Now I await for the Lobos Jr playthrough where he beats NG+ with that fucking thing.
Thats not a challenge. NG+7 with that would be more his style if he was using a functional weapon.
Now I await for the Lobos Jr playthrough where he beats NG+ with that fucking thing.
Now I await for the Lobos Jr playthrough where he beats NG+ with that fucking thing.
I used to think his wombo combos were ridiculous but then I learned that he has shitty tracking and dodging in the correct direction will give me an opening to attack. He can be learned.OoK has a massive number of hitbox and camera issues and launches combos that will kill you even with a full life bar, whose telegraphs manage to be both confusing and really short. In a game without cancels, that doesn't mix well. Sorry, but it felt like bad design to me. I understand how others could find it engaging, but I stand by my opinion.
OoK has a massive number of hitbox and camera issues and launches combos that will kill you even with a full life bar, whose telegraphs manage to be both confusing and really short. In a game without cancels, that doesn't mix well. Sorry, but it felt like bad design to me. I understand how others could find it engaging, but I stand by my opinion.
so what are people's opinions on the Old Hunters DLC vs Artorias of the Abyss Dark Souls DLC?...which is better?
The new gear looks nice and all, but I still can't part ways with my Hunter Garb
so what are people's opinions on the Old Hunters DLC vs Artorias of the Abyss Dark Souls DLC?...which is better?
so what are people's opinions on the Old Hunters DLC vs Artorias of the Abyss Dark Souls DLC?...which is better?
they're both excellentso what are people's opinions on the Old Hunters DLC vs Artorias of the Abyss Dark Souls DLC?...which is better?
I loved Artorias but I think Old Hunters is slightly better. It was great from beginning to end, well-paced and decently challenging. One boss is just okay but not terrible, the others bosses are all great. The new weapons are plentiful and cool.so what are people's opinions on the Old Hunters DLC vs Artorias of the Abyss Dark Souls DLC?...which is better?
Both DLCs are better than what was in DS2's DLCs.
so what are people's opinions on the Old Hunters DLC vs Artorias of the Abyss Dark Souls DLC?...which is better?
so what are people's opinions on the Old Hunters DLC vs Artorias of the Abyss Dark Souls DLC?...which is better?
Why is my PS4 downloading another 9.3 GB update?I
It's not.
Absolute biggest problem in the DLC is that it throws a ton of STR weapons right at the start (Pizzacutter, Amygdala Arm, Beast Cutter, Boom Hammer) while being really stingy on the other builds. Like, there is only one Bloodtinge trick weapon and you get that at the end pretty much. I definately would have shuffled some of them around.
Hey L!aurence, the first Vicar
So the (Astral Clock Tower boss/lore spoilers)and all the folks withLiving Failuresthey're allhuge, squishy heads,?failed attempts at creating Celestial Emissaries
Were theyBasically.
Both DLCs are better than what was in DS2's DLCs.
The soundtrack for the boss fight is also really good imho
https://www.youtube.com/watch?v=v_8t5ay0-YU
I don't think it is a question of which is better or worse for me. All I can say is I enjoyed TOH more than AotA. I found the weapons more interesting, bosses quite a bit more interesting and the nightmare setting just felt right. That's not to say I didn't enjoy AotA, I think they're both great DLC's, but so far I've had more fun with TOH (then again, I've enjoyed BB more on the whole as well).so what are people's opinions on the Old Hunters DLC vs Artorias of the Abyss Dark Souls DLC?...which is better?
I think the Yharnam part of Hunter's Nightmare may be my least favorite area in the entire game.
Almost completely linear, yet really poor use of shortcuts and dubious lantern placement, enemy allocations have that slapshod DS2 "just throw more of them down and it'll probably be good" feel, and the entire area has the "Yahar'gul problem" that it's optimally experienced by just running through ignoring absolutely everything to the greatest extent possible. The map rarely if ever makes legitimately good use of vertical space, which is bizarre since most of it is based off the template of a map that does so excellently.
The fact the boss is kind of garbage doesn't help. Particularly since he seemed like he could have been great if not for a few really poor design decisions. (Did someone really think the ceiling-drop thing was going to be a good idea in a fight where you already spend half of it wrestling with dubious camera control and a big, lumpy mass of an enemy...?)
The tone doesn't work for me, either. At best I'd call it an Oolacile Township homage, and at worst it's just the least interesting elements of Central Yharnam and Nightmare Frontier stitched together awkwardly with all the seams showing as clear as day.
The only nice thing I really have to say is that the feeling of deja vu going through the nightmare variants of Cathedral Ward/Central Yharnam areas is sometimes kind of neat.
