Switch 2 Display Tested. Afterimage is due to "incredibly slow" response time

Es expected… NDS in action 🤣
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BTW 😉
NDS in action? What a weak non-argument. I've probably owned more Nintendo devices than you have.

And why are you dunking on yourself by linking to the S2 manufacturing cost. You realize that Sony and Microsoft sell their consoles at a loss when they launch. The fact that Nintendo is making almost $100 on every device sold all but confirms they cheaped out on certain components.
 
This is a couple weeks post launch with more YouTube videos of stick drift being posted all the time. Not false.
Do you have a link to one of these videos? The videos I have seen are based on a Reddit post from a user that had an uncalibrated Joy-Con out of the factory, rather than stick drift.
 
Being better than the steam deck lcd doesn't make it a good screen. The steam deck lcd had a notoriously bad screen. The switch 2 has noticeable ghosting which is an automatic no no for any screen. Furthermore, the screen itself is only fast enough for 30 fps. This just renders the whole 60/120fps as useless on the device.

The colors are not great either. The white point is off, no color space clamping for switch 1 games, it just looks overly saturated. If you like that, more power to you. However it's measurably bad not only in response time but, color accuracy, contrast, ability to display hdr properly, etc. The gamma tracking is off, it's not hdr at all. The only area it's on par with a good ips panel is in contrast ratio however, ips panels have terrible contrast ratios.

It's a bad screen period. Especially paying $700 cad(Mario kart bundle) for a screen this bad is borderline a scam when the steam deck Oled is cheaper….
Color accuracy, white temperature and color saturation are not issues with a bad IPS panel, but a tuning decision. It's not that I prefer them, but rather that the vast majority of people do, with a preference for more saturated colours and cooler whites. Switch 2 is a gaming console, so accurate colours are not necessary. What is important is that it looks good. This is desirable for general-purpose displays because they can be used for video or photo editing, something irrelevant for a gaming console.

The contrast is also good at 1000:1, which is standard for all IPS displays without local dimming (the vast majority).
 
Its not impo
but nintendo has a history of panel lotteries with their handhelds. Notorious with the 3ds and as recently as the switch lite. Its dumb to discount the possibility. My s2 display is solid and I primarily game on a 180hz ips with 1ms gtg. Have also owned a VA panel which had actual noticeable ghosting so I know what to look for.
Its not impossible but unlikely. I have seen three personally including my own and they have ghosting. Also, everyone who has tested it with tools would have all needed to have had the bad screens. I think that's more national lottery territory of odds.
 
I know it's stupid, but this news is in the back of my mind every time I play now. I think of it as bad, even though you can put this and a Steam Deck secreen side by side and wouldn't tell the difference.
 
What's frustrating about this situation even if it's typical of Nintendo, I personally think it shows what type of company they are.
They had an opportunity to go all out here and put a decent screen in the S2, their flagship and only product and they chose this.
I honestly think they don't deserve the praise they get because of this choice.
 
I could see the difference when the Dreamcast was released, turn on the sharpness. I remember the move from 8-bit to 16-bit on home computers in the 1980s, now that was a big step up.

Then I look at the two screens at post 469. Maybe the lower screen is a tiny bit brighter (?). It is like I am being trolled by the internet: "Yes, there is a big difference, are you blind" or something like that.
 
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just heavily slow down the gameplay and squint really hard and you can easily see the ghosting

That's my thing. I can't see it. I've tried. Doesn't mean Nintendo didn't cheap out on the screen, but this isn't something I'm noticing on my own so hard to fuss if I can't reproduce the problem. The test should be gameplay in real time where the problem is obvious.
 
I'm not apologizing for this, but displays are always the most expensive part of portable electronics, laptops, phones, etc. I'm not surprised. They went cheap and durable. Makes sense. Still sucks.
 
The average consumer doesn't even know how to judge motion clarity on a display, most of them don't have any reference, color, brightness, contrast are the primary features that are noticeable for the majority of people, those with a bit more discernment can also perceive white balance issues, screen uniformity. But motion clarity, in my experience only people who play on high refresh monitors, the more enthusiastic consumer really can tell if the display is slow, or if the HDR is fake.

For 2d side scrollers, especially with high contrast like pixel art games like Celeste 17ms will be unbearable, specially to those who are used to play these games in good displays like OLED.

There is no sugar-coating here, the Switch 2 screen is disappointing, specially after the presentation when they talk a lot about the HDR, 120hz and VRR, 17ms is slower than the 16,6ms refresh of a 60hz panel, imagine the 8ms or a 120hz presentation, the HDR is fake, in a panel with 1030:1 contrast ratio, no full dimming array backlight and the 400 nits max brightness, it's just gaslighting the audience.
 
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