Borderlands 4 runs at 30FPs Docked on Nintendo Switch 2



Season 8 Wtf GIF by The Office
 
Pretty sure I saw many posts and threads around the comparison between Switch 2 and Series S. This goes back before the Switch 2 was actually released.

Stuff like Switch 2 is going to be very close to Series S, thanks to Series S existing we are guaranteed to have all games on Switch 2 etc... After release, we did get a few "this game is better on Switch 2 than Series S" as well based on screenshots, or KT saying it was between PS4 and Series S so some people were like "yeah it is like Series S".

Not saying that everybody was saying this, but clearly the idea was floating around here, and around the internet as well. Comparison shots between Switch 2 and Series S like it is a big win, but in the end what is likely to happen are comparisons shots where you have a picture on Series S and nothing on Switch 2. Because the game just won't run due to the lacking CPU.
To be honest there was a lot of speculation as to the Switch 2's performance on here. At first some were suggesting lower than PS4 base, then it was around PS4. Digital foundry seemed to always suggest around PS4 level. To me it's somewhere between PS4 Pro and Series X. But lets be honest it's very early days for the console as yet.

Also it seems very hare to determine which games are actually using DLSS, which has the potential to be a real gamechanger here. And of course the docked HDMI being very capable of VRR but for some reason Nintendo not enabling the tech. I can only assume this will be a future update like with the PS5.

We also have to be very careful about jumping the gun here by judging a games performance before release from YouTube videos, good or bad. Lets wait for something official from Digital Foundry before we totally condemn this.
 
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Dead-on.
The amount of damage control replies in this thread alone is wild, even wilder considering the majority of the posts were made by just a few users. Those users predictably being the usual suspects, who very clearly physically cannot stay away from these highly-triggering threads.

I'm not a SW2 "HaTeR," I'm a day one SW2 owner who wants the best for the console.
But I will call a spade a spade.
30fps for any first-person game, let alone an unstable 30fps for a first person shooter, is objectively a substantially compromised experience compared to any other platform that runs the game at twice the framerate or higher. If this port was $50, I wouldn't even feel compelled to chime in here. But SW2 users are being charging the same $70 for an objectively worse version, and the fanboys here will all have you believe that's perfectly fine.

Same goes for PS5 Pro as you mentioned. Sony 100% deserves be raked over the coals for their pathetic support for their now $800-after tax flagship console, without a fucking disc drive.

I love consoles. I bought both enhanced machines last gen, and I do feel they were worth the money. I play my XB1X to this day. I don't plan on ever buying a PS5 Pro. But I'm rooting for it. It's a capable box and I think it's disgraceful how little value Pro owners have gotten for the money they invested.

SW2 is capable as well, and is objectively a massive jump from SW1.
But the reality is its CPU is blown out of the water by the previous current gen lowest common denominator, Series S, and for largely that reason, third party ports of current gen games will mostly suck and will continue to suck as the 8th gen consoles get left behind to make way for more CPU-intensive games.

BL4 is a heavy game. A look at the minimum PC specs will tell you that.
If Panic Button can achieve a locked 30fps by launch, I'll be impressed, but I still wince at the thought of Nintendo diehards willingly forking over $70 to line Randy's pockets when much better versions are available on other platforms for the same price.
I get that not everyone can afford multiple platforms, but the Nintendo Defense Force show their whole ass every time a third party game predictably runs poorly on their precious tablet. Absolutely zero self-awareness. Boggles the mind.
I am still confused as to why some on here care if people buy this on the Switch 2. I mean they are not going to buy it and be affected personally. As they will simply buy this for the current generation of consoles or P.C.

So who cares if people who are totally not fussed about any of this have fun with it on the Switch 2. Bearing in mind not everybody owns multiple consoles, and a gaming P.C, and are notoriously hard to please.
 
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I will probably get this for the Series X or PS5. My Switch 2 is for exclusives. However I don't understand the problem. The PS4 ran Borderlands 3 at 30fps. This is going to be more technically demanding than Borderlands 3. So people thought it would run this at 60? That would mean that the Switch 2 was several times more powerful than the PS4.
 
why do you guys always think the switch 2 is as powerful as a ps5? Like you are always surprised when it's not like it's a big surprise. 🤔
Well.. We had "people" posting walls of cherry picked screenshots and constantly writing in broken engrish "Berter thean Plaaysetatioun 5!" Durstoy Xboxes Suries X", etc.
Apparently some believed it...
 
