Dark Octave said:Who wants to play a game as Conan O'Brian.
Shamrock said:Man MS really screwed this developer over if they talked him into releasing this at a 1200 price point.
It's not a problem that game is going to cost 15 bucks. The problem is MS doesn't offer a 1200 point pack. So that means your either going to have to buy
1000 points 12.50 and a 500 point pack 6.25 which in reality make this game cost 18.75
or
a 2000 point MS poin pack which is 25.
Thats going to turn a lot of people off and that is MS fault because they don't offer a 1200 MS point pack and force people to buy more points then they need. On top of this I bet it won't even register in most people's minds to buy a 1000 and 500 pack so they will see they need 2000 MS point pack and just say "25 no way".
Are they going to break his legs? : (beermonkey@tehbias said:Here is the real kicker:
jonathan blow said:I owe people a lot of money.
Support your indie devs, guys.
supermackem said:Do you even read before you post, price was set by the dev themselfs.
My feeling was that Microsoft would price the game at 1200 no matter what I said; however, I never pushed them to that point. Late last week, Microsoft and I had a conversation where we talked about a bunch of issues and I agreed on the 1200 point price.
There are good reasons why I picked 1200 instead of 800 (I thought about writing them up today, but Im not sure its really appropriate; I might, though, tonight. Well see how I feel about it later.)
The Readers Digest version is, I would have been perfectly happy with a launch price of 800 points. At 1200 points I am less happy, but I am okay with it.
Shamrock said:I did read what was said the developer made it pretty clear he talked with MS about the price point and even said at one time he wanted it to be 800 MS point. Sounds to me the way he explained it that MS talked him into pricing it at 1200 points.
Linkzg said:Whatever $10 is supposed to be. I think 800 points or something like that.
Cataferal said:Here's the Eurogamer review for your collective perusal: http://www.eurogamer.net/article.php?article_id=205102
"I almost never give out full marks, generally reserving that honour for retro games that have proven their worth many times over, but Braid has me in its spell. Judged purely as a game, it's cunning, ingenious and endlessly surprising. The puzzles are varied, the level design is revelatory and the whole thing clicks together like clockwork. For those only interested in gameplay, it's simply an excellent puzzler-cum-platformer. But there's so much more here, a desire to create a game experience that is more than mere technical craft. That it succeeds in creating an abstract emotional experience, one where each player can find their own level of meaning and personal context, all within the confines of the 2D platformer, is perhaps the most astonishing achievement of all."
10/10
I was not really interested in this game but after reading this, I'm intrigued. It's now on my TOGET list.Cataferal said:Here's the Eurogamer review for your collective perusal: http://www.eurogamer.net/article.php?article_id=205102
"I almost never give out full marks, generally reserving that honour for retro games that have proven their worth many times over, but Braid has me in its spell. Judged purely as a game, it's cunning, ingenious and endlessly surprising. The puzzles are varied, the level design is revelatory and the whole thing clicks together like clockwork. For those only interested in gameplay, it's simply an excellent puzzler-cum-platformer. But there's so much more here, a desire to create a game experience that is more than mere technical craft. That it succeeds in creating an abstract emotional experience, one where each player can find their own level of meaning and personal context, all within the confines of the 2D platformer, is perhaps the most astonishing achievement of all."
10/10
Gowans007 said:wow a Eurogamer 10 is almost worth a new thread itself.
Cataferal said:Here's the Eurogamer review for your collective perusal: http://www.eurogamer.net/article.php?article_id=205102
"I almost never give out full marks, generally reserving that honour for retro games that have proven their worth many times over, but Braid has me in its spell. Judged purely as a game, it's cunning, ingenious and endlessly surprising. The puzzles are varied, the level design is revelatory and the whole thing clicks together like clockwork. For those only interested in gameplay, it's simply an excellent puzzler-cum-platformer. But there's so much more here, a desire to create a game experience that is more than mere technical craft. That it succeeds in creating an abstract emotional experience, one where each player can find their own level of meaning and personal context, all within the confines of the 2D platformer, is perhaps the most astonishing achievement of all."
10/10
Woah. 9/10 in Edge. 10/10 at EG.Cataferal said:Here's the Eurogamer review for your collective perusal: http://www.eurogamer.net/article.php?article_id=205102
"I almost never give out full marks, generally reserving that honour for retro games that have proven their worth many times over, but Braid has me in its spell. Judged purely as a game, it's cunning, ingenious and endlessly surprising. The puzzles are varied, the level design is revelatory and the whole thing clicks together like clockwork. For those only interested in gameplay, it's simply an excellent puzzler-cum-platformer. But there's so much more here, a desire to create a game experience that is more than mere technical craft. That it succeeds in creating an abstract emotional experience, one where each player can find their own level of meaning and personal context, all within the confines of the 2D platformer, is perhaps the most astonishing achievement of all."
10/10
Cataferal said:Yeah, but you know what GAF's like. People will be moaning "oh, there isnt a thread for this etc...".
Railer said:So.. How long until it's released?
I'm so damn eager to play this game.
Very nice. I know someone was joking about it earlier, but maybe this really is a legitimate candidate for GOTYCataferal said:Here's the Eurogamer review for your collective perusal: http://www.eurogamer.net/article.php?article_id=205102
"I almost never give out full marks, generally reserving that honour for retro games that have proven their worth many times over, but Braid has me in its spell. Judged purely as a game, it's cunning, ingenious and endlessly surprising. The puzzles are varied, the level design is revelatory and the whole thing clicks together like clockwork. For those only interested in gameplay, it's simply an excellent puzzler-cum-platformer. But there's so much more here, a desire to create a game experience that is more than mere technical craft. That it succeeds in creating an abstract emotional experience, one where each player can find their own level of meaning and personal context, all within the confines of the 2D platformer, is perhaps the most astonishing achievement of all."
10/10
keanerie said:Well, then I'll just get 2000 points, which will leave me with 800 after Braid, and get Bionic Commando and it'll all work out.
Willy Wanka said:Wow, that's one hell of a glowing review from Eurogamer.
Even though Braid takes obvious influence from Super Mario Bros, its creative importance reminds me most of Alan Moore and Dave Gibbons' seminal graphic novel, Watchmen. On one level, it's exactly what it appears to be. For Watchmen, a superhero murder mystery. For Braid, a 2D platform game. But there's more. Much more. Both are works of homage and deconstruction, commentaries on the way we interact with their respective media. The deeper you look, the more you see.
More than that, it's something that could only be done in this medium. Watchmen was written and drawn to explore narrative ideas that could only work in sequential panels and word balloons. Braid does much the same for jumps, moving platforms and perambulating enemies. So many games try to justify their creative ambitions by cribbing from other forms - wannabe movies dressed up as games, relying on our rehearsed responses from non-gaming experience. Braid is a videogame. It could only be a videogame and therein lies its true genius.
At this point, I suspect I'll have lost a lot of you.
Rlan said:Game's gonna cost me $19.20AU since Harvey Normal sell 1500 Point packs in Australia for $24AU Meanwhile a 3000 pack costs $50AU? pfft.
Jonathon Blow said:but I ran out of money while developing Braid and had to borrow a lot so I owe people a lot of money
Only Portal comes close to the mentally liberating effect of Braid's construction, but even that feels like a half-measure in comparison. Time is fluid. Past, present and future are not destinations in a straight line but resources to be used, if only you can free your brain from its archaic A-to-B trajectory. Sorry Kutaragi-san, but this is 4D gaming and it could only have come from the world of the homebrew developer.
IGN said:The only downside to Braid is its length. This is one short game. Completing the full game will only take a few hours, unless you get really stuck on one of the puzzles. And once you know how to beat each puzzle, there is no reason to come back. The difficulty never scales. Not even the addition of a speed run (can you complete Braid in under an hour?) can do much to retain interest in Braid when the final chapter is read.
Eric WK said:Wow. Stunning review.
Indie support FTW. Downloading as soon as i get back from work!duffey said:I'm downloading it too. The Eurogamer review sold me and I'm all for supporting indie developers.