Finally!
What a ride. Amazing game, GOTY for sure. Gonna take a break now and come back for an arcane build.
So what now afteremissary and ebrietas?
Well most likely you only have final boss left so search every item you need before moving to NG+.
Just finished few remaining Chalices I hadn't beaten yet. Managed to beat Abhorrent Beast first try in Lower Loran Chalice. Had to resort to poison knives at the end of the fight when he had little bit of health left and I had no vials. Going to try without poison knives next time.
I've been taking my sweet time with this game, I actually only get enough time for a few hours most weekends. As a result I've only just reached the Forbidden Woods but I've enjoyed it immensely. Most engaged I've been in a game since Red Dead Redemption. Had a blast helping people with Vicar Amelia a couple of weekends ago.
I may be a bit lightweight, but I really really enjoy the co-op on this game. In particular using the small resonant bell whenever I reach a new area. Helps me get a preview of what I have to deal with and nets me some valuable blood echoes along the way!
My most recent adventures involved getting (NPC spoilers)and attempting to assist Eileen with (Eileen quest spoilers)Adella to the Cathedral Ward from the Hypogean Gaolbattling Henryk at Oedon Chapel. Unfortunately in trying to help I used an R2 attack that hit Eileen and killed her off, so I had to finish Henryk's last health slivers alone. Have I missed anything vital by having Eileen die at this point?
Does anyone know what a good next set of armour might be for me? I currently have the Yahargul set on all the time. Also weighing up obtaining the Blade of Mercy, is it worth it if I have Ludwig's holy blade already?
Thanks all!
Well I've got no idea where the final boss resides!
What areas/ bosses have you beaten then?
I guess all of them. Can't remember any places being locked anymore and I have triggered a change in the scenery.
I have blood tinge at level 5 and I've just gone through half of Old Yharnam already using just my axe weapon. I guess I'll try to update my blood tinge since I have access to the repeating pistol. The hunter pistol was not doing much damage.
I may have missed that, unless I equipped it for the Ludwig. Where was it in there?
Have you beaten? If yes then go toNightmare of Mensisfor final boss. But be warned that after you beat final boss you will be thrown into NG+ immediately so get everything before that.Hunters Dream
Yeah haven't beaten that one.I guess Mensis refers to unseen village?
Just started playing last night and killed the first boss this morning. Pretty much digging the combat. Is there anything I should know about the game? An early powerful weapon ( like in Dark Souls or Demon's)? Any tips?
You get to Nof Mightmareafter you've beaten the boss in the UensisVnseen.illage
Oh lol maybe I missed it? I thoughtwas the boss :0darkbeast
Oh lol maybe I missed it? I thoughtwas the boss :0darkbeast
You get to Nof Mightmareafter you've beaten the boss in the UensisVnseen.illage
You can press D-Pad up to get 5 additional bullets at the cost of some of your health (something many people don't find out until late into the game).
That's something I missed too at first.
Nothing prevents experimentation, you just won't have an arsenal of +9/10 weapons. The chunk/stone drops appear to be balanced for one +9/10 per play-through. Then the additional stones you get in the chalice dungeons are ill-balanced. Is the one weapon per play-through balance good or bad? I'm not entirely sure but I would say not necessarily great for those who have no intention of NG+. However, I also think it would be silly to have tons and tons of chunk drops in SP. It's a design decision, one I haven't necessarily agreed or disagreed with yet, though it isn't a horrible choice by any means.I have to say, the blood stone chunk and blood rock situation is really stupid. Making them so rare only discourages me from experimenting with other weapons entirely.
It really isn't if you consider how the game would play with your "fast response" idea. First, the animation would not make any sense. If you think of other action games with fast gun response, two things stand out a) The faster guns typically have no stun b) The physical attacks in the game can be done at almost the rate as the fastest gunshots. Only the BoM can come close to matching gunshot speed as far as I know and that's one weapon. You would be asking for quick gunshots with the heaviest of stuns, literally a crumple, when your physical attacks are far slower. Second, people would abuse the system. Yes, you could more twitch react with parries but you also could damage stack even worse with bloodtinge builds. With a repeating pistol, you could probably cheese out a boss without even trying, just stack bullets, use runes. Other weapons would make BB damage scaling a joke, avoiding any damage resets. Third, the AI would drive you nuts. They should have the same rules and if they could pretty much parry mid combination, the balance is all off again. Fourth, you would lose the necessity to dodge and be active. Players could camp and just visceral spam. Movement would be less emphasized in a title that is supposed to be emphasizing the speed more than ever.However, I do think that the "slow response" is far too slow. It's not the absurdity that was many of Dark Souls II's parries, but it's a bad fit for this game. I'd like to say more, but I'm not totally clear on what you mean with the second sentence in that quote.
Why? Trading means you mistimed your parry or did so at poor positioning. It's also better then a whiff, which From could have implemented as a pure punish for missing. And I don't see why you should get priority when the enemy hits you as well.Trading shouldn't be possible, period. If their intention with trading was to encourage players to step out of an enemy's attack range to parry then not only do I think that's a bad idea on principle, I think trading is a terrible way to teach it.
