Always-honest
Banned
lol... might as well watch the Usual Suspect .. Kevin Spacey diddidRiskyChris said:The fuck you gonna tell someone to watch that movie and say that? :lol
lol... might as well watch the Usual Suspect .. Kevin Spacey diddidRiskyChris said:The fuck you gonna tell someone to watch that movie and say that? :lol
McBacon said:If you likeFight Clu watch Memento. It will blow your mind. It's also very Braidesque, the story is told in reverse
Not really. The first level in the game is World 2, then you unlock 3-6.Zeliard said:Is that the huge Braid spoiler that it seems to be?
MMaRsu said:Stuck at world 6
One of the first lvl's :
lots of fireballs and I got the switch, got all the puzzle pieces except the last one, which is why I had to move the platform upwards. Now I'm stuck in this hallway of death with constant fireballs coming at me ( although slowly ). I placed the ring at the entrance of the "hallway"
Any hints?
GhaleonEB said:You need to put the ring on top of the canon firing the fireballs to give yourself enough time. But how to get up there?
AndyIsTheMoney said:i played it and beat it. it was enjoyable solving the puzzles. however i was listening to podcasts while i beat it, so im kinda lost on the storyline. Ive been browsing this thread and it seems like most of you dont understand it either. can anyone piece together the storyline for me?
R0nn said:I still have to figure out a lot about the story though. There's so much subtlety and depth to it. Compared to other games, this is an entirely different ballgame. About the ending:I was wondering how everyone managed to get all the alternate takes of every book during the epilogue. I discovered two, one of which I wasn't able to read because the text was too high up. Also, what's up with the green books with no text in them? Is that stuff unlockable?
hulot said:Just beat it, haven't been following the spoilers. About the ending:The metaphor of the princess, in the end (in reality) she's running away from Tim right?
Dartastic said:Just beat it. Holy CRAP. I too, an wondering about how people solved the spoilerie bit. I'm stumped on theone right before the room with the green floor
kathode said:Can anyone give me a nudge on 3-1 ("There and Back Again"). There's some sort of wall blocking the door to the puzzle piece. It looks like the door slides up and down somehow but I cannot figure out how to get it to move.
radjago said:Has anyone else seen the glitch in 4-2?
Flip the switch and climb up the ladder and get as close to the enemy as you can without dying and jump straight up. You'll hit your head on the barrirer and get stuck mid-air and the sound for jumping on an enemy will start to loop. If you move out of it, the frame rate drops to nothing everytime the sound loops until it eventually fades out. If you stay for a minute or so, it will boot you back to the world 4 story screen.
It doesn't affect gameplay, but it was interesting to find.
GhaleonEB said:So, I'm trying to get theon 4-7. I just found a description on how to do it and I can't believe what it requires. SPOILERZkey
Wurm said:You dont have to give the key to the Noomba as it jumps from the cannon. Just make sure that when you go up to the hidden area initially you have the key up there as well. Just get the Noomba up there, rewind yourself and the key should be there ready for your new helpful little friend to munch upon..
GhaleonEB said:Okay, so how do I get him to bounce up there? I've manged to get him to bounce off my rewinding self about a half dozen times, and he never comes close.
rohlfinator said:When I did it, I rewound myself to bounce him up to the platform to the right, then I let him land on me again, and then I jumped up underneath him to give him the final boost.
rod said:this game is a mindfuck. i had never heard of it till a few days ago. i love it. it gets me giddy for more psn/xbla original games
Currently, Braid is receiving excellent reception from game reviewers and critics. Both Metacritic and Gamerankings have Braid rated at 92/100:
Thats a pretty good score. In fact, Braid is the highest-rated Xbox Live Arcade game of all time (out of about 150 games!) Geometry Wars 2, released a week prior, is the second-highest. There are some strong games coming up in the next few weeks, so well see if these positions hold.
But 92 is not just a good score for a Live Arcade game; its a good score for any game. In fact, Braid is currently the 10th highest-rated Xbox 360 game of all time including all AAA high-budget games:
If Braid receives just one more Metacritic point, it will jump to 8th place on this list. (Eran and Alex: Lets get ready to rumble!)
Of course, its possible that Braids rating will go down, too. Time will tell!
I dont want any of this to seem like bragging. I do want it to serve as a clear and useful data point: an indie game made by a very small team can compete with giant games that had huge budgets at their disposal. (I dont know how much Mass Effect cost, but it surely was a lot. Just licensing the Unreal Engine 3, before even hiring anyone or doing any work to create a game, cost probably 3x-5x Braids budget.)
This is important I have been a proponent of indie and experimental game development for a while, but the attitude toward it always seems to be that they are interesting toys, but not real games. Well, perhaps that is changing. And perhaps some of the indie developers out there who are making cheap clones of PopCap games will realize that if, instead, they go out on a limb and do something interesting and different and important to people, their work will be recognized.
