Imru’ al-Qays;187511427 said:Well, my issue with the Kirkhammer isn't necessarily that I think it needs more hyper armor within the context of the Bloodborne systems. It's that I think the way Bloodborne works, with lots of quick enemies and no poise, naturally tends to favor weapons with a faster swing speed. But that's more of a general issue with slow weapons in this game: in a game where there is no (or very little) hyper armor, slow weapons will suffer disproportionately compared to fast weapons.
My problem with the Kirkhammer specifically is that it seems to be even slower than various alternative weapons (like Ludwig's, or more recently the Whirligig Saw), with a more restricted moveset, and no advantages I can point to that would outweigh those disadvantages. I don't think the Kirkhammer is better at poisebreaking big enemies than Ludwig's or the Saw, for instance.
Yeah but most other weapons in the game don't have a near-duplicate competitor weapon. Ludwig's and Kirkhammer are the two most similar weapons in the game, barring the Saw Cleaver and the Saw Spear, and so when one of them has more advantages than the other it's more apparent than, say, when comparing the Reiterpallasch and the Blade of Mercy.
The Kirkhammer's moveset is only as restrictive as you let it be. My personal favourite thing about it is its unique dashing R1 that blocks while attacking. With it, you can react to the opponent and get into "sweet-spot" distance a lot safer than you'd think. Once you're in there, it hits a lot harder for less investment in damage stats, letting you work with lower-than-average-level builds that don't sacrifice stamina or hunter-tool use to hit like a truck. (And I must say that Executioner Gloves -> Dashing R1 chasedown can put in work!)
I definitely don't look at trick-mode in a vacuum though. The sword is just as important, and frequent transitions play a big roll in my success at least.
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