Yeah, the issue is that OW problems are going to be at management level that decides direction of the game and it’s monetization vs some code monkeys or artists working on it.
So it sounds like after the acquisition the onus is now is on a particular product team to produce. Problem with that solution is that the management is still the same.
So basically I can see some of the more talented folks, who can find a new gig easily, leave and the rest of average devs (artists, level designers, coders, etc) will get shafted. Note that MOST people will fit into this category, truly great devs are rare.
So I can’t help but think it’s basically a cost cutting measure by MS, including trying to get people to quit.