I would find a dumpster and toss that relic, stats be damned. There are many good alts.I would stick to LHB but it really also depends on your stats and if you want to have slow hard hitting weapon or fast low hitting weapon.
Nothing prevents experimentation, you just won't have an arsenal of +9/10 weapons. The chunk/stone drops appear to be balanced for one +9/10 per play-through. Then the additional stones you get in the chalice dungeons are ill-balanced. Is the one weapon per play-through balance good or bad? I'm not entirely sure but I would say not necessarily great for those who have no intention of NG+. However, I also think it would be silly to have tons and tons of chunk drops in SP. It's a design decision, one I haven't necessarily agreed or disagreed with yet, though it isn't a horrible choice by any means.
It really isn't if you consider how the game would play with your "fast response" idea. First, the animation would not make any sense. If you think of other action games with fast gun response, two things stand out a) The faster guns typically have no stun b) The physical attacks in the game can be done at almost the rate as the fastest gunshots. Only the BoM can come close to matching gunshot speed as far as I know and that's one weapon. You would be asking for quick gunshots with the heaviest of stuns, literally a crumple, when your physical attacks are far slower. Second, people would abuse the system. Yes, you could more twitch react with parries but you also could damage stack even worse with bloodtinge builds. With a repeating pistol, you could probably cheese out a boss without even trying, just stack bullets, use runes. Other weapons would make BB damage scaling a joke, avoiding any damage resets. Third, the AI would drive you nuts. They should have the same rules and if they could pretty much parry mid combination, the balance is all off again. Fourth, you would lose the necessity to dodge and be active. Players could camp and just visceral spam. Movement would be less emphasized in a title that is supposed to be emphasizing the speed more than ever.
There are more considerations, these are a few, but I'm sure From checked out faster gunshots. It probably broke two important rules, balance and intention. I don't see this game as an attempt to match the stylish action game sub-genre nor do I think it should be a gun heavy title. I think the balance is pretty good. But let's take your point further. I would have no issue if they created a further gun type for your system, let's say a pocket pistol class for the sake of discussion. This would be a quick fire gunshot, almost instant but there would be a few tradeoffs. Your parrying window needs to shrink by a large percentage, meaning to master quick parries you need a ton of practice with higher risk (other titles always reward for perfect frame parrying), and the damage needs to be very low. That I think would meet what you are looking for and "possibly" not kill the balance.
Why? Trading means you mistimed your parry or did so at poor positioning. It's also better then a whiff, which From could have implemented as a pure punish for missing. And I don't see why you should get priority when the enemy hits you as well.
I would find a dumpster and toss that relic, stats be damned. There are many good alts.
Funny enough I had more trouble with Wthan Aatchdog of the Old Lordsmygdala.
I would find a dumpster and toss that relic, stats be damned. There are many good alts.
You missed out on Hunter covenant since you can't finish her questline anymore. Not really a big deal IMO.
BoM isn't really that good in PvE since it is so short and the damage output is low. I would stick to LHB but it really also depends on your stats and if you want to have slow hard hitting weapon or fast low hitting weapon
Honestly, I think Defiled Wis the hardest fight in the entire game.atchdog
It's the best quest in the game and Eileen is awesome. Also you get the best gestures and the stamina rune is pretty damn good. Definitely something I would make a priority in my 2nd playthrough or NG+ if I missed it.
Wut? BoM has crazy damage on the right build and insane stun lock potential. Not great for crowd control, but you can just switch to a Cane if required.
Gaf, is there any pale to farm twin bloodstone shards?
Honestly, I think Defiled Wis the hardest fight in the entire game.atchdog
Well I have only played with BoM +3 at the beginning of the game and it sucks at that point compared to the Cane. Guess it becomes better once you get it up to +10 and have higher Skill but early game the weapon is pretty bad IMO.
Honestly, I think Defiled Wis the hardest fight in the entire game.atchdog
It's a Nourishing Damp Bloodgem that you pick up in the area with 2 giants pigs with eyes and 4 Shadows of Yharnam.
Nothing prevents experimentation, you just won't have an arsenal of +9/10 weapons. The chunk/stone drops appear to be balanced for one +9/10 per play-through.
It's just unforgiving, one mistake and its a one hit. I think Abhorrent Beast is the hardest in the game, strangely.
Actually you can make a one +10, one +9 and +8 per playtrough (I did), if you find all the blood chunks, that's not to bad.
I'm sure these statements are true, I don't recall my first run anymore, but the point I was trying to make is that From balanced the first run to have one stacked weapon. You get one stone in SP and have to farm to have two +10s. Getting the BB at the end and other factors, I think NG+ is encouraged to explore more weapons. SP is more limited with exploring the sandbox is what I'm getting at.I got +10 Cane and +9 Ludwig before doing the Chalice dungeons. I also managed to upgrade few other weapons to +7.
