Blimblim said:I'm still stunned by how awesome this game looks. Look at the lighting in these shots, just incredible.
Doom_Bringer said:The game is defiantly aimed at the hardcore Jpn RPG gamer market. The mechanics and the gameplay look so dated to me. Don't get me wrong, the tech is ****ing incredible but the old ass battle system and exploration mechanics hold it back.
I think Lost Odyssey looks much more appealing, it should do well in all territories.
Bebpo said:LO has random encounters though
Agent Icebeezy said:Its so weird to see this game so acclaim when damn near everyone was wondering if this game was going to be shit because next to nothing was said about it before release.
Hitler Stole My Potato said:Well that and Artoon's involvement. I also remember reading here back around E3 that some insiders were saying that Blue Dragon was not coming out well at all and it was a disaster in the making.
I wish I could find those statements now...
DreamMachine said:Hey, duckroll, when can we get a full review with score as well from you?
duckroll said:No more scores. People take them waaay too seriously. Sometime tomorrow I'll start a new thread with a full review/final thoughts write-up.
DreamMachine said:I like scores
DreamMachine said:I like scores
how about an "a-f" grade system?
Bebpo said:LO was the one that "insiders" were saying around E3 time was not coming along well at all because FEEL PLUS+ couldn't figure out how to use the UE3.0 Engine for the life of them. Then came the playable TGS demo, which the same "insiders" say was vastly improved since what had been shown internally earlier, and then came people here at GAF actually playing the TGS demo and going "OMG TERRRIBLE", and then came the assurance that LO would be out in seven months, 7/07.
So LO is the one currently undergoing a lot of skeptisicm. BD had a lot of doubters, including myself, because it was being made by Artoon, Sakaguchi hadn't made an rpg in 10 years, and the game was hidden under a curtain until less than 3 months before release. But in the end BD pulled it off and was excellent. Hopefully LO will make the turnaround as well, but it's facing a more difficult uphill climb because of the state it's been shown in (maybe BD was as much of a mess 7-8 months ago and the secret is to not show the game in a mess state and keep it under the curtain until it's finished).
dirtmonkey37 said:the sole fact that Mistwalker shouldn't have shown this game to the masses at TGS.
dirtmonkey37 said:I played LO at TGS as I stated earlier and it was disgusting yet satisfying. I'd like everyone to hear my out that the game looks to have a lot of potential.
Not necesarily because of the gameplay, but because of the scenario, characters, and world. Not to mention the amazing graphics. I think the skepticism should be put to rest and be concluded with the sole fact that Mistwalker shouldn't have shown this game to the masses at TGS.
duckroll said:You know I don't play that kind of game. A RPG of the Year would be pretty unfair to other RPGs, especially since it's all subjective when there are so many high quality titles this year. If you force me to choose, it'll be FFXII without a question.
Bebpo said:I agree with duckroll. I'm getting tired of ranking rpgs as even if two rpgs are excellent games if you say one is better than the other everyone thinks one sucks and the other is great. Plus neither duckroll nor myself have finished the game yet.
I'll just simply say that 2006 has been the best year for rpgs in quite a while if not the entire generation.
FFXII, VP2, XSep3, P3, BD are all great rpgs well worth playing and all will be memorable down the line.
duckroll said:No more scores. People take them waaay too seriously. Sometime tomorrow I'll start a new thread with a full review/final thoughts write-up.
duckroll said:I heard Famitsu Weekly gave it 37/40!
FateBreaker said:you guys are really throwing this out of proportion. i can't speak for everybody else, but for me, it's not like i glance at a score, compare it with another game that got a similar score. for me, i just want to get an idea of how good it is. i'm buying this game if you gave it a 0/10, and i'll read your review regardless. but, if you gave it, like, an 8, i would be able to think "oh ok, what other games gave it an 8...oh, blahblah, alright. and continue to read or whatever. as for rankings, same thing. it's just a good way of quickly seeing just how good do you think this game is. it's not if it's higher than the other, i think the other is crap; but unfortunately, money isn't unlimited, and you just help be the judge of purchases so to speak.
Bebpo said:
Scores just ****-up the discussion of the review, to put it bluntly. Remember the gamespot Zelda review? The actual text was a good, almost entirely positive review. But the score caused a mega-pack of idiotic fanboys to have a conniption fit. That's an extreme example, but it shows how the score disrupts a discussion of the game's merits. I'd rather have a discussion of the pros and cons about the game than have a million people ask duckroll why it scored a 9 and not a 9.5.FateBreaker said:you guys are really throwing this out of proportion. i can't speak for everybody else, but for me, it's not like i glance at a score, compare it with another game that got a similar score. for me, i just want to get an idea of how good it is. i'm buying this game if you gave it a 0/10, and i'll read your review regardless. but, if you gave it, like, an 8, i would be able to think "oh ok, what other games gave it an 8...oh, blahblah, alright. and continue to read or whatever. as for rankings, same thing. it's just a good way of quickly seeing just how good do you think this game is. it's not if it's higher than the other, i think the other is crap; but unfortunately, money isn't unlimited, and you just help be the judge of purchases so to speak.
duckroll said:I agree. I also they they shouldn't be giving out the demo disc with every single Xbox360 sold in Japan.
