BobFromPikeCreek
Member
Oh man. There's finally a Quick Look? Nice. Can't wait to watch.
Side quests are shared. Story quests are only shared if you're high enough level to have them unlocked. Was mentioned earlier in the thread.YagizY said:At 4:40 of the Giantbomb video it sounds like they are talking about quests and how everyone shares them. Is that true?
From what Nick Breckon is saying in the recent Idle Thumbs, a central issue for him is that enemies don't actually do much to defend themselves.Teknopathetic said:That Scar mini-boss fight in the quick look was really awful. Ran around in circles not attacking anyone until it dropped loot. Very exciting. I was thinking that might be a one off, but that mini-boss youtube link a page back or so fighting "Bone Head" was just as silly. I was hoping the later level stuff they showed at the end would be a bit more fast paced but it looked just like playing the early level stuff but with bigger damage numbers.
wmat said:From what Nick Breckon is saying in the recent Idle Thumbs, a central issue for him is that enemies don't actually do much to defend themselves.
Judging by your username, this game is practically made for you :lolSNUG REVOL said:I've put about 3 hours into the game with Brick. Ask me some questions if you'd like. I love it so far.
SNUG REVOL said:I've put about 3 hours into the game with Brick. Ask me some questions if you'd like. I love it so far.
jabipun said:How's the default difficulty? I was watching the guy playing it on justin.tv and he was getting his ass kicked like every 5 minutes. And it's not like he was playing poorly - he knew the mechanics.
SNUG REVOL said:I've put about 3 hours into the game with Brick. Ask me some questions if you'd like. I love it so far.
He has a skill tree that improves his abilities with explosive weapons, so you could probably end up pretty powerful if you use melee combined with explosive weapons.YagizY said:Hey SNUG REVOL, how is the Brick character? I wanted to use him but I also wanted the ability to use the badass guns. I know he could use guns but are their any limitations or drawbacks considering he is pitched as a melee character?
Dude Abides said:Is the AI completely retarded as people and reviewers have been suggesting?
Also, is loot really a free-for-all and whoever is closest gets it?
YagizY said:Hey SNUG REVOL, how is the Brick character? I wanted to use him but I also wanted the ability to use the badass guns. I know he could use guns but are their any limitations or drawbacks considering he is pitched as a melee character?
Witchfinder General said:SNUG, can you just grind and loot-whore for a while to build up your strength against bosses, or will they always be tough? I love to grind and collect loot, see.
SNUG REVOL said:For sure. I think you have to in some cases lol. You can farm skags for xp all you want. If you venture to an area that is out of your range the game gives you a warning that you might get you ass kicked. If you manage to take out a higher level character you gain tons of XP.
Need to sleep. I promise I'll answer more questions in the morning.
Eric WK said:That's fine. I'm going to need to get around to the "Win A Duel Without Taking Damage" achievement sooner or later. ;D
poweld said:Damn, I wanna be excited too, but I wouldn't cast off one man's opinions as "awful" because they don't align with your hopes
elrechazao said:
Teknopathetic said:That Scar mini-boss fight in the quick look was really awful. Ran around in circles not attacking anyone until it dropped loot. Very exciting. I was thinking that might be a one off, but that mini-boss youtube link a page back or so fighting "Bone Head" was just as silly. I was hoping the later level stuff they showed at the end would be a bit more fast paced but it looked just like playing the early level stuff but with bigger damage numbers.
_tetsuo_ said:I hope you can open up the game and select hard difficulty from the jump. The more challenging these types of games are the better and if they aren't challenging enough they get boring really fast.
_tetsuo_ said:I hope you can open up the game and select hard difficulty from the jump. The more challenging these types of games are the better and if they aren't challenging enough they get boring really fast.
The melee system is just hitting with guns isn't it? I don't think there's any specific melee weapons.Lord Phol said:Just popped back up on my radar again , game is looking interesting.
Question, how is the selection of meele-weapons in the game?
Looked through a build-calculator and got the idea of a meele-lilith, something akin to: http://talent.87bazillion.com/siren.php?055000005055005005055
Orbitcube said:The melee system is just hitting with guns isn't it? I don't think there's any specific melee weapons.
I feel like Roland has the biggest variety in what you can viably spec him as, and Mordecai/Brick has the least. Mind you, we'll have to wait until we can actually get the game to figure what's the best for each playstyle. And that sort of takes the fun out of it.
Lord Phol said:Oh btw, any words on the console versions (specifically the ps3) being gimped in any way?
fizzelopeguss said:Doesn't look like a particularly good shooter or loot fest.
Sephon said:What is it that throws you off?