Subjectivity. People can be either « oh it runs great for what it is » or « I knew it would run like shit »


From what I saw it runs like shit but maybe I saw specific videos that highlight the downsides

But the tweet reads like the OG complainer, EpicNNG, saw his booth demo and couldn't believe it ran that smooth. So same person here for the good and bad performances, EpicNNG
 
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Unreal Engine needs a proper overhaul imo. Instead of chasing after an even better image quality (which a lot of people won't even notice) maybe work on better optimization without relying on low resolution and heavy upscaling? This will remain a problem for all consoles and most of all for handheld devices with limited power.
 
The low CPU clocks only get you so far on a engine that is both CPU and GPU hungry. The thing is, you will need to optimize for the platform and its still early days. Perhaps less so than with Switch 1, but still.
 
The low CPU clocks only get you so far on a engine that is both CPU and GPU hungry. The thing is, you will need to optimize for the platform and its still early days. Perhaps less so than with Switch 1, but still.

They already said it's not even "a port" of the next-gen version

They have to make a specific version for Switch 2, just like they would have done for last gen consoles....
 
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This is weird. It's also weird that people are having wildly divergent experiences with Elden Ring at different conventions less than a week apart.

Maybe this is a memory leak situation? The builds at demo booths are often left running for hours at a time, so if there was a memory leak, you might expect wildly different experiences from station to station depending on how long it had been since the game was last rebooted? Although it'd be pretty weird for two completely different games to have comparable leaks. I don't know. It's bizarre.
 
Maybe some bug, like a memory leak that manifested on a system, but not another identical one.
They are showing a beta of the game, there are still a few weeks of development until launch.
And we can expect a day one patch and several others down the line.

Yup, at same convention I would suspect memory leak for such a difference in experiences
 
Shooting games whether they're 1st person or 3rd person don't feel good to play at 30fps. 30fps for a shooter whether it's on switch 2, series s/x, or ps5 is unacceptable.
We've been telling that to console players for years and they bitched about it everytime, now suddenly they accept it lol, now suddenly this is not PC bros being annoying but an actual consensus lol
 
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They just decided not to port it to PS4, if you set the settings to Switch 2 level, it would run

PS4 came out in 2013, Switch 2 came out 3 months ago

On PS4 it wouldn't sell, on Switch 2 it will
A console is not only GPU, else Switch 2 would run the game at 60 fps just like the Series S does
 
Pretty bad sign that most new AAA games can't run well on the Switch 2 hardware at launch handheld and barely well docked. How will the Switch 2 handle new games in 5 years? Runs 1st party ones well and indie games well.....and likely anything older than a couple years old well.....but anything else?
 
I don't really understand why everyone expects the Switch 2 to be able to easily play current games.
For me, a handheld console has always been something separate from the graphics-intensive consoles from Xbox and Sony. I have absolutely no desire to play Borderlands 4 or Cyberpunk on the go. For me, only games with a well-suited UI for a handheld and that were also developed with mobile gaming in mind are worth playing.
same
 
Aside from DLSS support what Switch 2 hardware spec is "next-gen", as in comparable even to the mocked Series S???

Aside from DLSS? I mean, what? Aside the biggest GPU breakthrough of the past decade?

That's like asking how fast is Usain Bolt if we chop off one of his leg.

But to begin with, when docked Switch 2 is not that drastically down in TFlops compared to Series S (3 vs 4), has probably better RT capabilities and more importantly, more VRAM which is exactly the pain point of Series S

What Series S has that leaves Switch 2 in the dust is the CPU. That's where Switch 2 will often get current gen ports to 30 fps at best. If a game is CPU bottlenecked and 30 fps on series S, forget Switch 2 port unless the dev spend a lot of time optimizing, those will be the "impossible ports".
 
To be honest there was a lot of speculation as to the Switch 2 performance on here. At first some were suggesting lower than PS4 base, then it was around PS4. Digital foundry seemed to always suggest around PS4 level. To me it's somewhere between PS4 Pro and Series X. But lets be honest it's very early days for the console as yet
You're correct that it is very early days for the console. But SW2 is not the enigma it once was amid all the speculation. We now know plenty about the hardware on offer, enough to know that factually Series X and SW2 are worlds apart and shouldn't even be mentioned in the same sentence as a point of comparison. It only serves to makes you and the poor SW2 look bad. It frankly doesn't matter what level of power the console appears to have according "to me" or to you, it doesn't change reality.
I am still confused as to why some on here care if people buy this on the Switch 2. I mean they are not going to buy it and be affected personally. As they will simply buy this for the current generation of consoles or P.C.