--------------------------------------------------------------------------------
Now, about sales. They are surprisingly good!
I have noticed people on forums looking at the number of entires in the leaderboards and multiplying that out to get a total income for Braid. That doesnt work, for a number of reasons. There are thousands of free copies of the game given out to the press, and once someone buys an XBLA game, other profiles can play from the same xbox and they get leaderboard entries. So the leaderboard is always an overestimate.
------------
This is a very good sign, for a few reasons! First of all, it means that in addition to getting recognition from critics, Braid is also being played by a lot of people. Weve all heard of games that are critically-acclaimed but that hardly anyone plays. That doesnt seem to be happening with Braid so far. But, that could change a lot depends on what happens to sales on Wednesday when Bionic Commando: Rearmed is released on XBLA. Will Braids sales keep up, as with Geometry Wars 2, or will they drop off?
But right now, Braid is selling as well or better than any massive highly-anticipated XBLA game by a major publisher. So, that is very cool. I would like to thank everyone out there who purchased a copy of Braid, for supporting independent and experimental game development.
People have asked me how many sales Braid needs in order to be profitable. The answer is, a lot more than it has gotten so far. (There are many reasons for this, which I may be motivated to talk about in the future). However, things are looking promising now if Braid keeps selling, Ill be able to afford to make the next game, and that will be good.
JB has an interesting way of blogging. It's like it pains him to go into the less than ideal realities of his craft, and so he will only discuss them if he absolutely has to. Yet he always says something that piques people's curiosity about them, and so ends up discussing them anyway.Jtyettis said:http://braid-game.com/news/?p=303#comments
He quotes VGC as pretty close to sales estimates right now, but I took out the line. I hope it does continue to sale so we do in fact see the next game.
It's worth noting as well that the 28.5k figure is pretty close to the leaderboards as of the end of yesterday (which is when he said data would be through). Braid was at 33k listed on the leaderboards this morning (and nearly 40k right now). So while an over-estimate, I don't think they are that far off.Jtyettis said:http://braid-game.com/news/?p=303#comments
He quotes VGC as pretty close to sales estimates right now, but I took out the line. I hope it does continue to sale so we do in fact see the next game.
Hopefully it keeps chugging along.People have asked me how many sales Braid needs in order to be profitable. The answer is, a lot more than it has gotten so far.
I'm guessing they did find it and patched in the reset instead of redesigning the whole puzzle.MMaRsu said:Wow just tried it, pretty big bug. Strange that they didn't find that...
GhaleonEB said:It's worth noting as well that the 28.5k figure is pretty close to the leaderboards as of the end of yesterday (which is when he said data would be through). Braid was at 33k listed on the leaderboards this morning (and nearly 40k right now). So while an over-estimate, I don't think they are that far off.
This surprised me:
Hopefully it keeps chugging along.
His blog posts can come across like that. He strikes me as someone who is very intelligent and has just emerged from years of focused work on what he thinks is a very good game. I think people in that situation tend to lose sight of how close they are to the project and can sound over-confident and even cocky. He's clearly proud of his baby and feeling vindicated from when it was under the radar. He said he had something to prove with this game, and having proven it, there's plenty of chest thumping going on. The reviews and press have probably just reinforced that. Can't say I blame him.Linkzg said:Blow doesn't seem like a very humble person at all.
JordoftheDead said:End Game
tanod said:I was playing the demo and I just couldn't put it down and I had to finish so I loaded up my account with $25 in points and now I have to figure out what to to do with the other $10. Maybe geowars 2, pacman, or mutant storm reloaded. Anyways:
Well, I managed to get all of the puzzle pieces and finish the game. Holy fuck! What a ride.
The only puzzle piece I had real trouble aka wanting to bash my head through a wall was thelevel where there is a single piece hanging on a platform right above the door at the end of a section. After literally 30-45 minutes of trying, I accidentally figured out that what you need to do isShadow. When I finally got it, I was like "Fuck you game, that was so fucking clever." It just so happens to be the only time in the game you have to do that.bump the whatever that thing is with your head up into the air, rewind and jump off of him.
I'm hearing people talk aboutso I'll have to look what I got but after getting through the game completely unaided, this is probably one of the most satisfying game experiences I've had this year.stars
acm2000 said:what a beautiful beautiful game, and the music is wonderful, i will get this when it (hopefully) enters arcade hits for 800 points
PacoDG said:Looking at the games that are considered "Arcade Hits" compared with what were some of the top selling XBLA games ... I would go with, don't hold out anymore than tomorrow when you can get one of those $15 1600 ms point cards from Target.