I was more stating how lousy LHB is as a weapon itself. But that's just a matter of taste.IMO LHB is better for PvE than BoM. BoM has really limited range and the damage just isn't there. For PvP BoM is great since you can pretty much destroy everyone if you manage to get the stunlock going.
If you have killed BSB you can get kidnapped by one of the snatchers that spawn in cathedral ward and then farm the snatchers in hypogean gaol. You get alot of echoes and they drop twin shards rather frequentlyGaf, is there any pale to farm twin bloodstone shards?
The beginning Forbidden Woods is one of the safest and easiest places. The bipedal wolf-like beasts with torches drop them occasionally. It's one of the easiest areas to kill enemies and farm souls.
If you have killed BSB you can get kidnapped by one of the snatchers that spawn in cathedral ward and then farm the snatchers in hypogean gaol. You get alot of echoes and they drop twin shards rather frequently
This is not what I'm getting at, at all. You can parry anything that can be parried, beefier enemies are more susceptible to parrying by design.This is a little weird. It seems that you might saying that fast enemies should be impossible to parry simply because their attacks are fast. Is that correct?
It just means that you have to know when to time it early.I'd like to say more, but I'm not totally clear on what you mean with the second sentence in that quote. Could you go into more detail?
Maybe you are just timing your parries too late or something, because at this point I find myself trading far less than when I first started playing. I don't know what ot say at this point other than to just practice and learn.Trading shouldn't be possible, period. If their intention with trading was to encourage players to step out of an enemy's attack range to parry then not only do I think that's a bad idea on principle, I think trading is a terrible way to teach it. After all, unless the attack you trade with has huge knockdown or kills you outright, you're going to get all the health you lost back when you riposte. Trading seems like something they just didn't consider when designing the combat system, and the heavy warmup lag on parries exacerbates it into something really ugly.
Just started playing last night and killed the first boss this morning. Pretty much digging the combat. Is there anything I should know about the game? An early powerful weapon ( like in Dark Souls or Demon's)? Any tips?
Ok guys, here is a method that will allow you to make it through the chalice dungeon portion of the game and skip much of the tedious portions including the Defiled Chalice. That alone makes it worth it. I am taking a guess here, but I would imagine that anyone between Level 80 - 150 should have success using this method.
Your goal is to unlock the Ihyll Pthumeran Depth 5 dungeon, where the queen resides on Layer 3. It's not totally easy, but its MUCH easier that the preferred method:
1. Defeat the blood starved beast to obtain Pthumeru Depth 1 chalice
2. Unlock Beat Pthumeru Chalice to obtain the Central Pthemeru Chalice
3. Unlock and beat layer 1 of the Central Pthumeru dungeon
4. Obtain the Hintertomb Chalice from layer 2 pre-area side dungeon.
5. Unlock and beat Hintertomb Chalice to obtain Lower Hintertomb Chalice
6. Unlock and beat Lower Hintertomb Chalice to obtain Short Ritual Root Chalice
7. Unlock Makeshift Altar and search for COOP to get summoned to a dungeon. You will have full access to ANY dungeon you are summoned to.
It may take a few searches, but eventually you should get summoned to the Greater Ihyll Pthumeru Dungeon. Make sure the glyph code is egn5rrdj to be 100% sure.
8. Work your way through the dungeon. It will be very tough, but use COOP if struggling with bosses. egn5rrdj should have a greater amount of people doing COOP and your chances of finding a partner increase.
Part 7, may take a while, but eventually you should get summoned the dungeon the queen is in. You may also get lucky and be summoned directly into the fight. It has been reported that you can obtain the trophy when summoned. I can't verify
Do NOT remove the chalice until you have obtained everything you need or want from the dungeon. Once you remove the chalice from the makeshift altar all progress is gone and you will have to repeat step 7.
This method will enable you to completely bypass The Defiled Chalice and you should be able to obtain a rare gem in the Great Ihyll Chalice.
Short version of the dungeons you will have to go through:
1. Pthumeru Dungeon (Depth 1)
2. Central Pthumeru Dungeon layer 1 only (Depth 2)
3. Hintertomb Dungeon (Depth 2)
4. Lower Hintertomb Dungeon (Depth 3)
5. Utilize Short Ritual Root Chalice at Makeshift altar
6. Search for COOP until you are paired with somebody in Great Ihyll Pthemeru (egn5rrdj)
7. WIN!
personally loading time was never an issue. It takes maybe 15 seconds average overall. Can't comment on the frame time issuse since I never noticed it before.Hey guys, new PS4 owner here (well it has not arrived yet), and normally Bloodborne is not my type of game. I tried Dark Souls 2 on PC and the difficulty was just too much, but being the best exclusive on PS4 right now, and having amazing atmosphere, I want to try the genre again, and it is 40$ on sale now. I have one question, though. I have seen that the loading times have been improved with patches, have the frametime issues been patched as well?