Where did I do that?
Stop making up conversations in your head.
My bad indeed, it was followed like this but I messed up somehow: unplayable/bad OR useless as I encapsulate other member too, it's a generality.
Statistics from your bum.
These are actual NVIDIA LDAT measurements from CP2077, where that vid you`re referring to measured <10ms....
Congrats, you find one of the game that land in the 10% that are worst. Look at every other games, minus Alan Wake 2 which is also on those 10% (fixed since then tho) and it range between 5 to 15ms maximum which is totally undetectable even at 300hz/fps.
Not to mention that you also need to take the games that were bad once they have been patched, not just 1.0.
I'll try to do better, genuinely. I just think it's sad to resume this great tech to such ridicule number. For once, Nvidia is doing something good, pushing the industry forward and I'm just really happy to get 144hz/fps with every games that use this tech with PT and all the bells and whistles. It just look SO GOOD and when I turn FG off on some games like AW II, for me it start to be unplayable because the framerate fluctuates way too much.
I like frame generation, I played many games with it on, with reflex input lag is not an issue in majority of games.
But FSR 3.1 frame generation is not bad at all at this point and it allows to use Xess, dlss, TSR, fsr and even native res and TAA as input. Some games even allow reflex with that.
Biggest downside of Dlss FG for me was massive VRAM increase, other than that I don't have much problems, some visual artifacts here and there and that's it usually.
I confess I only tried FSR on Avatar and it was really horrendous. It was so bad I never bothered to try it again so maybe I should give it another go.
Were I totally agree, it's on the versatility of the software. The fact that, like you said, we can tweak everything anyway we want is amazing and is totally in line with the open PC mentality, which is a big part of why I'll never switch to consoles. As for the VRAM problem it is true unfortunately, but with some adjustments in the settings it should be fine. And also we should hope some studios will learn to properly optimize their games, looking at you Cities Skyline 2/Jedi Survivor or Wo Long... sometimes we can wonder if the devs are even bothering to try.
It is almost 2x the lag in that test
I think we posted at the exact same time haha. Anyway, I responded to this earlier (1.0 version + some bad implementation which always happen)
Exactly!
FG adds ~12ms to a game with reflex. But still 60% less latency than a game that wouldn't have reflex. And let's not even add consoles with atrocious latency in this, not even comparable to PC + reflex + FG. So no, I don't think hitting on FG constantly because of latency is warranted. Its been debated to hell and back.
You just summed up what I'm badly trying to say.