclusive and quite rare) collector's item.
Exclusive and quite rare for twenty bucks.
Plenty of people are buying it. It's the ultimate item for the fan since it's an awesome (exclusive and quite rare) collector's item.
Now listening to Priest Gascoigne theme. So fking good
https://www.youtube.com/watch?v=XVCWFOU_PuA#t=56
This boss is going to kill me a lot of times.
Now listening to Priest Gascoigne theme. So fking good
https://www.youtube.com/watch?v=XVCWFOU_PuA#t=56
This boss is going to kill me a lot of times.
imagine if the game is set in the same universe and there's some religion based on the Maiden, faith shown through covering your eyes with bandages/wax.
#talesfrommyprolapse
The eye "occlusion" is definitely a thing for this game, like it was for demon's souls. It's not clear if it's just a self-aware callback to the game that seems to be helping to inspire BB, or if it's a reference. In my heart of hearts what I want is that Miyazaki will have made the games set in the same world but with very few connections.
Yes. Sincethere are several NPC's with the eyes covered
Such mixed thoughts!
So what other NPC's have their eyes covered, and serve as your hub assistant?
Except that depth of field in photography is *desirable*. That's why it looks great in video games.
Chromatic aberration in photography is *undesirable*. That's why it looks bad in video games.
I think the attitude of 'trying to simulate a real camera' is the wrong way to go about it. They should take the good aspects of photography and add it to games, but the idea isn't to perfectly simulate a camera with all its pros and cons. Its to take some cool looking effects and incorporate them into your visual design.
Well there isand this guyGascoigne
There are photographers who use chromatic aberration as part of their works, and there are photographers who want to minimise depth of field.
It's fair for you not to like that style, but it's a valid artistic direction to pursue when trying to achieve photorealism. And in my opinion, it doesn't look bad if it's used in moderation, it IS taking once of the cool looking effects from camera work and incorporating it into their visual direction.
Opinions, opinions, I guess.
Bloodborne is not trying for photorealism, is it? Seems obvious to me that it isn't.
I'm not one of those "chromatic aberration is always shit" people, but I don't think it fits the game's aesthetic at all.
Then again, if it was implemented in the alpha, I didn't even notice it. Was it?
It was in alpha, yes.
Bloodborne is not trying for photorealism, is it? Seems obvious to me that it isn't.
I'm not one of those "chromatic aberration is always shit" people, but I don't think it fits the game's aesthetic at all.
Then again, if it was implemented in the alpha, I didn't even notice it. Was it?
Holy shit this is frustrating to watch. I'm screaming "engage him, goddammit!" inside my head as the player continues to hang back and ineffectually dodge attacks, getting nowhere. Just one more month.Now listening to Priest Gascoigne theme. So fking good
https://www.youtube.com/watch?v=XVCWFOU_PuA#t=56
This boss is going to kill me a lot of times.
I liked what I saw, but enough with those horrible rag-doll physics already. You can kick your enemy to the moon once he's dead.
Plenty of people are buying it. It's the ultimate item for the fan since it's an awesome (exclusive and quite rare) collector's item.
Exclusive and quite rare for twenty bucks.
I liked what I saw, but enough with those horrible rag-doll physics already. You can kick your enemy to the moon once he's dead.
It was in alpha, yes.
Get out.I liked what I saw, but enough with those horrible rag-doll physics already. You can kick your enemy to the moon once he's dead.
Thank god, cause I never noticed it. I'm fine with it, then.
I liked what I saw, but enough with those horrible rag-doll physics already. You can kick your enemy to the moon once he's dead.
So how do people plan on using the strategy guide without risking spoiling future events in the game? Whenever I have purchased a guide, I tend to start flipping pages and reading strategies well before I actually get there in game.
Also, just how difficult is this game going to be? The game looks terrific but I am worried I won't be able to get to far before I get frustrated and turn it off (I suck at fast reflex games). Thanks
Cheers
I liked what I saw, but enough with those horrible rag-doll physics already. You can kick your enemy to the moon once he's dead.
Exclusive and quite rare for twenty bucks.
ICO, exclusive and quite rare. $100
Agree the dark souls collectors guide is pretty expensive now. I manage to get it for $10 from ganestop a while ago. New copies are ~$100 on Amazon.ICO, exclusive and quite rare. $100
Your point?
EpicNameBro said they won't be re-printing the guide book once it's sold out. It's a given that this will sell out. I'll quote you in this exact thread when time comes.
ICO, exclusive and quite rare. $100
Your point?
EpicNameBro said they won't be re-printing the guide book once it's sold out. It's a given that this will sell out. I'll quote you in this exact thread when time comes.
So why even comment about it with an illogical statement from start?And I don't give a shit. You can do with your money whatever you want.
You find DOF desirable. You find CA undesirable. That's just you, however.Except that depth of field in photography is *desirable*. That's why it looks great in video games.
Chromatic aberration in photography is *undesirable*. That's why it looks bad in video games.
I think the attitude of 'trying to simulate a real camera' is the wrong way to go about it. They should take the good aspects of photography and add it to games, but the idea isn't to perfectly simulate a camera with all its pros and cons. Its to take some cool looking effects and incorporate them into your visual design.
And I don't give a shit. You can do with your money whatever you want.
ICO, exclusive and quite rare. $100
Your point?
EpicNameBro said they won't be re-printing the guide book once it's sold out. It's a given that this will sell out. I'll quote you in this exact thread when time comes.
Be honest with me those of you who have been following Bloodbourne and get what kind of game it is:
I like action games.
But I did not enjoy Demons Souls or either Dark Souls games. They're not my cup of tea, as I didn't enjoy getting my ass handed to me over and over again, and the action was too slow paced for me. I can appreciate them as critically acclaimed games.
I do understand Bloodbourne is a sort of spiritual successor to the Souls games, the same type of unforgiving action...
Does Bloodbourne-GAF feel that it will be worth playing if I do not enjoy the Souls games? Or will it be so similar to Souls it might as well be a sequel of sorts?
Cheers guys,
This game looks so great which is why I am asking lol - but I know I will not enjoy it if its like Souls series.
So why even comment about it with an illogical statement from start?
Be honest with me those of you who have been following Bloodbourne and get what kind of game it is:
Holy shit this is frustrating to watch. I'm screaming "engage him, goddammit!" inside my head as the player continues to hang back and ineffectually dodge attacks, getting nowhere. Just one more month.
Flamelurker levels of aggression right there. Damn
That's the Cleric Beast theme from the alpha. I think it cues in when you go to Gascoigne's area because it had no other music in the alpha. CB's theme is now slightly different in the "first 18 min" video, but that may be because it's daytime.
Bloodborne is faster paced and less defense-oriented. You could see it as being more like a character action game.
But you will still have to deal with trial and error. And if you didn't like any of the 3 previous Souls games, Bloodborne probably won't convert you.
It doesn't sound like BB will completely convert him, but I must say that these two statements are rather misleading, and are the source of much confusion surrounding the game to date.
If by "character action" you mean DMC, GoW, NG, Bayo, MGR, etc. then no, Bloodborne is still nothing like this kind of game. Saying it's closer because the combat is faster and more aggressive than in Souls is a misjudgement.
Bloodborne is only "faster" because it focuses more on dodging rather blocking (no shields available from the start), and it encourages you to be more proactive (using the Regain system, not allowing yourself to be overwhelmed by multiple foes). You will still need to manage spacing, timing and orientation of your attacks, stamina usage, know when it's safe to heal during battle, and throwing items into the mix, amongst other things - just like the Souls games. Juggling melee and projectile weapons is faster than before, but that doesn't literally mean you'll be juggling enemies with your pistols and air-raving them for a 20 hit combo. It's simply easiest to think of BB as Action RPG.
Regarding "trial and error", the Souls games have never been about this. Some areas of each game were more unforgiving and harder to get to grips with than others, and I'm not saying there was no trial and error invovled whatsoever (Bed of Chaos, I'm looking at you... sternly). But for the most part, it's down to user observation and reflection. If you see dead bodies littered around, or scorch marks on the stone paving, or a dark hallway, it's up to you to assess the situation and prepare yourself for what may lie in wait.
Similarly with BB, you see a big crowd of enemies over there? If your definition of trial and error is "I TRIED to take them all on, but made an ERROR and died", then you're either not using everything at your disposal, or you simply need to raise your understanding of the fundamentals. These games teach you a lot outside of the "tutorial areas". In fact, most people keep on learning as they progress, and even after completion.
In short, nordique, get it if you dig the aesthetic and focus on exploration, delving into the terrifying unknown. It is faster than Souls, but you will still die a lot![]()
Exclusive and quite rare for twenty bucks.
Is anyone considering holding off a couple of months allowing for the inevitable patches and rebalancing which will = a better game? That and can imagine there being network bugs for the first few weeks.
Still contemplating the above with the urge of playing day one!
The idea of having enough self control to "hold off" on buying this game for a few weeks for potential patches is under the "never gonna happen" category.
I'm buying this game day one and not sleeping that night.
The idea of having enough self control to "hold off" on buying this game for a few weeks for potential patches is under the "never gonna happen" category.
I'm buying this game day one and not sleeping that night.
What if the day one patch is 2 gigs?
Do people really wait for potential patches?
The idea of having enough self control to "hold off" on buying this game for a few weeks for potential patches is under the "never gonna happen" category.
I'm buying this game day one and not sleeping that night.