Imru’ al-Qays;187585827 said:Level design in AotA is poor, but the bosses are vastly superior to CotSK. And AotA has Gough, Kieran, and Sif, whereas CotSK doesn't really have anything going on story-wise.
So what exactly was the sin that cursed the Hunters that created the Nightmare?
Ludwig and his church hunters slaughtering the beasts and creating a "river of blood".
Lady Maria and the church failed experiments on humans to create Celestial Emissaries.
But how does Kos relate to the Hunter's Nightmare? Did the Hunters killed a Great One and used her body?
So what exactly was the sin that cursed the Hunters that created the Nightmare?
But how does Kos relate to the Hunter's Nightmare? Did the Hunters killed a Great One and used her body?
Finally beat the DLC it was amazing. Though It's strange thatwe don't get Nightmare slain anywhere. What is the source of this Nightmare?
Suuure? I mean I agree that AotA has a handful of the best fights from the Souls games, but that's not enough for me when the actual level and exploration of AotA did absolutely jack shit for me. The Souls games live and die by their level design for me and it's why I still hold Demon's Souls in the highest regard (aside from the fact that Demon's Souls is still perfection in all it set out to do).
"Kalameet did it first" doesn't do much for me when I still would fight a dozen Sinh's before one more Kalameet.
The Old Hunters is really solid but it isn't as consistently interesting to explore as Sunken King was. It's still too "walk through this hallway and look at how fucked up our art design is" at some parts. Plus I'd rather they experiment with boss fights instead of just putting in more filler fights like LF.
Imru’ al-Qays;187589835 said:The layout of CotSK is great, but I think you're overselling how interesting it is to explore. The encounter design is pretty bad, as I recall. And TOH has two more bosses than CotSK, so it can get away with having one be a filler fight. Especially when you consider that one of CotSK's bosses is gank squad.
Like I said earlier, the scope and scale of each Crown DLC is different so comparing just base numbers is irrelevant. While I think the gank squad is silly, I am continually amused and entertained when I fight them.
Also Sunken King is the first and only time they mess with "phantoms" as enemies and it's amazing for it.
So what exactly was the sin that cursed the Hunters that created the Nightmare?
Ludwig and his church hunters slaughtering the beasts and creating a "river of blood".
Lady Maria and the church failed experiments on humans to create Celestial Emissaries.
But how does Kos relate to the Hunter's Nightmare? Did the Hunters killed a Great One and used her body? That can't be right because the item description says the corpse of Kos washed up to shore.
Imru’ al-Qays;187590957 said:Gough's dialog alone is worth more than all the phantoms in CotSK.
Church with the Old Hunters hunted Kos, used her as experiments, disposed her later on the lake to die while she was "pregnant" of Kos.
Souls lore and whatnot is fun to peruse, dissect, and piece back together, but I'll take the stronger core gameplay first.
Jesus Christ. This is crazy.
Imru al-Qays;187591476 said:CotSK doesn't have stronger core gameplay. It has stronger level design. It has worse boss battles. It's grafted onto Dark Souls 2, which has the worst controls and combat system in the series.
What about it? It's trash-tier unless you make an extremely specific build for it. Then it's powerful, but still garbage in PvP because of how easy it is to counter. Incredibly overrated weapon.Except for Blueblood Sword.
Defiled Amy was the worst for me. That last phase, urgh.Oh oh oh nope. The Watch dog man. The mofo Watchdog. Do you remember ? Half-HP, double damage, one shots attacks, no errors ? Yeah.
I think it's kind of ironic thatSo the (Astral Clock Tower boss/lore spoilers)and all the folks withLiving Failuresthey're allhuge, squishy heads,?failed attempts at creating Celestial Emissaries
You mean lore, not narrative. Besides I couldn't give two shits about narrative in a Souls game.Imru’ al-Qays;187589835 said:The Souls games live and die by the perfect interlocking of all of their gameplay elements, not just level design. CotSK has good level design, bad bosses, and no narrative. AotA has bad level design, spectacular bosses, and lots of narrative.
But Demon's Souls has the best combat. -)Thinking Demon's Souls is the best Souls game, in spite of its unrefined combat
Ridiculous. Neither Sinh nor Elana are reskins of anything.CotSK's bosses are two reskins
That I agree with 100%. The lore is a cool little bonus but it's never been why I've played these games, not since Demon's.Souls lore and whatnot is fun to peruse, dissect, and piece back together, but I'll take the stronger core gameplay first.
Jesus Christ. This is crazy.
You're talking to someone who thinks Dark Souls 1 is the weakest of the four games so "worst controls and combat system" don't say much to me. I thought Dark Souls 2 was functionally the better one to play, funky hitboxes aside.
You mean lore, not narrative. Besides I couldn't give two shits about narrative in a Souls game.
But Demon's Souls has the best combat. -)
Ridiculous. Neither Sinh nor Elana are reskins of anything.
I agree the Artorias bosses are better than the Sunken King ones, but come on. They don't look nearly as similar as people say they do, and they don't fight all that similarly either (Cleric Beast and Vicar Amelia are fought more similarly than, say, Elana and Nashandra).
