Hadaron's stats:
Lord: HP 4200 ATK 1480 DEF 1345 REC 1200
Max imp bonuses: HP 400 ATK 160 DEF 160 REC 160
LS: Boosts Atk and Def relative to unit's remaining HP (50% def/140% atk proportional to HP lost)
Hit count: 7 (drop check count 2/hit)
BB (Cost: 23): 7 combo Dark elemental attack on all enemies & adds Poison and Weaken effect to attack for 3 turns (170%, 18% weaken/poison, 7 bc gen)
Evo mat (4* > 5*): Miracle Bulb, Dark Bulb, Dark Totem, Dark Idol, Bat Mimic
Heartless Hadaron's stats:
Lord: HP 5420 ATK 1677 DEF 1561 REC 1400
Max imp bonuses: HP 500 ATK 200 DEF 200 REC 200
LS: Large boosts to Atk and Def relative to unit's remaining HP (60% def/170% atk proportional to HP lost)
Hit count: 9 (drop check count 2/hit)
BB (Cost: 24): 9 combo powerful Dark attack on all enemies & adds Poison and Weaken effect to attack for 3 turns (220%, 20% weaken/poison, 9 bc gen)
Netherking Hadaron
LS: Greatl boost to Atk and Def relative to unit's remaining HP & 20% boost to Atk of all allies (70% def/200% atk proportional to HP lost)
6* BB: 13 combo powerful Dark attack on all enemies & adds Poison and Weaken effect to attack for 3 turns
6* SBB: 16 combo powerful Dark attack on all enemies, adds Poison and Weaken effect to attack for 3 turns & casts stealth on self for 1 turn; while stealthed, unit gains a huge boost to crit chance
yeah, its a bit odd that the dark unit is complete shit lol.
with the LS being the opposite of zurg, so its shit in Arena.
why gumi.
Christmas batch was kinda crappy too.
sad, with how good and interesting the first 2 soul bound saga dudes are, and the post update halloween batch (semira pretty much makes half the dragon slayer batch useless. I have zero use for my priscilla )
Yeah it's weird. It seems Gumi doesn't have a good sense of game balance - they either come out with units that are completely OP or complete shit. It's like one way or the other, nothing that says "This is good, but not OP".
on the other hand, alim been really lazy with the past few batches. Shit feels super safe. Balancing and designing new units are hard, so lets just rehash the same abilities and increase the stats a little.
I honestly find game balance pretty pointless for this style of game because who the hell would spend real money for not OP unit unless your some weird collector thing going on. So ideally every unit would be OP in their own way. I currently pretty much have 2-3 units of every 'archetype', so im pretty much only rolling for unique stuff.
Currently the biggest issue i have with the game is how useless 90% of the LS are. It's either maxwell, hp buffer, or BB buffer.
What was Gumi thinking when they designed that LS? Perhaps the designer is a big fan of Dark Metatron from P&D lol. With any HC drop rate buff such as Zelnite's, health gets refilled substantially every round. Besides who wants to attack with low health in this game anyway
Def isn't useless. It scales poorly compared to Atk, but it definitely still helps. Take a glass cannon team of like all Mifune or Mega or something and see how much Def matters.
The reason people think Def is useless is because 50% mitigators are OP as fuck and never should have existed. New content has to be designed with them in mind, so in order to be challenging the enemies have to do such absurd damage that Def boosts simply can't keep up. The only hope is they start giving more enemies attacks that remove buffs before they hit, making mitigation useless and allowing enemy damage to be balanced to where Def LS/spheres would help.
Finally got my Ultor to 6*!
I'm just wondering if I should use him as a leader or not. Currently I have a 6* Ciara as a leader, she gives 65% atk to fire/water/earth/lightning units and a bonus damage to weak elements, while Ultor gives 50% atk and def to everyone and has the same weak element bonus.
I guess Ciara is still better for normal content if I'm not using light/dark units?
Well, I guess its time to level my Nalmika sbb. Cardes is calling.
time to dust off my semira!
wonder if triton will have any use here. his SBB is expensive... but that LS.
You really don't need his SBB. The shield on his regular BB has only ~180 less hp and def than his SBB shield.
Just for shits, I decided to reinstall this on my phone. I gotta say, the Facebook backup thing was fucking magical. I really appreciate how easy that was to do. Came back with [what used to be] a pretty decent box of monsters.
Here's my current "top units":
Has the game changed too much for me to be able to work with what I have? And what exactly should I be doing to get started with understanding where I left off? Sorry for the vague questions...
As broz0rs mentioned, the dark (Shida) and light (Heidt) units at the bottom are your most viable followed by Douglas (the earth unit at the top), and Lidith the earth unit above Heidt. All 4 are only really good once they hit 6 star however. Elimo, the third water unit on the second row, is still a good healer unit.
Otherwise the rest of your units are team filler until you can summon more "current" units. You can consider starting over as broz0rs mentioned, but honestly with Shida in your roster (who is very useful in his 6 star form), I'd just earn gems and summon better units.
Alright cool, thanks.
Bummer since Alice and Lorand used to be pretty good. :| I'll just play with what I have then. I have 2x Shida and 2x Heidt, so I guess I'll work on them.
E: Current units worth trying to recruit?
pretty much all current units are viable. Only must have's are 'damage mitigators' which are units that have BB/SBB for 1 turn half all damage against your party.
darvanshel
shera
narza
oulu
Adding onto what Corgi said, these units are currently considered "great" for unique abilities that they have:
Lily Matah
Tridon
Ulkina
Exvehl
Zelnite
Hogar
Duel-SGX
Ultor
Mariudeth
Rowgen
Tree
Melchio
Elza
Fiora
Orna
Lucca
Kuda
Arus
Dilma
Ardin
Ragshelm
Ideally you should save your gems until rates are up for the units Corgi listed and/or the units above, but since you're still early in the game it wouldn't hurt to just try your luck anyway, especially since gems are much easier to get now.
Also make sure you hold onto Weiss, Zephu, Vargas, and Selena. They'll be getting upgrades soon that will make them more useful (Vargas and Selena getting 7 star forms).
Thanks for the all the info guys. I'll just work my way through the current content, try to rank up, and level my Shida's.
Question on friends...Do only your active friends show up? I have a few friends who haven't played in 200+ days with leads that boost dark or BB gauge fillers; will they show up? Whatever the case, if anyone has room for a lowbie like me, m ID is 130812447
Your inactive friends will still show up, but obviously friends who are active to give you gifts and put up more useful leads are better (in particular look for Maxwell, Elza, Tridon, or Zelnite leads with Super Brave Bursts).
Also note that many of our suggestions for "better units" are for making the hardest content in the game much easier, similar to PAD with Descended Dungeons. In the case of Brave Frontier, this means Frontier Hunter, Trials in the Summoners' Research Lab, and newer Vortex dungeons (Grand Gaia for example). Quest mode for example hasn't gotten more difficult since you were playing and many new maps can still be run with mono element squad leads like Alice and Lorand. Just do not attempt the Bonus stages you unlock after finishing an entire World until you get better units.
Let me expand a bit on this and explain some choices (and why some aren't that good, honestly, now).
She is by far the best unit for maintaining BB gauges in single target fights.Lilly Matah: Useful on very hard content, but doesn't seem that necessary (I cleared Maxwell with dual Tridon, and he's by far the hardest content the game has at the moment).
They just rereleased the dungeons with the evo mats for Tridon/Ultor last week, a month after Tridon's initial release. I'd say they will likely keep opening these dungeons regularly. More specific info on why Tridon is good: His LS gives 30%hp and 10% dmg reduction regardless of element, along with 50% Rec and 15% crit chance, and his S/BB give a shield (extra hp bar) to the party.Tridon: Insanely strong, *BUT* comes with a huge caveat: unless you can evolve him to 6*, he's useless. It sucks to pull him now because who knows when the dungeons will be up again to get Hydraloid.
I wouldn't call him OP, but just a very good all-around unit in almost any situation. His LS and SBB increase the drop rate of literally everything (BC, HC, Zel, Karma, and items), and his S/BB have an effect that gives the rest of the party 8 BC. Works wonders in the top spot of Arena squads thanks to that effect.Zelnite: OP character. If you get him, you win. Zelnite and Maxwell are the 2 best leaders in the game for regular content (Tridon wins for super hard stuff, but otherwise Zelnite is perfect).
Older unit that still has highest Crit buff in the game along with Dark element buff and high hit aoe attack.Duel-SGX: Not that useful anymore due to Kuda which rolls the crit buff with a great ATK buff (you do need Amanohabakens for this to work, but it's totally farmable).
See Tridon above, evo mat dungeon likely to be opened every month or two. Ultor's S/BB give him Taunt buff that massively boosts his Def and causes all enemy single target attacks to target him. Also has great LS of 50% Atk and Def, 15% crit chance, and 75% elemental weakness dmg boost. Best offensive leader until you get Maxwell, pairs really well with Maxwell Friends.Ultor: Niche unit, and currently in the same boat as Tridon, unable to evolve him past 5*. He's very gimmicky, though.
Tree can heal and give status prevention at once, Ulkina can't. Other than that Ulkina is better though.Tree: Good healer. Ulkina is much better, though.
Fiora, Orna and Lucca all give 2 elemental buffs, which is great for Frontier Hunter and still very useful outside of it. Also Orna has second highest crit buff in game of 50%, and a LS similar to Lilly Matah for BB maintenance against single targets. Don't see why you think Lucca is more powerful than the others, he has an Atk buff which is not that important in the grand scheme of things and definitely less important than a 50% crit buff.Fiora: Good for FH. Otherwise meh.
Orna: Same as Fiora - good for FH, otherwise men.
Lucca: Like Fiora and Orna, except he's actually more powerful than the other 2, making him much better.
Last sentence is silly, Arus and Rowgen are very close in damage output. Arus also has an 8 BC fill effect with his regular BB that can save you in a pinch if your mitigator needs a boost to have BB ready. Lilith and Sergio are also good boss killers that just have less damage output due to lower base Atk.Arus: Boss killer like Rowgen, but less damage potential due to having multiple hits. Rowgen is much better.
Dilma has high damage, low hit count but high drop checks attacks. His SBB has several hidden innate bonuses like increased crit chance, and it also gives him a Full Restore buff for 3 turns that heals him for 99,999 every turn. If he doesn't get 1 shot, he's not going down. (I recently pulled a 3rd Dilma, and i'm considering keeping him in hopes of eventually making an all Dilma squad for shiggles).Dilma: Excellent earth unit, still very competitive.
He gives a buff that adds an Injury proc chance to all allies' attacks, and his SBB also has chance to debuff enemy Atk and Def for 2 turns. Injury + Atk debuff makes for good dmg reduction, can be combined with a mitigator to turn enemies' attacks into tickles basically. Also his LS is a nice hybrid of survivability and offense, with 30%hp and atk and chance to ignore def.Ragshelm: Great HP for anima, not so bad BB/SBB. He's good, just not essential.
Alright fantastic, thanks.
Another question that popped up...How important is ranking up? Like, I've been running the light lightbulb (?) Vortex dungeon over and over because it gives me 3k XP and lets me rank up relatively quick. Should I focus on getting ranks and stam now, or just power through the quests?
Oh and one final question (for now) - leveling your units. I don't have a lot of zel (like, 150k), and feeding the crap I get from dungeons seems like a total waste. How are you supposed to get XP for them?
Dilma has beast stats other than his Def. 6055 hp and 2203 Atk as Lord. His SBB10 has a 580% dmg mod to go with that beast Atk. And he has high drop checks so he's good for BB spam. Low Def doesn't matter when everything's dead.
I really don't know how you come up with some your information/opinions TK. In the interest of keeping people from being misinformed i've clarified some of the units further.
She is by far the best unit for maintaining BB gauges in single target fights.
They just rereleased the dungeons with the evo mats for Tridon/Ultor last week, a month after Tridon's initial release. I'd say they will likely keep opening these dungeons regularly. More specific info on why Tridon is good: His LS gives 30%hp and 10% dmg reduction regardless of element, along with 50% Rec and 15% crit chance, and his S/BB give a shield (extra hp bar) to the party.
I wouldn't call him OP, but just a very good all-around unit in almost any situation. His LS and SBB increase the drop rate of literally everything (BC, HC, Zel, Karma, and items), and his S/BB have an effect that gives the rest of the party 8 BC. Works wonders in the top spot of Arena squads thanks to that effect.
Older unit that still has highest Crit buff in the game along with Dark element buff and high hit aoe attack.
See Tridon above, evo mat dungeon likely to be opened every month or two. Ultor's S/BB give him Taunt buff that massively boosts his Def and causes all enemy single target attacks to target him. Also has great LS of 50% Atk and Def, 15% crit chance, and 75% elemental weakness dmg boost. Best offensive leader until you get Maxwell, pairs really well with Maxwell Friends.
Tree can heal and give status prevention at once, Ulkina can't. Other than that Ulkina is better though.
Fiora, Orna and Lucca all give 2 elemental buffs, which is great for Frontier Hunter and still very useful outside of it. Also Orna has second highest crit buff in game of 50%, and a LS similar to Lilly Matah for BB maintenance against single targets. Don't see why you think Lucca is more powerful than the others, he has an Atk buff which is not that important in the grand scheme of things and definitely less important than a 50% crit buff.
Last sentence is silly, Arus and Rowgen are very close in damage output. Arus also has an 8 BC fill effect with his regular BB that can save you in a pinch if your mitigator needs a boost to have BB ready. Lilith and Sergio are also good boss killers that just have less damage output due to lower base Atk.
Dilma has high damage, low hit count but high drop checks attacks. His SBB has several hidden innate bonuses like increased crit chance, and it also gives him a Full Restore buff for 3 turns that heals him for 99,999 every turn. If he doesn't get 1 shot, he's not going down. (I recently pulled a 3rd Dilma, and i'm considering keeping him in hopes of eventually making an all Dilma squad for shiggles).
He gives a buff that adds an Injury proc chance to all allies' attacks, and his SBB also has chance to debuff enemy Atk and Def for 2 turns. Injury + Atk debuff makes for good dmg reduction, can be combined with a mitigator to turn enemies' attacks into tickles basically. Also his LS is a nice hybrid of survivability and offense, with 30%hp and atk and chance to ignore def.
Alright fantastic, thanks.
Another question that popped up...How important is ranking up? Like, I've been running the light lightbulb (?) Vortex dungeon over and over because it gives me 3k XP and lets me rank up relatively quick. Should I focus on getting ranks and stam now, or just power through the quests?
Oh and one final question (for now) - leveling your units. I don't have a lot of zel (like, 150k), and feeding the crap I get from dungeons seems like a total waste. How are you supposed to get XP for them?
Thank you guys for all the help and info.
I'm sort of at a wall on the main quest progression. I think I need to work on evolving and leveling my units. Also I need to get some stronger friends. I have 9 people on my list right now.
Regarding the metal parades:
I'm thinking of using a few of my stones to refill stam and farm metals to level some of my low stuff and build a few teams so I can make progress and (hopefully) get the stuff needed to evo my guys. I've been running the level 3 zel dungeon on Auto Battle today, and it's been good...I get about 75-100k zel per run.
- How much stam does a metal parade cost?
- How long does it unlock for?
- How much XP does it grant?
which is why everyone should do these vortex dungeons and get the fusion mat, just incase you summon later by accident.
I never got around to volume 3 GCC quests because I wasn't in the mood of spending gems to get through them but after acquiring maxwell I wanted to try out how good a dual maxwell really is. So towards vargas vol 3 quest I went, and came back in 4 minutes later having utterly steamrolled that dungeon. It was fun in its own way.
And sent a friend request to you nicoga. I switch between maxwell and zelnite frequently. But also have defensive units like Shera and Narza. let me know if you want a particular unit up.
I appreciate it, thanks. I'll have Shida up once I evo him. Same with Douglas.
Speaking of those higher evos, what tips should I follow when trying to get my first Totems?