And with the 120K I made going forward, I could have had like 200 vials in 2 seconds.
All you're suggesting is that I exchange 'money' for 'time'. The conversation keeps going back to the idea that getting that many echoes or getting those incredients is 'not hard'. It's not about being difficulty. It's the fact that those were mine, and I lost them. The fact that I can do something to regain them isn't the point, it's that the game permanently loses my progress. I. Fucking. Hate it. And one way or another, the echoes/time invested/whatever currency you want to use adds up.
And if you want to play the idea that it's not a big deal on any level, then suppose this: Lets say that Bloodborne allowed a mode where you never lose your echoes. If you die, you simple restart with the amount you accumulated. Imagine playing through the game having never lost any of the money you earned. How much money would you have have again? I'd probably have enough atleast to level up another category. People would probably be able to fully level their character to be able to be proficient in 2 more catergories than now atleast. And it's certainly affect the playstyle. You'd never feel any fear from losing your progress again. No more 'be careful!' runs where you're trying to inch through an area to try to recover the amount of echoes hanging in the balance.
And for some of that, that'd be an awful. Not for me, but that's fine, everyone has their own preferences, and for that I wouldn't change the way BB is unless it was only as option so people could play the "please kick my balls" mode they desire. But I'm sick of trying to be dissuaded about the importance of this design philosophy and the impact it leaves. It's a fundamental pillar of the game's design that is all but the basis of the kind of feel the game tries to impress upon the player. Sure, echoes become less essential as the game goes on due to better farming spots/less shit to buy/easier shit to find, whatever. I think that can be said about most games, that they get boiled down to their most important elements while more extrenious ones disappear. Perfectly true, yes.
But it doesn't go away, and it's not going to go away so long as there is shit to buy. And maybe that wasn't your experience, maybe you got what you wanted and didn't feel the need to get more levels, or are happy to just get what you need on the road rather than buying. Yeah, that's also fine. But that's not how I roll. And dude, I'm almost done with the game. Somehow, telling me that I have a wealth of farming over yonder doesn't change make it feel any more disheartening when the game dumps out the echoes' I've worked for now. If my old dog dies, my parents promising me that I'll get a newer, better dog doesn't make me feel better.