Hobbun said:
In regards to offline (split-screen) co-op play, can you go through the story mode of the game with a friend? Or is the co-op split-screen play designed seperately from the storymode part of the game?
I really like how Resistance 1 was designed. Where you actually could go through the game with a friend.
It's all relatively seamless- not only can you play through the whole story in coop, you can go from coop to singleplayer and back with the same character.
rohlfinator, I do only use the mouse 95% of the time. I have my skills tree remapped to z so I can check it quickly, and my inventory key to one of my mouse thumb buttons cause I hated reaching over to I so many times (don't know how I did this in D2, I must have been more patient back then). I've never used the enter key, arrows, or pg up/down once my entire game. I did the mouse scroll .ini tweak before barely any gaming, so that may have assisted me in having fewer issues that people were annoyed with.
Actually, if people are interested, I can upload my config file to simply replace yours, enabling a bunch of features and helpful tweaks. It'd be nice for as many people as possible to have this stuff as when someone else is hosting a game, certain ones (such as being able to toggle third person view) are broken unless the host has them enabled as well. Hopefully gearbox enables as much of this stuff as possible in-game. They did sticky the PC tweaks guide on their forums so hopefully that's a good sign.
Tweaks I have:
Vsync On
MouseSmoothing Off
Default FOV 96 (only applies when hosting or in singleplayer)
F10=FOV 96
F11=FOV 110 (just for fun)
W = FOV 96 in addition to moving forward (no effect when hosting or in singleplayer; in a game I joined it corrects the problem of my FOV resetting after sprint)
F3=First Person View
F4=Third Person View
Holding CTRL is a momentary crouch; C still toggles crouch
MouseWheel menu scroll enabled (never had any problems with this to begin with unlike some, but still did it just in case)
Unfortunately if I did give you the file you'd also get all my customized key bindings and then you'd have to fix stuff to be the way you wanted. I have my action skill mapped to my middle mouse button for example.