For Braid fans looking for a laugh, feast your eyes upon this:
http://www.metalgearsolid.org/forums/viewtopic.php?f=15&t=30157
no spoilers.
http://www.metalgearsolid.org/forums/viewtopic.php?f=15&t=30157
no spoilers.
funkmastergeneral said:I can't figure out any of these fucking puzzles wtf. definitely not worth 15 dollars
Edit: Damn, can't quote his avatar. Just read it.funkmastergeneral said:I can't figure out any of these fucking puzzles wtf. definitely not worth 15 dollars
Son of Godzilla said:Oh my goodness, this is so much better than I thought it'd be. I'm halfway through World 4 and just....... Hot daaaaaaaamn.
Just wondering though. Can you complete every puzzle as you come to it? I saw someone demo this game and they said something to the effect that stuff early on is meant to be returned to, but I'm starting to have serious doubts.
Son of Godzilla said:Oh my goodness, this is so much better than I thought it'd be. I'm halfway through World 4 and just....... Hot daaaaaaaamn.
Just wondering though. Can you complete every puzzle as you come to it? I saw someone demo this game and they said something to the effect that stuff early on is meant to be returned to, but I'm starting to have serious doubts.
funkmastergeneral said:I can't figure out any of these fucking puzzles wtf. definitely not worth 15 dollars
sonicmj1 said:It's an impressive collection of evidence, but I'm not convinced.
There are definitely allusions in the game, including the incredibly obvious direct quotes from the first tests of the bomb. But what does that have to do with everything else in the game? With the castle in the end? With the vast majority of books before the chapters?
Just consider World 2's "Time and Forgiveness". It's all about Tim's relationship with 'the princess', and about a desire for forgiveness for mistakes made in their relationship with each other. It states explicitly that the princess was captured because of the mistakes Tim made. The final book (and the accompanying picture) relates them lounging together, naming birds, an ideal world where their mistakes are all forgiven.
What does this have to do with the atomic bomb? Is the princess nuclear power, and Tim a scientist working toward it? Was the mistake he made unleashing the bomb? Is the garden some idyllic future where everything is powered by nuclear energy, carbon free and therefore nature-friendly? Even if you can cobble some kind of sense out of it, you're reaching.
I'm not saying that everything said should be taken literally, but I'm almost certain that the story of this game, however you take it, doesn't lend itself to such a direct, linear, causal interpretation. The game does not relate a single conventional chain of events.
sonicmj1 said:There's some stuff in World 2 that you can't get to unless you've assembled most of the puzzle already. Besides that, you can complete everything as you come to it.
radjago said:Braid was self-published, right? So the cut for self-published XBLA games is somewhere between 50-80%?
Kreed said:I really don't see how you can take the atomic bomb interpretation as a direct/casual/linear interpretation, when you see how much evidence had to be found for it to even come to this point (nautical flag warnings, there's nothing casual about that), whereas everyone else was/is still stuck on Tim being a stalker/the princess being a metaphor for something you can never get. If anything, it's the latter interpretations that are casual/direct.
Again, as lewismistreated stated in the linked post, not EVERY book had to do with the atomic bomb, but the affects on Tim's life chasing after/developing the "bomb".
"Braid is a story that focuses on the development and deployment of the atomic bomb, and the irreversible impact it had on all human conflicts thereafter. At the very same time, it deals with the very human story of a relationship breaking down due to one persons obsessive need to control this power. Finally, at certain points, the perspective of the bomb creator as a child comes through."
And some texts speak of the princess metaphorically as if she's a person so as to not make it obvious that the princess isn't an actual person when you get to the end. For example, you mentioned the different texts in chapter 2. Jonathan Blow obviously did not intend for people to immediately know what was going to happen with the story and the ending at the very beginning of the game. The final events of the story are supposed to come as a surprise to most of the audience. Even if you don't believe the bomb theory and are more content with the stalker/metaphor for the unachievable theories, the Chapter 2 text is worded in such a way to keep the audience in the dark about these different theories until the final level. Before that all Blow wants the audience to believe is that this is a simple guy trying to rescue a princess and have a happy ending (Mario). That's why the twist ending of the Princess running away from you/blowing up if you collect the first 7 stars and reach her and the epilogue bomb content aren't revealed until the end of the game, because he wants to surprise people. Once you have the knowledge that this isn't the typical "guy saves the girl" story, then you can go back through with that knowledge and make the connections.
sonicmj1 said:(what does the nautical flag there mean, I wonder
Oni Jazar said:I don't think it means anything nautical. I checked.
sonicmj1 said:I disagree with your interpretation. It still seems to me like you're ignoring the parts that don't fit.
Just to stick with World 2's books (I remember it best, and can't access game text at the moment), it explicitly refers to Tim's relationship with the princess. The garden quote I mention says, "Tim and the Princess are lounging together..." This may not be a literal meaning, but even as a metaphor, it seems to go against the bomb theory.
While I agree that there is some misdirection at work in obscuring the true multifaceted, non-linear nature of the tale, that's no excuse for World 2's books to actively rebut the atomic bomb intepretation, were it to be correct. All aspects of a text are intentional, and if a particular meaning is intended, there shouldn't be direct contradictions.
I personally don't fully buy the stalker interpretation either. In my view, the tale is metaphorical in a larger sense for Tim's own quest for meaning and fulfillment in his life. The nature of that meaning or fulfillment is left intentionally vague by the epilogue. Whether it be a girlfriend, a scientific discovery, or an actual nuke, the phenomena remain constant. Each tale and red book in the prologue gives an alternate beginning for the story, with each bit of extra text giving an appropriate reason for the protagonist's ultimate failure to achieve his goal.
To me, the important image is not the text recounting the bomb test, or the princess exploding. It's the final castle that Tim reaches in the epilogue (what does the nautical flag there mean, I wonder?) composed of icons from all the levels he has completed. He may have ultimately been unable to reach the 'princess' he sought, but he can create a new castle, and use what he has learned to move in a different direction.
In that sense, the game's 'narrative' is composed much more of emotions, feelings, and memories than from any set of actual events. Tim's obsession takes many forms, and those manifest themselves through the books and the worlds. The actual concrete reasons behind it, the full nature of his past and present, remain intentionally unresolved.
stewacide said:God, the demo was fantastic, but no way I'm buying 2000 MS points to get a 1200 game. The whole 'points' situation couldn't be lamer and is bad bad bad for sales Microsoft!
Hope it comes out for OSX soon!!!
stewacide said:God, the demo was fantastic, but no way I'm buying 2000 MS points to get a 1200 game. The whole 'points' situation couldn't be lamer and is bad bad bad for sales Microsoft!
Hope it comes out for OSX soon!!!
Struct09 said:You can also buy points in increments of 400 off of the Zune marketplace
Jasoco said:Is it too late for like an update to be released that would:
A) Create a new Achievement(They'd be secret of course.)that happens when you get all 8 stars, or better yet, a set of achievements that activate every star. Maybe 10 points each with the 8th being 30 adding a total of 100 new G points to the game
B) Add a fix for breaking the puzzle back up
Could patches be made to do that? If Blow were even so inclined to go through with making them?
I wish there had been a few more playful achievements too. Like maybe the first time you double jump on an enemy or something to spice things up.
Inevitably with software, problems happen. There are (at least) two bugs in the current version of Braid available on Xbox Live; I am talking to Microsoft about how to fix them.
The first bug is that, if you play the game on a different console than the one you bought it on, the game may get confused and think it is the free demo instead of the full version. (This might happen, for example, if you unplug your hard drive and plug it into a different Xbox). While playing the free demo with a profile that bought the game, you may be able to get the game to realize that you bought it, but then you are in danger of erasing your saved progress. (This can happen because when a game starts up in demo mode, it is not allowed to load your saved game; if, then, it comes out of demo mode later, it starts saving based on that fresh game). Im not exactly sure how to fix this, since really Braid is just asking the Xbox operating system whether it should be in demo mode or not; but there might be some nuance to that function call, or some workaround that I can do.
The second bug is that sometimes puzzle pieces can get stuck together when you are in the puzzle screen. This seems to affect only a small number of people; but when it happens, it is pretty bad, since there is no way to fix this problem except to restart the game. I havent yet reproduced this bug; if anyone out there knows how to reproduce this and can make it happen at will, please leave a message here. Knowing how to reproduce this would help me fix it quickly.
Thanks, and I apologize for the problems that people have had due to these two bugs.
stewacide said:How would I go about this?
edit -- I still wish I could just buy it on PC/Mac now: the high-rez sprites would look so much better on a computer screen, and it would control better as well (360 D-pad sux, as do analog stick for 2d platformers)
Just to stick with World 2's books (I remember it best, and can't access game text at the moment), it explicitly refers to Tim's relationship with the princess. The garden quote I mention says, "Tim and the Princess are lounging together..." This may not be a literal meaning, but even as a metaphor, it seems to go against the bomb theory.
While I agree that there is some misdirection at work in obscuring the true multifaceted, non-linear nature of the tale, that's no excuse for World 2's books to actively rebut the atomic bomb interpretation, were it to be correct. All aspects of a text are intentional, and if a particular meaning is intended, there shouldn't be direct contradictions.
Jasoco said:Is it too late for like an update to be released that would:
A) Create a new Achievement(They'd be secret of course.)that happens when you get all 8 stars, or better yet, a set of achievements that activate every star. Maybe 10 points each with the 8th being 30 adding a total of 100 new G points to the game
B) Add a fix for breaking the puzzle back up
Could patches be made to do that? If Blow were even so inclined to go through with making them?
I wish there had been a few more playful achievements too. Like maybe the first time you double jump on an enemy or something to spice things up.
Can you please do a 1440x900 one when you got some time? [iMac resolution]Opus Angelorum said:
Wizpig said:Can you please do a 1440x900 one when you got some time? [iMac resolution]
permutated said:I'm stuck on world six, I know I'm doing it right could someone just confirm it?
Ok,I think it's level 4 or 5, it's the one with the two ladders that let you reverse time without reversing yourself. I place the ring underneath the first ladder then jump up and activate the switch on the top level, then I jump down to the green platform and reverse time so the ladder is at the top again, then I jump over near the ladder and try to jump on it as high as I can on the first bounce (when it hits the floor) so I can get high enough up to grab the puzzle piece.
Is that right? Am I not doing it fast enough?
permutated said:I'm stuck on world six, I know I'm doing it right could someone just confirm it?
Ok,I think it's level 4 or 5, it's the one with the two ladders that let you reverse time without reversing yourself. I place the ring underneath the first ladder then jump up and activate the switch on the top level, then I jump down to the green platform and reverse time so the ladder is at the top again, then I jump over near the ladder and try to jump on it as high as I can on the first bounce (when it hits the floor) so I can get high enough up to grab the puzzle piece.
Is that right? Am I not doing it fast enough?
http://braid-game.com/news/tanod said:What's the link for the Braid blog? I'm looking for some background quality art for my PS3. 1280x720 would be best.
sangreal said:http://braid-game.com/news/
artist: http://www.davidhellman.net/blog/
Check out "The Art of Braid" series on the artist's blog, he has several 1280x720 images
Wizpig said:Can you please do a 1440x900 one when you got some time? [iMac resolution]
buy card at target this week for $15, reduces price of this game to $11.25. points rock, cuz of deals like this. hope they never go real money on us.stewacide said:God, the demo was fantastic, but no way I'm buying 2000 MS points to get a 1200 game. The whole 'points' situation couldn't be lamer and is bad bad bad for sales Microsoft!
Hope it comes out for OSX soon!!!
ICallItFutile said:If you're at the one I'm thinking of, you're close but not quite there. The puzzle is a two step process and it sounds like you're trying to do it in one.
You only have to take a look at Blow's placeholder graphics to see how much Hellman's art brought to the gamesangreal said:http://braid-game.com/news/
artist: http://www.davidhellman.net/blog/
Check out "The Art of Braid" series on the artist's blog, he has several 1280x720 images
Thanks a lot!Bernbaum said:Here you go.
Gary Whitta said:You only have to take a look at Blow's placeholder graphics to see how much Hellman's art brought to the game
http://www.gamasutra.com/db_area/images/feature/3753/shot_1_01.jpg[IMG][/QUOTE]
Must. Kill. Self. :lol
permutated said:Just beat it, fuck that was tough.
Only one more piece to go to complete the main ladder, already have beaten worlds 2, 3, 4, and 6, have one more puzzle piece to go: World 5, puzzle 4. "Crossing The Gap"
Can't figure it out. It's thelong gap that you have to bounce on one of the guys but I can't get high enough yet. URGH. The one right near the door on the right side.
permutated said:Just beat it, fuck that was tough.
Only one more piece to go to complete the main ladder, already have beaten worlds 2, 3, 4, and 6, have one more puzzle piece to go: World 5, puzzle 4. "Crossing The Gap"
Can't figure it out. It's thelong gap that you have to bounce on one of the guys but I can't get high enough yet. URGH. The one right near the door on the right side.
Yeah, this.rhino4evr said:lol, out of all the puzzles that one gave the most trouble too, and its not even that hard. You just have to know about how the game works and how certain things react. I figured it out after something happened on accident on level 6. It's really easy once you figure it out.
I could give you a better hint, but I dont want to spoil it for you.
Gary Whitta said:You only have to take a look at Blow's placeholder graphics to see how much Hellman's art brought to the game