Yeah, not really any BB generation units. I'll be going for just straight up attack power with some Evil Shards.
The ring out of the vargas dungeon should work good too.
What I'd like to run
Lodin (A) Dandelga
Eze (B) Angelic foil [leader]
Amy (A) undecided (either BB guage % stat orb/legwand/possible HP steal spear)
Amy (A) undecided (either BB guage % stat orb/legwand/possible HP steal spear)
Loch (B) Angelic foil
Amy's 9 hit count isn't great, but better than a large majority of thunder units and should help with the hit count issues, plus she could assasinate 1 person on turn 2-3 or with SBB end the match on turn 3-4. Also, she is one of the few units that could potentially absorb 2 hits from Eze/Elulu/Lodin/Loch in the same round and not die. Lodin to help get other's BB going and not sacrifice too much atk power/hp. Mostly anima to scale better with Eze's leader skill. Foils on loch/Eze for the obvious shock and awe damage potential to 2 hit characters on the first couple rounds. The other 3 characters wouldn't have a problem killing off another character on their own (especially considering most lightning units are paper thin). So, by turn 3, there should be 3 dead enemies minimum and only 1-2 casualties on my side in theory and the rest should be easy to mop up with just regular attacks, BB, or whatever.
What I'll end up running will be a loch, amy, Fennia, Elulu, and Zele or rashil depending on what evolution materials drop for me. Still haven't been able to craft the foils yet, wasn't good enough to pick up legwands and never managed to pull/catch an eze either, so I'm pretty far away from what I'd consider ideal. Of the featured units, there is only 1-2 that I'd actually want, so I'm not going to end up risking gems for this event.
Getting useful evolution materials out of this event is more than likely out of reach, since my stuff isn't maxed out in level never mind BBlv, so if I manage to score well enough for the token unit and some burst frogs I'll be happy.