KyoZz
Tag, you're it.
“The Ray Tracing benchmarking is important for Boundary, as a team we’ve always strived to bring a level of real world realism that takes Boundary to a whole new level. Real-time global illumination is the prominent ray tracing feature of the benchmark. With these visual technologies, we can definitely go further beyond our current graphic state. This will allow us to be more realistic and more precise”
-Frank Mingbo Li, Technical Director
The upcoming title’s realistic space environments will feature complex space structures and orbiting facilities for players to navigate through. Beginning on September 24, players will be able to participate in the ray tracing benchmark by downloading the game here. The developers aim to improve real-time cinematic-quality rendering, light reaction to surfaces, and more throughout the benchmark.
More here:
Boundary Open Benchmark Ray Tracing Testing scheduled for September 24th
Studio Surgical Scalpels has announced that players will be able to get a first look into boundless space during the open benchmark test on September 24th.
www.dsogaming.com
Really high quality FX and physics, curious to see it running in real time on my rig !