So who cares if people who are totally not fussed about any of this have fun with it on the Switch 2. Bearing in mind not everybody owns multiple consoles, and a gaming P.C, and are notoriously hard to please.
It will run worse than literally every version and lacks split screen, yet costs the same $70. I'm a Borderlands fan but I've never paid full price for a BL game. I paid $15 for BL3 when I got my PS5 and had a great time with it. SW2-only owners looking for new (i.e. not a port of an old game) games are more likely to shell out the $70 and it's not a stretch to say they are getting ripped off, especially considering how much content is being cut from the base game to be sold as DLC. If you still want to play it on SW2, do you, but it'll be much cheaper and will eventually include more content for
your money if you wait.
They just decided not to port it to PS4, if you set the settings to Switch 2 level, it would run
Aside from DLSS support what Switch 2 hardware spec is "next-gen", as in comparable even to the mocked Series S???
Memory.

SW2 has a larger RAM pool for games than PS4, PS4 Pro, and yes even Series S. I wouldn't be so quick to assume BL4 would run on PS4, not only because of its extremely weak CPU, it could easily be a memory limitation as well.
 
Aside from DLSS? I mean, what? Aside the biggest GPU breakthrough of the past decade?

That's like asking how fast is Usain Bolt if we chop off one of his leg.

If you put this way, RTX 2050 mobile card is better than the PS5 GPU.

It's Ampere with DLSS support just like the Switch 2....
 
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Aside from DLSS support what Switch 2 hardware spec is "next-gen", as in comparable even to the mocked Series S???
Literally everything, it's actually the oposite, RDNA 2 isn't yet on par with Ampere let alone Ada so they're behind in terms of modern feature sets. Switch 2 has:
  • Dedicated RT cores
  • Tensor cores which alone allows:
    • DLSS
    • Neural Texture Compression
    • Any ML feature like the one in GameChat or camera/voice features like players recognition and noise suppression
  • More memory and easier to work with
  • Direct GPU access to SSD
  • Built around SSD (2.1 GB/s... Xbox Series SSD is 2.4 GB/s)
  • Every feature set for geometry shaders, virtualized textures, etc.
Where Switch 2 falls compared to current gen machines?
  • CPU even tho it's way better than last gen, it's still weaker than current gen
  • GPU raw performance is still a little below Series S but as some devs already claimed, the difference will be reduced or eliminated with DLSS
And games so far prove all of this.
 
Sure it's closer to Series S but DLSS alone doesn't make it better, that's the point.

What a shit point then by bringing PS5 in?

Here we have devs on record saying

"GPU-Wise, the Switch 2 performs slightly below the Series S, this difference is more noticeable in handheld more. However the series S does not support technologies like DLSS which the switch 2 does. This makes the GPU capabilities of the two consoles comparable overall"


How come it's slower than a PS4 Pro with a Jaguar CPU and a 5400 RPM Hard Drive?

Is it? In what world? Where is Cyberpunk 2077 Phantom Liberty on PS4 Pro?
 
What a shit point then by bringing PS5 in?

Here we have devs on record saying

"GPU-Wise, the Switch 2 performs slightly below the Series S, this difference is more noticeable in handheld more. However the series S does not support technologies like DLSS which the switch 2 does. This makes the GPU capabilities of the two consoles comparable overall"




Is it? In what world? Where is Cyberpunk 2077 Phantom Liberty on PS4 Pro?

Sure keep believing this....

Reality is different though
 
They already said it's not even "a port" of the next-gen version

They have to make a specific version for Switch 2, just like they would have done for last gen consoles....
Just mentioning some common sense in a thread that is full of concern and the usual suspects.
 
In raw power between PS4 and PS4 Pro. Real life results can be worse, on par or sometimes better:

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ImRxjAFwIPfwUKVH.jpg

PS4 and PS4 pro though as the image shows are not even in the same realm of settings while Switch 2 is almost match for Series S.

And then

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Oops

It can stay 30 fps on PS4 consoles because they cut off the loading of assets so fucking drastically. And then there's Phantom Liberty which requires SSD
 
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