Windom Earle
Member
What do you suggest then? 50 vit, 25-30 end?
I have 37Vit and 20 end (which is more than enough if you add a rune). 50 Vit would be nice, but I am keeping this a lv 100 build.
What do you suggest then? 50 vit, 25-30 end?
...Huh? Layer 3 boss is the queen... are you using a root chalice somehow? Which you only get in layer 2 of the non-root Ihyll anyway? I'm confused.Well crap, I make it through two layers of the Ihyll Pthumerun depth 5 dungeon and get to a boss on layer three and it's not the damn queen.
I guess I'll have to keep searching and hope to find the one with the queen.
I joined a game and it wa labelled Ithyll Pthumera chalice depth 5. However, from what I read the bosses are supposed to be Pthumerian Descendant, Bloodletting Beast and the Queen....Huh? Layer 3 boss is the queen... are you using a root chalice somehow? Which you only get in layer 2 of the non-root Ihyll anyway? I'm confused.
I joined a game and it wa labelled Ithyll Pthumera chalice depth 5. However, from what I read the bosses are supposed to be Pthumerian Descendant, Bloodletting Beast and the Queen.
That did not happen. Noting to indicate it was a root chalice that I joined. The bosses I fought were bloodletting beast, man eater boar, and Pthumerian Descendant.
Nevertheless, it seems that I have joined the correct one now since Pthumerian Descendant is first boss.
We will see.
I joined someone else's game using the makeshift altar.What do you mean, you "joined a game"? Did you generate that chalice dungeon yourself, or are you joining someone else's game?
Has anyone been able to copy their save and have two copies of it on their ps4? Or can you only overwrite the old version?
I joined someone else's game using the makeshift altar.
If you join a game that way. The dungeon is automatically unlocked.
Bait the head slam.Hey, i'm about to fight the Amygdala. Any tips before I start the fight?
I think I'm at the correct one now.You overwrite the current save in your ps4, you cant have two saves at the same time.
I think you entered a root chalice. the base chalice have 3 layers unless you got lucky and the system generated two extra rare layers
He can be easy enough to visceral in stage 1 but he is BS. If you cant beat him i'd recommend using the fextralife wiki's glyph for that chalice. They have ones for the Defiled Chalice and Great Ihyll. They are both plentiful with player messages too and cooperators are usually easy enough to summon.I think I'm at the correct one now.
Unfortunately I keep getting my ass handed to me by the Pthumerian Descendant. Such bullshit that the weapons he throws can hit you through the pillars.
Ah. Well I don't know if that works or not, since I never used the makeshift altar, but if you want a guaranteed Queen, just use the Ihyll chalice with the required materials on one of your tombstone. There, problem solved.I joined someone else's game using the makeshift altar.
If you join a game that way. The dungeon is automatically unlocked.
I happen to be in that dungeon!He can be easy enough to visceral in stage 1 but he is BS. If you cant beat him i'd recommend using the fextralife wiki's glyph for that chalice. They have ones for the Defiled Chalice and Great Ihyll. They are both plentiful with player messages too and cooperators are usually easy enough to summon.
Join Fextra Ihyll dungeon via this Glyph: egn5rrdj
Kind of a grind, but safest and most consistent strat isHey, i'm about to fight the Amygdala. Any tips before I start the fight?
I have a question. I'm currently at the Altar of Despair after killing Ebrietas, and there is something I can interact with at the back of the room, but when I check it, the only option is to do nothing. What is this used for?
I guess I'll try to go for the head of the Watchdog. Been going for his legs, but I'm getting taken out by that slam attack.
I didn't either. They don't seem to get into a visceral state when doing a charged R2 behind them. I think I've parried/visceralled them once, and I don't remember how.I never knew you could visceral the giant dudes in Cath Ward, I mostly just charge spun them with my axe, but now that I'm using the saw cleaver they're more of a fight.
That was my experience with DI agree with this.
I think it's one of the things Bloodborne sort of encourages too much.
I mean, the one time i did beat E, it was because i stopped trying dodging and being fancy, and just mashed R1 with boltpaper on, which basically stunlocked her into a cycle of simple attacks, preventing her to do thebrietas, same with the1hitKO lasersand D(non secret) final bossParkbeast, and a couple of others, it feels like many times just dodging one attack and spamming R1 like a moron is a very sound strategy.aarl
I mean parrying isn't a bad option in this game, simply because you can activate it without risk of being hit (from a distance) and because the active window is so large, compared to past games, or regular action games, but i would've preferred a quicker parry, with a smaller window, and not as much emphasis on stun-locking.
Dark Souls 2 was probably the opposite (in a bad way) extreme of this, but i would like something in between.
You already have to be within the range of the attack. Most enemies won't throw out an attack that can be parried until they are close enough to you. The "slow response" is an intentional design that forces you to anticipate, predict, and pay attention.My ideal for parrying is that it should require you to be in the range of the attack you're going to parry, and be highly responsive.
I didn't either. They don't seem to get into a visceral state when doing a charged R2 behind them. I think I've parried/visceralled them once, and I don't remember how.