You're talking to someone who thinks Dark Souls 1 is the weakest of the four games so "worst controls and combat system" don't say much to me. I thought Dark Souls 2 was functionally the better one to play, funky hitboxes aside.
Imru’ al-Qays;187591476 said:No, Kos was already dead. Her carcass washed up on the coast. It's not a lake, it's the sea.
I have got to remember that when I get to that point, I've never even used a Shaman Bone before.Dat Shamman Bone.
Dat Shamman Bone.
Jesus Christ. This is crazy.
Since 1.07. I believe they always sold certain items between the two shops, but you used to have needed access to certain chalices to unlock them. I finally got some Bastard of Loran yesterday thanks to the insight shop.since when was the shop selling ritual blood(5)?
@___@
this is indeed my favorite weapon
also wow at that HP like 27K?? does that meanhas 30- 40K?Laurence
Sorry if it's been asked before, but if you're in the League, can you co-op with someone who is a lot lower or higher level? I remember I tried helping a buddy with the Gascoigne fight but it wouldnt summon me to his world because I was a really high level compared to his. Does the League do away with that?
The whole thing where rapiers and giant clubs have that incredibly stupid aspect where they ignore lock on and can swing in exactly the wrong direction, almost always in a do or die situation, while also strangely enough being by far the best weapons to use against the widest variety of enemies makes me feel like Dark Souls 2 has the worst controls of the bunch by an unarguable distance.
Still love Dark Souls 2 and have sunk hundreds of hours into it, but that design decision should not have been made, or optional at best. It's baffling and has only ever killed me.
Holy shit, dude. Really?Imru’ al-Qays;187592673 said:And it's cool that you don't give two shits about narrative in a Souls game. I'm sure you watch The Wire for the gunfights or whatever.
Wait roll distance is also tied to a fucking stat!???!!!!! No wonder why I hate rolling around in that god damn game. Felt fine in Dark and Demons Souls, feels completely off in Dark Souls 2 when you first start holy fuck.Imru al-Qays;187596510 said:Yeah, lack of heavy weapon lock-on and polearms "sticking" to your shield are two of my biggest complaints about DS2, in addition to the hitboxes. Plus there are the artificially prolonged animations for things like estus, being shield-broken, entering fog gates, even flipping switches. And moving from DS1's perfect healing system to a bizarre hybrid system. And roll i-frames being tied to a stat. And roll distance being tied to a separate stat.
There's just a lot wrong with the basics of combat in DS2. These sorts of unforced errors are much less frequent in the other games.
Sorry if it's been asked before, but if you're in the League, can you co-op with someone who is a lot lower or higher level? I remember I tried helping a buddy with the Gascoigne fight but it wouldnt summon me to his world because I was a really high level compared to his. Does the League do away with that?
Since 1.07. I believe they always sold certain items between the two shops, but you used to have needed access to certain chalices to unlock them. I finally got some Bastard of Loran yesterday thanks to the insight shop.
It's not. It's tied to equip burden, just like in past games, you roll a bit farther when <30% (the difference is that the animation speed is the same up until 70%).Wait roll distance is also tied to a fucking stat!???!!!!! No wonder why I hate rolling around in that god damn game. Felt fine in Dark and Demons Souls, feels completely off in Dark Souls 2 when you first start holy fuck.
Wait roll distance is also tied to a fucking stat!???!!!!! No wonder why I hate rolling around in that god damn game. Felt fine in Dark and Demons Souls, feels completely off in Dark Souls 2 when you first start holy fuck.
Oh boy, even a Bloodborne DLC thread turns into a DS2-bashing thread. It never fucking ends does it.
It's not. It's tied to equip burden, just like in past games, you roll a bit farther when <30% (the difference is that the animation speed is the same up until 70%).
Funny thing: when I first played Dark Souls I felt the rolling was off because it wasn't like in Demon's Souls. xD
Weren't the i-frames tied to rolling? Or what did Adp do?
Rolling feels always off when changing from Souls games to another Souls game. They are all very different.
Weren't the i-frames tied to rolling? Or what did Adp do?
Rolling feels always off when changing from Souls games to another Souls game. They are all very different.
That's an odd way of looking at it. I think the lore in Bloodborne vanilla stood on its own as well or better than any Souls game, and there was plenty to dig into and learn about throughout the world. Bloodborne's world is fascinating and captivating, and I never felt like it was missing any obvious pieces. Sure there are many questions to be asked, but that's always the case with Souls games thanks to their cryptic form of storytelling. Supplementing the existing lore with additional content of an equally high quality level is the best of both worlds.the thing that annoys me about from's DLC strategy, is that they cut out massive pieces of lore and then fill them in with dlc.
It's just gonna be annoying in ds3, where its easier to wait for the dlc to get a clear picture of the story
Oh ok, makes more sense. I just got alarmed cause it sounded like I wasn't leveling up something enough. I know about equip burden already and seemed like it wasn't as constrictive as the first two Souls games are on that front.It's not. It's tied to equip burden, just like in past games, you roll a bit farther when <30% (the difference is that the animation speed is the same up until 70%).
Funny thing: when I first played Dark Souls I felt the rolling was off because it wasn't like in Demon's Souls. xD