Congrats on beating the game and how about a full review?Jonnyram said:All done.
Man, the music in that last dungeon was ****ing amazing. Not to mention the cutscenes
I'm pretty depressed that it's over actually. One of the best games I've played in a long time and really satisfying. 104hrs on the clock in the end.
The Hori pad has an excellent d-pad. That was the first reason for buying it, but the auto-fire helps a lot in Blue Dragon too. I thank Troidal for the recommendation on both accounts.
reriel said:score from Official Xbox 360 Magazine: 8,5
pswii60 said:wtf? UK or US? Surely it hasn't been 8.5'd.
Do the official mags even review import games?
Blimblim said:My characters are now between levels 48 and 50, with their shadows at mostly the same level. I don't really feel strong, except Kluke when she doesn't get killed instantly, and Zola thanks to her 2 hit combo. Marumaro is the most useless of the bunch for me, his charge attacks are too long to be effective.
dark10x said:What's the current price on a Japanese 360? If there are enough Japanese titles on the machine, I might consider grabbing one just to avoid this whole ordeal in the future. I'd much rather play the Japanese release than the English version, so it might be my only option.
$300 eh? Not bad at all.Bebpo said:I'd grab the Blue Dragon bundle (~$300) and then just move your hard drive back and forth when you switch to the JPN machine for a JPN game.
That way you can also play Trusty Bell in a few months (probably late march) and then LO (assuming it turns out ok), and the Tri-Ace game (which you know will be visually amazing), without waiting 3-12 months for localizations.
dark10x said:$300 eh? Not bad at all.
That might be a good solution to the problem. Are there any other JP games worth playing in addition to Blue Dragon right now?
That was OPTIONAL!? I had no idea... After I ran through the small forest area before that village, it wouldn't let me turn back, so I thought I had to do that first.. I imagine it's absurdly easy when you're level 50Blimblim said:I can't believe one of the most beautiful places in the game is actually an optional village!
This was also one of the first place of the game ever unveiled!
Yeah it was really really easy indeed. The boss didn't even have time to touch my characters onceJonnyram said:That was OPTIONAL!? I had no idea... After I ran through the small forest area before that village, it wouldn't let me turn back, so I thought I had to do that first.. I imagine it's absurdly easy when you're level 50
Just get a memory card. Moving the HD back and forth is a bit much, IMO.dark10x said:$300 eh? Not bad at all.
That might be a good solution to the problem. Are there any other JP games worth playing in addition to Blue Dragon right now?
It depends if there will be any major DLC for Japanese games in the future. If so, it's probably worth having a HDD on both machines. They're $99 which is only double the price of the memory card. Unfortunately, I think you need the memory card to use your profile on two machines, don't you? At least that's the smoothest solution.john tv said:Just get a memory card. Moving the HD back and forth is a bit much, IMO.
So goddamn prettyBlimblim said:I can't believe one of the most beautiful places in the game is actually an optional village!
This was also one of the first place of the game ever unveiled!
He got lost. Have you been to theBlimblim said:Torippo torippo!
This character is just too weird. I know it's Toriyama's avatar, but what's the explanation they use in the game for him to be there?
WhereJonnyram said:He got lost. Have you been to theyet? You can go at your level, I think. It's one of the yellow stars.Aurora Ruins
Yeah, I can finally show why I thought this game looked so incredible. I'm just incredibly pissed off it took me one year to finally find a way to do good captures with that hardware.sephiroth6 said:Beautiful pictures blim,the level of detail is just incredible.
Better late than never and if you passed the game i have a question about the credits-how many people worked on the game(try a specific number)?Blimblim said:Yeah, I can finally show why I thought this game looked so incredible. I'm just incredibly pissed off it took me one year to finally find a way to do good captures with that hardware.
I haven't finished it yet (working on optional stuff), but there credit are also in the booklet, and they are crazy long.sephiroth6 said:Better late than never and if you passed the game i have a question about the credits-how many people worked on the game(try a specific number)?
OMG that is alot of people but then again i think it shows beautifuly and considering how this game has incredible modeling i belive a huge number of people at artoon are modelers and tnx blim .Blimblim said:I haven't finished it yet (working on optional stuff), but there credit are also in the booklet, and they are crazy long.
Main credits: 32 people (also credited elsewhere for the most part)
Voice actors: 39
Microsoft: 18 (marketing and also audio/art/game design)
Mistwalker: 9 (marketing/vp)
Artoon: ~300 (that's crazy!)
Music: 15
Recording: 7
Sound: 8
CG (Robot) : 3
Story Unit ufo table: 5
CG Unit Shirogomi Inc: 45
Jet Studio: 7
Live Company LTD: 9
Sunny Gapen LTD: 3
Print: 3
Test: 13
Microsoft Games Studio: 39
Microsoft: 11
Microsoft tests: ~60
Wait a second, those numbers suggest that the primary development house involved in this game was Artoon. Of course, if Artoon handled all of the actual visual work, I could understand that.Blimblim said:I haven't finished it yet (working on optional stuff), but there credit are also in the booklet, and they are crazy long.
Main credits: 32 people (also credited elsewhere for the most part)
Voice actors: 39
Microsoft: 18 (marketing and also audio/art/game design)
Mistwalker: 9 (marketing/vp)
Artoon: ~300 (that's crazy!)
Music: 15
Recording: 7
Sound: 8
CG (Robot) : 3
Story Unit ufo table: 5
CG Unit Shirogomi Inc: 45
Jet Studio: 7
Live Company LTD: 9
Sunny Gapen LTD: 3
Print: 3
Test: 13
Microsoft Games Studio: 39
Microsoft: 11
Microsoft tests: ~60
WOW and tnx a 100 times blim .Blimblim said:32 character&monster modelers
62 animators
30 town modelers
21 dungeons modelers
12 misc modelers
37 realtime cutscenes motion artists
Blue dragon was in pre-production for a year with only mistwalker(a couple of people) and then they hired artoon to do the work(for a year and half i think) while mistwalker had full control over the game(gameplay,story,design...).dark10x said:Wait a second, those numbers suggest that the primary development house involved in this game was Artoon. Of course, if Artoon handled all of the actual visual work, I could understand that.
dark10x said:Wait a second, those numbers suggest that the primary development house involved in this game was Artoon. Of course, if Artoon handled all of the actual visual work, I could understand that.
Artoon did all the grunt work (coding/modeling/animation) and also some of the game and world design.dark10x said:Wait a second, those numbers suggest that the primary development house involved in this game was Artoon. Of course, if Artoon handled all of the actual visual work, I could understand that.
He, I'll think about it. I still have EDF3 waiting for me to finally do some videos, but I simply can't seem to enjoy that game at all.Jonnyram said:Wow, Blimblim. Your new caps look :O
You should go back and do some more of Sylpheed to get more people interested in the awesomeness that it is!
There isnt an official date but june is my guess.Square Edge said:An actual airship?! I haven't used one of those since FFIX (of course I only actually play the Squaresoft RPGS). I wasn't thinking much of this game until I came into this thread, and now I've been anticipating it crazily. Is there a US release date?
Make sure to set the control scheme to 'technical.' The default is horrible.Blimblim said:He, I'll think about it. I still have EDF3 waiting for me to finally do some videos, but I simply can't seem to enjoy that game at all.