Can someone help. I was messing around in the area right before you fight the witches boss and a Carriage with horses showed up while I was fighting the dogs. I mistakenly hit a horse and it disappeared. Am I screwed?
The gun is actually pretty importantAt first when I started playing, I wasn't really enjoying it. I liked having my shield in past Souls games.
But the more I play, the more I'm liking it. Especially after I reached the first boss fight in the graveyard area. I hope the quick side and back steps during enemy lock-on get adapted in to Dark Souls III.
This is a pretty fun game, though. I love my axe. The gun is completely is useless, however, except for when I want to direct a single AI towards me so I don't get horde attacked. But regardless of that, the AI is much smarter and more unpredictable in this game compared to previous Souls titles.
I still have to disagree with parrying being flawed, at least in comparison to Souls games other than 2 (which had an awful parrying system which required frame perfect and psychic timing on most attacks).
It might just me, but I find it a lot more interesting to learn the timing of enemy attacks and become better at capitalizing on the risk reward aspect of parrying than simply always going in and pressing the attack button. That and it makes the enemies more varied, I approach beefier, slower enemies and smaller, faster enemies differently because of the parrying system.
You already have to be within the range of the attack. Most enemies won't throw out an attack that can be parried until they are close enough to you. The "slow response" is an intentional design that forces you to anticipate, predict, and pay attention.
I think when I said "parry at a distance" earlier, you must have somehow assumed that meant that you can snipe parries (which admittedly is possible in PVP where players are less likely to just charge at you, but then you realize how hard it is to actually get a reposte in those situations) I only meant that you don't need to step on an enemy's toes which can cause trading to happen, you just need to utilize footsies to bait attacks.
Finally took down headless bloodletting beast by myself. I think that's enough for tonight. Tomorrow, onward to the final boss and my platinum.
I have to say, the blood stone chunk and blood rock situation is really stupid. Making them so rare only discourages me from experimenting with other weapons entirely. Even if others might offer advantages in certain situations, I'm going to stick within the small selection of weapons I've fully upgraded because they'll likely make up for any disadvantages through sheer numbers.
I think I've only actually sampled a half dozen weapons total. Why bother with anything else when they'll probably be capped at Level 6 due to the items necessary for further upgrading being excessively limited?
The gun is actually pretty important
Nah, you're fine. Go to the same spot and the cutscene will trigger again.
I don't disagree with any of this at all. DS2's parrying was awful. Parrying as a basic concept is awesome, which is what I interpreted that second paragraph as saying. I'm not sure if you're trying to make an argument against something I've said with that.I still have to disagree with parrying being flawed, at least in comparison to Souls games other than 2 (which had an awful parrying system which required frame perfect and psychic timing on most attacks).
It might just me, but I find it a lot more interesting to learn the timing of enemy attacks and become better at capitalizing on the risk reward aspect of parrying than simply always going in and pressing the attack button.
This is a little weird. It seems that you might saying that fast enemies should be impossible to parry simply because their attacks are fast. Is that correct?That and it makes the enemies more varied, I approach beefier, slower enemies and smaller, faster enemies differently because of the parrying system.
You don't absolutely have to be in range, but it's rare enough that it's just something that weakens the system instead of cracking it wide open, so I won't debate this point. However, I do think that the "slow response" is far too slow. It's not the absurdity that was many of Dark Souls II's parries, but it's a bad fit for this game. I'd like to say more, but I'm not totally clear on what you mean with the second sentence in that quote. Could you go into more detail?You already have to be within the range of the attack. Most enemies won't throw out an attack that can be parried until they are close enough to you. The "slow response" is an intentional design that forces you to anticipate, predict, and pay attention.
By snipe you mean parry from super long distances? Yeah, that's not going to happen in PVE, but that doesn't mean that distanced parries from a more reasonable range can't happen. I'm not sure what you're trying to argue there.I think when I said "parry at a distance" earlier, you must have somehow assumed that meant that you can snipe parries (which admittedly is possible in PVP where players are less likely to just charge at you, but then you realize how hard it is to actually get a reposte in those situations) I only meant that you don't need to step on an enemy's toes which can cause trading to happen, you just need to utilize footsies to bait attacks.
Later on in the game?
And I'm also having framerate issues in Old Yharnam. Not sure if that's common.
The gun is important always, you use it to 'parry'. (and imo, much more fun than the Souls' parry)
It's what you rely on against the slightly tougher enemies in the beginning.
Woooow http://i.imgur.com/IbV8vJ9.jpgguide spoilers.
Anyone gotten one of these before...
I have blood tinge at level 5 and I've just gone through half of Old Yharnam already using just my axe weapon. I guess I'll try to update my blood tinge since I have access to the repeating pistol. The hunter pistol was not doing much damage.
You also pick up a +15% overall attack gem in the Nightmare of Mensis.
I know you don't care what I think but this is the sole reason I tried to get you to do it yourself. You would have felt better about it.I have finished Bloodborne and obtained the platinum trophy, here are a few thoughts:
Still what disappoints me about my experience is that I never felt like I mastered it. I feel like I got lucky and benefitted from being overleveled and relied on coop.