Blimblim said:I'm now about 27 hours in the game now, and I'm still getting some wow moments all the time. I can't believe the sheer number of assets in this game. From the textures with multiple layers for the mast majority of them, to the modeling, animation, lighting and sheer inventivity of the whole design, this is just an incredible amount of work and talent. I know this won't be a very popular opinion, but at times (not all times mind you), it almost feels like being in a Pixar movie. There I said it!
I think it's incredible lighting and shadowing that makes everything fit together so well that you don't think anymore of having a dynamic character model inside a static environment. It's just so good that it's just perfectly natural and you don't think about it until something even better than the usual is on the screen. And it's not just cutscenes, the robot city from the screens I posted yesterday has to be seen in motion to understand how everything from lighting to animation is just *perfect*.
If not for the slowdowns, BD would be IMHO a totally perfect looking and moving game. And I think that thanks to its uncommon art style it will age very well.
Ho and I'm of course having a lot of fun playing too. Thespell is really funnykero
Damn you blim now the wait is even harder than before!Blimblim said:I'm now about 27 hours in the game now, and I'm still getting some wow moments all the time. I can't believe the sheer number of assets in this game. From the textures with multiple layers for the mast majority of them, to the modeling, animation, lighting and sheer inventivity of the whole design, this is just an incredible amount of work and talent. I know this won't be a very popular opinion, but at times (not all times mind you), it almost feels like being in a Pixar movie. There I said it!
I think it's incredible lighting and shadowing that makes everything fit together so well that you don't think anymore of having a dynamic character model inside a static environment. It's just so good that it's just perfectly natural and you don't think about it until something even better than the usual is on the screen. And it's not just cutscenes, the robot city from the screens I posted yesterday has to be seen in motion to understand how everything from lighting to animation is just *perfect*.
If not for the slowdowns, BD would be IMHO a totally perfect looking and moving game. And I think that thanks to its uncommon art style it will age very well.
Ho and I'm of course having a lot of fun playing too. Thespell is really funnykero
Blimblim said:I'm now about 27 hours in the game now, and I'm still getting some wow moments all the time. I can't believe the sheer number of assets in this game. From the textures with multiple layers for the mast majority of them, to the modeling, animation, lighting and sheer inventivity of the whole design, this is just an incredible amount of work and talent. I know this won't be a very popular opinion, but at times (not all times mind you), it almost feels like being in a Pixar movie. There I said it!
I think it's incredible lighting and shadowing that makes everything fit together so well that you don't think anymore of having a dynamic character model inside a static environment. It's just so good that it's just perfectly natural and you don't think about it until something even better than the usual is on the screen. And it's not just cutscenes, the robot city from the screens I posted yesterday has to be seen in motion to understand how everything from lighting to animation is just *perfect*.
If not for the slowdowns, BD would be IMHO a totally perfect looking and moving game. And I think that thanks to its uncommon art style it will age very well.
Ho and I'm of course having a lot of fun playing too. Thespell is really funnykero
dirtmonkey37 said:They're doing that? That is completely unnecesary. The demo (have you played it?) was horrible, but the graphics just looked stunning.
GhaleonEB said:Apparantly, a happy birthday is in order for duckroll. Happy birthday!
Did you beat BD, as Junpei Heat said?
duckroll said:Yeah, I picked up the Famitsu issue that was giving it away. I was personally really disappointed with it. The scenario and world looked dark and interesting, but once you're on the field it was a mess. No camera control, random encounters, poor loading optimization, very basic gameplay, etc. It's clear it was way too early to be shown. What's more disappointing is that it's the same demo at every show now including Jump Festa because Mistwalker doesn't want to put out another one.
FateBreaker said:didn't it, oddly enough, get to rank 11 on the famitsu most wanted? maybe some actually liked the demo...:lol ?
duckroll said:Yeah, I picked up the Famitsu issue that was giving it away. I was personally really disappointed with it. The scenario and world looked dark and interesting, but once you're on the field it was a mess. No camera control, random encounters, poor loading optimization, very basic gameplay, etc. It's clear it was way too early to be shown. What's more disappointing is that it's the same demo at every show now including Jump Festa because Mistwalker doesn't want to put out another one.
Did the miss the previous page or two on this thread?
Apparantly I still am.duckroll said:Did the miss the previous page or two on this thread?
dirtmonkey37 said:Assuming you have the full demo, how's the part after the huge battle? You know, with the wagons goin' about and the main character gets to interact and speak with those town-people?
tahrikmili said:When's the PAL release? I'm SO getting this game..
Blimblim said: