Switch 2 Display Tested. Afterimage is due to "incredibly slow" response time

Once again I would be the only one thinking the image looks good and crisp. Could it has been better? Probably. It's a bit irritating but what gives? Being pissed off is just draining energy for nothing.

We used to enjoy playing on a PSP..
The PSP is 20 years old though and cost $200 less than the S2.
 
No vrr while docked
"I dont care I use it as handheld"

Screen is really slow
"I dont care I always use it docked"

Nintendo fanboys are the worst :messenger_tears_of_joy:
 
Based on the responses in this thread, it sounds like some screens might have it worse than others. I'm not sure how anyone could not notice it or say it's not that bad. It's like someone saying they can't see the difference between 30fps and 60fps.

Justin Timberlake What GIF
I honestly wouldn't be surprised if that's the case. Because I am sensitive to smearing . It's very obvious in scrolling text too. I had an LCD monitor couple of years ago that had that shit and it drove me crazy I sold it for a loss big time just so I don't see it in front of my face . But I haven't noticed this issue with my switch .

The only games I have are bayonetta 3. Mario kart world and fast fusion. None of them I was able to see any sort of ghosting even if a little

I don't want to buy sonic just for the sake of testing and I am not an online with Nintendo . Is there a demo or something for a sonic game I can test ? Is this the only game people can see the ghosting ?
 
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But it was ina controlled environment and they weren't allowed to mess with settings I believe.

It certainly benefits from a bit of careful calibration. Too dark and the colours are unimpressive. Too bright and the contrast turns to balls.

And in about six months.. "wow this brand new oled screen is amazing and so responsive, its game changing!"

I'm not falling for the OLED meme again, mine looked like shit. My OG Switch had better PQ, as does my Switch 2.
 
Once again I would be the only one thinking the image looks good and crisp. Could it has been better? Probably. It's a bit irritating but what gives? Being pissed off is just draining energy for nothing.
You gotta suffer with a "good crisp image" like the rest of us. It's tough but someone's got to do it.
 
I don't even care. They could have included this thing with no screen, just like Switch 1, because I don't like portable gaming. It's docked every second it's on.
 
This is wild. Am I not sensitive to this? Cause I find it to be a great display.
This reminds me of the iPad Mini 6 jelly scrolling debacle. Some claimed that they didn't see it and even filmed their displays and it was wildly obvious it was there. So some things are just not visible to all people. I'm a bit more sensitive so I'll probably wait for the updated S2 model.
 
Looking at that graph. If i play on my tv and then play on the handheld ....my latency is 35 times more for the handheld screen.

That's wild.

I hope they make a refresh. Nintendo should be shamed of that screen.
 
This is becoming the new you can't see above 30fps. Maybe there are people due to eye and brain differences can't see ghosting, but for most people it is likely due to not knowing any difference. I used to play games at sub 480p at 20fps on the N64 and was fine with it at the time. Not now of course. I have used screens with less than 1ms response times for so long, because even before OLEDs I used only plasma TVs that I am just used to a certain kind of clarity in motion. An image that blurs when moving for some people is just how all games have ever looked to them so they don't even know what ghosting is. Due to false advertisement a lot of people have never actually seen HDR as most cheap HDR TVs can't even do it. So the HDR on the switch is how it always looks.
 
This reminds me of the iPad Mini 6 jelly scrolling debacle. Some claimed that they didn't see it and even filmed their displays and it was wildly obvious it was there. So some things are just not visible to all people. I'm a bit more sensitive so I'll probably wait for the updated S2 model.

People who can't see the jelly scroll on the Mini should hand in their drivers license asap.
 
GL finding a OLED that size 1080p@120hz
iPad has a 120 Hz OLED with variable refresh rate and real strong HDR at up to 12.9'' in size, so does the iPhone (both at a muuuuch higher pixel density too), likely many Android phones do too…

Then again HDR in the current Switch 2 screen does not really work (making colours more washed out) and most games right now do not have VRR working (not even supported in TV mode), and 120 Hz for a gaming handheld is a good specs sheet number but with the kind of ghosting the screen has it is not that important unfortunately…
 
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Weird to me that Nintendo has a handheld-only version of the Switch (the Lite), but never released a home-only version.


I've never used my Switch on the go — it's basically a home console for me. I can't be the only one. So I don't get why the Switch 2 isn't leaning into two clear SKUs: one portable, one made to stay put. Hardware-wise, that would make both versions potentially cheaper and more efficient — each built for a specific purpose.


They could've even dropped the "Switch" name and gone with something like Ultra Nintendo and Ultra Nintendo Portable. Bit late for that now, I guess.
 
Well, can't blame Nintendo. They've made it clear they will never compete with hardware again. Cant expect anything close to modern let alone "next gen". You know what your buying, a toy , not anything gonna do 4k/VRR/instant response times etc etc etc.
It is easier to digest when the consoles they made were cheaper. Let's not joke about when the price was announced a lot of these features were thrown out to justify it… now, well they do not matter and people should know better 😂
 
So I don't get why the Switch 2 isn't leaning into two clear SKUs: one portable, one made to stay put. Hardware-wise, that would make both versions potentially cheaper and more efficient — each built for a specific purpose.
Nintendo has provided statistics on usage in the past and iirc <20% of users played their Switch (1) primarily in "TV-mode".

The remaining >80% were "handheld/tabletop mode" or "hybrid (both)", with handheld being >30%.

