PhlivoSong said:
Just spent 6.5 hours trying to do the twenty round challenge in the gully with two friends and we finally turned it off in frustration. It's hard enough as it is with the stat buffs that the enemies get. Throwing things like no accuracy and no shield is such a b.s. way to make it more difficult. These greater challenges are way too many rounds for this DLC to be useful to more than 1% of the people who buy it. If you're on the fence about buying it, I would say avoid it. You need at least 5 hours of uninterrupted time for each "greater" challenge. It doesn't let you take breaks either, which is insane.
Hard to disagree. 20 rounds is ridiculous and Im curious to see how many people get through the whole thing. Im sure a few will just to say they did it, but I dont see many sane people doing it. At least when you do the challenges in co-op, if you die you can jump back in and not have to start over solo.
Aaron said:
My problem with Moxxi is it does so little to change up things you just get bored. Each round is the same set up, and the arenas don't vary enough to keep that interesting. Why aren't the waves randomized? Why can't you create custom rounds? Why is their no true challenge hardcore arenas? The longer ones are just pure bullshit. They're not challenging, other than holding your interest for so long.
It's a shame that it's generally a good concept, but there's so much they could have done with it that they just don't. I'm actually frustrated with how little they do with this when it was something that could have been utterly amazing. I don't want to slog through four near identical rounds to get to an actual challenge, Gearbox. That's not fun.
Even though the "borrowed" the idea from other games, the concept works well in Borderlands. It is a lot of fun at first, but the greater arenas drain any fun out of the dlc. They could have come up with a lot more variety in the waves to keep things interesting. They could have had a hellfire wave with fire weapons/enemies, ride the lightning wave, down with disease wave, a beastmaster wave etc. There is many ways they could have gone.
With the lack of variety and still no new weapons, it feels like they phoned in this dlc. It seems like they worked on the dlc for a couple hours and said lets copy and paste everything, but added a lot more rounds. It sucks because the humor, concepts, arena design are all solid, but they didnt bother to tune or flesh out the ideas more than a few hours.
I think Im going to pass on the next few dlc unless it gets great reviews. Kind of a shame to see the direction the game is going or the lack of attention the game gets from Gearbox developers, considering it was my GotY. Sad thing is even with the bs round number of the greater challenges, I would still fight my way through them, if they would have added some nice new weapons for playing them or completing them. Hell maybe they did, but Ill never know because Im not going to sit through the 4 hours plus to finish one.