Marketing, looking nice, being made for Xbox 360 and most journalists/console gamers not really knowing/caring about pc games besides a few famous ones. Also, the genre was already declining (2007 was far more decent than the others of that era though). I'm pretty sure there would be far more criticism if it happened in the other way.
I say all this despite liking the first two games. The atmosphere, the aesthetics and the use of physics were great, the world was interesting and fighting big daddies was something. I liked Bioshock 2 than 1 more though because its verticality and superior combat. I enjoyed the B1 story, but in a lot of ways was just a System Shock 2 plot's remake. Also, the obligatory and free vita chamber system at its launch was a big issue to me. I restarted the game every time I died because the pre-patch version didn't even allow you to turn them off and it made the game far less exciting. That didn't stop it for having 10/10s and being aclaimed as the revolutionary "FPS 2.0". Anyway, S.T.A.L.K.E.R was by far my favourite single player FPS of that year.
About Infinite...it had its moments and the setting was interesting but too wasted in arenas, the level design wasn't very good and the combat was far less interesting because being that, a FPS arena but having worse gunplay than Serious Sam and Painkiller, regenerating shield and being a cakewalk if you don't choose the 1999 mode. A lie from developers btw, it was just an tiring extra hard mode at the end. I liked Elizabeth, but its story was worse told than previous ones and as a game was another FPS franchise wanting the CoD cake.
This franchise didn't need a remake anyway, just a better management about what kind of game wants to be. If they can't, better leaving the franchise stay dead. More important the substance than the brand.