Given that we've seen that the Switch Lite is by far the worst selling SKU (which makes sense given these statistics), a TV-only SKU would do even worse, which I guess is why they haven't made one.

I wouldn't mind seeing a SKU like that myself though.
 
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I'm so happy i don't see this.
I would feel really sad to complain about this in every thread.
I also still enjoy 30fps games and 8/16 bit games, so maybe i'm just lucky
 
I honestly wouldn't be surprised if Nintendo got a killer deal on some surplus tablet screens that their supplier was trying to get rid of, so they designed Switch 2 gen 1 around that. It would be a very Nintendo thing to do.

IIRC that's basically what happened with the Switch 1 and the Tegra X1 chip.
 
I'm so happy i don't see this.
I would feel really sad to complain about this in every thread.
I also still enjoy 30fps games and 8/16 bit games, so maybe i'm just lucky
A lot of people will see it, some may not know any better or are in love with the games and game updates (fair), but with a rather significant price bump and a nearly useless tentpole feature (HDR in portable mode… 400 nits peak and no dimming zones) it is what it is 🤷‍♂️, not sure why for Nintendo the standard needs to be that much lower…

In not a single spec / actual result the screen should be worse than the 8 years old OG Switch 1.
 
A lot of people will see it, some may not know any better or are in love with the games and game updates (fair), but with a rather significant price bump and a nearly useless tentpole feature (HDR in portable mode… 400 nits peak and no dimming zones) it is what it is 🤷‍♂️, not sure why for Nintendo the standard needs to be that much lower…

In not a single spec / actual result the screen should be worse than the 8 years old OG Switch 1.
As i said this means nothing to me it doesn't impact my enjoyment.
Also stuff like 400 nits and dimming zones, is that something the average user is bothered by or just something people wish the screen supported.
 
I'm so happy i don't see this.
I would feel really sad to complain about this in every thread.
I also still enjoy 30fps games and 8/16 bit games, so maybe i'm just lucky
Yeah Im in the same camp. I played and enjoyed the N64 - that some "smooth" 15FPS gaming. I think people are too spoiled today.
 
So If I play mario bros wonder I should be able to notice this?
Not necessarily. Depends if you know what it is. Does the background look as crisp in motion as it is when its still because that's what you are looking for. Will have noticed it in every game by now if you could see it. Its like input lag or even slow down. I have met people who will play a game that goes from 20 to 30fps every 10 seconds and when I have said how do you play it with such slow down, they respond with what's slow down. People are only now complaining about games being 30fps because most people have experience 60fps now. Wasn't that long ago that there was no difference between 30 and 60 according to people on here.
 
is that something the average user is bothered by or just something people wish the screen supported.
We've had loads of public preview events prior to launch where people have brought SteamDecks, Switch (1) OLED's etc. etc. with them to do comparisons with the Switch 2 and they've been very positive.

It's only now that the actual specs are trickling out it's turning negative.

So I think the answer is pretty obvious. Most do not (and have not) notice(d) this stuff in real world usage, even when they have another device right next to them.

But still, I, at least, want to get my money's worth and something future proof. Even if some stuff are not super noticeable right now, who knows where we are in year or two when more demanding stuff is coming out and frames start to dip to sub 30fps instead of 60/120fps etc. etc.
 
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I honestly wouldn't be surprised if that's the case. Because I am sensitive to smearing . It's very obvious in scrolling text too. I had an LCD monitor couple of years ago that had that shit and it drove me crazy I sold it for a loss big time just so I don't see it in front of my face . But I haven't noticed this issue with my switch .

The only games I have are bayonetta 3. Mario kart world and fast fusion. None of them I was able to see any sort of ghosting even if a little

I don't want to buy sonic just for the sake of testing and I am not an online with Nintendo . Is there a demo or something for a sonic game I can test ? Is this the only game people can see the ghosting ?

You probably got this from me because I mentioned using Sonic. It just seemed like an ideal game to use and it was ready on both switches to test at the same time.

I'm wondering if I got lucky in the mused "panel lottery" because I had to resort to trying to test with a game like that to begin with. It still wasn't obvious, I had to use the game like a tool running both at the same time repeating the same scenario (using a springboard to make the screen keep scrolling in the same place) and squint to tell how the 2 screen was any slower.

And I'm extremely sensitive to ghosting in old lcd panels. When one guy said it was like the first one he used with his 360 I balked. Like do we really have the same thing or is there a panel lottery? Or are we just kinda dogpiling on the "in" thing?

I can believe they have many sources of screens, after all it's Nintendo and they've been stockpiling for many months in and for many countries, but man 360 bad really?

I think that if you have such a hard problem seeing the ghosting you shouldn't need to buy a game just to tell whether it's there, it just means it isn't an issue.
 
We've had loads of public preview events prior to launch where people have brought SteamDecks, Switch (1) OLED's etc. etc. with them to do comparisons with the Switch 2 and they've been very positive.

It's only now that the actual specs are trickling out it's turning negative.

So I think the answer is pretty obvious. Most do not (and have not) notice(d) this stuff in real world usage, even when they have another device right next to them.

But still, I, at least, want to get my money's worth and something future proof. Even if some stuff are not super noticeable right now, who knows where we are in year or two when more demanding stuff is coming out and frames start to dip to sub 30fps instead of 60/120fps etc. etc.
I think this is the most important part, the general public won't notice as already been proven.
If you have to perform benchmark tests to point this out maybe it isn't as much of a problem as some make it out to be.
 
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