Hoping the rest of the DLC is of a much higher quality than this, but I don't really have time to continue at the moment.
I think the Yharnam part of Hunter's Nightmare may be my least favorite area in the entire game.
Almost completely linear, yet really poor use of shortcuts and dubious lantern placement, enemy allocations have that slapshod DS2 "just throw more of them down and it'll probably be good" feel, and the entire area has the "Yahar'gul problem" that it's optimally experienced by just running through ignoring absolutely everything to the greatest extent possible. The map rarely if ever makes legitimately good use of vertical space, which is bizarre since most of it is based off the template of a map that does so excellently.
The fact the boss is kind of garbage doesn't help. Particularly since he seemed like he could have been great if not for a few really poor design decisions. (Did someone really think the ceiling-drop thing was going to be a good idea in a fight where you already spend half of it wrestling with dubious camera control and a big, lumpy mass of an enemy...?)
The tone doesn't work for me, either. At best I'd call it an Oolacile Township homage, and at worst it's just the least interesting elements of Central Yharnam and Nightmare Frontier stitched together awkwardly with all the seams showing as clear as day.
The only nice thing I really have to say is that the feeling of deja vu going through the nightmare variants of Cathedral Ward/Central Yharnam areas is sometimes kind of neat.
Hoping the rest of the DLC is of a much higher quality than this, but I don't really have time to continue at the moment.
take it slowI made it to the Living Failures and manage to get their health to 50% before dying.
Did you just say Ludwig is garbage? Oh boy thats a new one.
Enemy allocation feels pretty much DaS2 and there are some traps that feel really unfair but all in all I though it was still pretty great and not infurating at all.
The enemy placement is definitely not DS2, its standard Souls DLC enemy placement. Do you not remember the packs of scarecrows backed by one of two stone giants or trying to get past the fucking dark orb bloatheads in Souls 1?
Also clearly someone doesnt appreciate creating context through visuals and level design. And complaining about Ludwig? Just sprint and he'll never fall on you. Maybe figure the boss out before saying its poorly designed. You'll not expose yourself then.
Which traps did you think were unfair?
Actually, if you play the fight enough and study his hitboxes, they are actually pretty clearly defined, and have certain weaknesses and strengths. His first phase especially is pretty easy to predict. The second phase is more chaotic, but still has similar weaknesses. There are no camera issues I can think of, other than the fact that he jumps out of your lock on sometimes, but other bosses do that. The key is just to react quickly.
I've also rarely been one hit-KO'd by him unless I was co oping with someone where my HP is less than normal. Even the Thunder bolt didn't kill me in one hit, as long as I was wearing proper gear.
Personally I disagree with you, I feel it is a really tight fight, and shows high quality boss design.
so what are people's opinions on the Old Hunters DLC vs Artorias of the Abyss Dark Souls DLC?...which is better?
I think the Yharnam part of Hunter's Nightmare may be my least favorite area in the entire game.
Almost completely linear, yet really poor use of shortcuts and dubious lantern placement, enemy allocations have that slapshod DS2 "just throw more of them down and it'll probably be good" feel, and the entire area has the "Yahar'gul problem" that it's optimally experienced by just running through ignoring absolutely everything to the greatest extent possible. The map rarely if ever makes legitimately good use of vertical space, which is bizarre since most of it is based off the template of a map that does so excellently.
The fact the boss is kind of garbage doesn't help. Particularly since he seemed like he could have been great if not for a few really poor design decisions. (Did someone really think the ceiling-drop thing was going to be a good idea in a fight where you already spend half of it wrestling with dubious camera control and a big, lumpy mass of an enemy...?)
The tone doesn't work for me, either. At best I'd call it an Oolacile Township homage, and at worst it's just the least interesting elements of Central Yharnam and Nightmare Frontier stitched together awkwardly with all the seams showing as clear as day.
The only nice thing I really have to say is that the feeling of deja vu going through the nightmare variants of Cathedral Ward/Central Yharnam areas is sometimes kind of neat.
Hoping the rest of the DLC is of a much higher quality than this, but I don't really have time to continue at the moment.
That one where you get the Boom Hammer. Unless I missed something there is nothing that warns you about it and it killed me the first time. Then those bookcases in Research Hall. I really don't get what causes it even.
I never really noticed it during the fight, but the music that plays insecond phase is amazing.Laurence's
Maybe even better thanimo.Ludwig's
Starts @ 4:50 https://www.youtube.com/watch?v=Rej1lAt5VRU
My PS Plus is about to run out, and I won't be resubbing right away. Do I still have anything to gain from Online Mode while I don't have it or might as well play offline?