firehawk12
Subete no aware
MirageDwarf said:Only if you get it beforeassembling puzzle in world 3.
Yup! A clever way to exploit OCD gamers (like me) and add some replayability to the game.
MirageDwarf said:Only if you get it beforeassembling puzzle in world 3.
RiskyChris said:Can someone answer this question yes/no about the last level?
Is it possible to get on the top area with the princess?
rhino4evr said:YES.
PS - I just watched the video walkthroughs of all the Stars. HOLY SHIT, these are so well hidden. Im surprised anyone found them
Missed your post the first time around.GhaleonEB said:Good review. While I enjoyed the writing a bit more than you did, I couldn't agree more with this passage:Chris Remo said:Haha, well done. Indeed, I was owned!
On another note, here are my impressions of Braid that I wrote up the other day after completing it:
http://chrisremo.com/bloggin/2008/08/09/braid-a-game-by-jonathan-blow/
I wasn't crazy about (most of) the narrative, but I did love the game enormously on balance. Here's an excerpt:
I think at least part of the reason why the narrative is so murky is because Blow is more interested in creating an emotional experience rather than a narrative one. I couldn't follow the story most of the way through, but I could pick up on the threads of buried memories, regrets and longing for companionship. These are universal emotions, and I think are the same reason why the gameplay is built on universally understood gameplay mechanics (to the point of deliberately referencing the most famous origin of them).This gripe hardly detracts from Braids overall experience, especially because the games most gut-level emotional impact remains intact even if you dont read through the excerpts of its many tomes. Part of this is because the fundamental thrust of the narrative is present regardless, part of it is due to David Hellmans unbelievably gorgeous artwork, and mainly it is thanks to the overall strength and coherence of Blows overall vision for the project.
The gameplay often reinforced the emotional context and the art and music complete the experience. So while the story remains vague, I now associate the game with a specific set of emotions - which is not something most games do to me, even with a clear, intelligent narrative.
Braid is highest rated XBLA game ever, around 28.5K units sold
Posted Aug 11th 2008 5:00PM by Richard Mitchell
Filed under: News
After only a few days on the market, the time bending platform puzzler Braid has been tearing up the critical charts. According to the official Braid blog, the game is now the highest rated Xbox Live Arcade game yet released. It currently holds a 92 average on Metacritic and 93 on Game Rankings. According to Metacritic, Braid is in fact the tenth highest rated Xbox 360 game. The game edges out Mass Effect and is currently tied with Guitar Hero II and Rock Band. With one more percentage point Braid would become the eight highest rated 360 title.
Additionally, the official Braid blog reports that the ******** estimate that the game has sold about 28.5 thousand units "seems to be in the right neighborhood" but adds that "a lot more" will be needed before the game becomes profitable.
Shard said:
Sinatar said:A lot more would be needed to be profitable?
He's sold 30k units @ $15 is 450k gross revenue, his 70% cut makes it 315k. How much could he have possibly spent making this?
Thermite said:Hint:It's in the level "Braid".
Awesome.However, things are looking promising now — if Braid keeps selling, I’ll be able to afford to make the next game, and that will be good.
RiskyChris said:I very quickly figured this out.I noticed a long time ago that there was a silhouette of a star above her bed.
Thermite said:Ah. Hm..well, I don't how to give another hint without basically telling you how you how to do it.If I say any more the entire puzzle will be spoiled. I may have already said too much..Just look at the levers and the environment. Don't forget about about the ability to rewind time.
Edit: Looks like you may have figured it out.
Chris Remo said:Yes, I completely agree with your elaboration. I would say, though, that I think the heavily bookended nature of the text delivery (it's all in big clumps, totally separate from the main gameplay) slightly detracts from the overall nature of the seamless emotionally-driven experience. BUT, again, its successes so far outweigh that issue that it doesn't create much of a sticking point for me.
soco said:i dunno, from a game design perspective, i actually prefer the story the way that it is, simply because it's entirely optional and available in the game without any additional work.and if you need to read the story backwards to make sense of it, you can
soco said:if we believe the story clip in 1-1 about thethan we understand that we, like himwork on the bomb. this creates a connection between the character and his trials by putting you through some portion of his life.are essentially studying texts to come closer to a final solution, that we never reach either
maybe that's just reading too much into it though
dallow_bg said:Glad he started to make a little money on this game.
Can't believe it cost that much though.
Looks like he's anxious to get it on PSN as well:
http://www.gamefocus.ca/?nav=new&nid=1939
Sorry if old.
Gary Whitta said:I wonder what the Playstation crowd will make of this game.
Evander said:Am I the only person who thinks of Chip's Challenge while playing this game?
Gary Whitta said:I wonder what the Playstation crowd will make of this game.
goldenpp72 said:Nope, that was the first (and only) game I compared it to in my head.
Evander said:Just beat it and restarted.
The whole having to restart in order to get 100% completion (unless you read spoilers before setting out) is the ONE thing keeping this from being a perfect game in my mind.
Oni Jazar said:You may be missing the point of the game.
Gary Whitta said:I wonder what the Playstation crowd will make of this game.
BenjaminBirdie said:Wow, so there is timed exclusivity.
Evander said:No, I understand exactly what they're getting at with it, but I find it to be a pretty shitty design choice. Essentially, you are penalized for not having read walkthroughs before setting out.
53,000 now.Jtyettis said:That news is from a couple a days ago as I posted it from his Blog. I've updated the sales in here yesterday I believe. it was 46,299 on the MP taking into account free acounts put it around 41,000. From the Wall Street Journal it said he put in 180k of his own money, but I believe he borrowed some as well. The guy that signed BRaid said it cost less than 250K to make however. With those sales minus a liberal 300k in costs there would be a profit now somewhere around 134k. If it cost him 250k, that is 180k of his own money and 70k borrowed the profit margin would be closer to 184k as of yesterday. It has only gone up from there since then.
Oni Jazar said:No. Essentially, you're being an obsessive completionist who should probably spend more time with a significant other then waiting 3 hours for a cloud to go by or losing all your progress to get a meaningless achievement (not XBL Achievement).
Not that I blame you. I'd like to 'complete' the game as well, but I wouldn't knock it for trying to make the statement within its own game. It certainly is different
Sinatar said:A lot more would be needed to be profitable?
He's sold 30k units @ $15 is 450k gross revenue, his 70% cut makes it 315k. How much could he have possibly spent making this?
RiskyChris said:Here's the wallpaper I'm using on my Blackberry Pearl (it's 240x260):
Evander said:right now I'mall over againspending a couple of hours in 2-2
GhaleonEB said:53,000 now.
0_0
Evander said:Basically, there is no good defense for ever making a game tedious.
Why? The game likely won't come to PSN until late 09/early 2010. Just buy the PC version when it comes out in a few months.sykoex said:I'm so glad this game is likely coming to PSN, I really want to play it.
1. It'll probably cost more (see BC:R)Duck said:Why? The game likely won't come to PSN until late 09/early 2010. Just buy the PC version when it comes out in a few months.
The game plays perfectly fine with the 360 controller.sykoex said:1. It'll probably cost more (see BC:R)
2. I want to play it with the DualShock. I went with the 360 controller for Windows instead of one of the logitech ones.
Jack Scofield said:Sorry if this has been asked already, but what's the deal with collecting?stars
I've already finished the game, but I don't remember ever coming across one of these items. Where do I even begin?
Gary Whitta said:Requesting Braid iPhone wallpapers!