SlimeGooGoo
Banned
.
Last edited:
Chapter 3 gets dark enough that anything from chapter 2 looks like unicorns and butterflies in comparison. It’s definitely a game that is comfortable with allowing the bad guys to be truly evil to meet their goals. On the other hand, there are several bosses that are truly redeemable and you pity the situation that they are in. While this game is not a master class in writing, it is definitely willing to take risks to tell its story.Even though BD2's demo wasn't anything to write home about, I decided to give it a shot and buy it, as the first BD was a big favorite of mine on the 3DS. I like RPGs that doesn't reinvent the wheel, yet still does small tweaks to the same-old formula to keep things interesting. And if Danjin44 is correct, some darkness is on the menu which is a nice surprise, as I though the game would slightly shy away from that.
I'm going to wait a bit before beginning my playthrough though, as Persona 5 Strikers is hooking me a lot more than expected ! And with Monster Hunter Rise coming at the end of the month, I suppose BD is gonna take a back seat once again, until the summer I suppose ^^'
This so true, my god! I really like this game is not afraid to be very dark when it wants to.Chapter 3 gets dark enough that anything from chapter 2 looks like unicorns and butterflies in comparison.
The best thing is that it is dark in a believable way with a villain that actually has a realistic motivation.This so true, my god! I really like this game is not afraid to be very dark when it wants to.
Very true and they are people who you fight against but still feel sorry for them like Gladys.The best thing is that it is dark in a believable way with a villain that actually has a realistic motivation.
I really love that it explored a corrupted religion without throwing the entire concept of religion under the bus like you see most of the time in games or movies. It handled the evil religion plot line with more respect toward religion than I’ve seen in a long time in any medium.
Absolutely, I love that they waited until after her death to complete her redemption arc. It made her story of loss alongside her tragedy of siding with the villain all the more impactful.Very true and they are people who you fight against but still feel sorry for them like Gladys.
I really like those two, they look like fun couple, yeah I also like to see nice conclusion to their storiesI’m also enjoying the recurring side quest story of the white mage and vanguard from the beginning. After losing their asterisks, they appear to have become good. I’m hoping that line has a satisfying conclusion.
Chapter 3 gets dark enough that anything from chapter 2 looks like unicorns and butterflies in comparison. It’s definitely a game that is comfortable with allowing the bad guys to be truly evil to meet their goals. On the other hand, there are several bosses that are truly redeemable and you pity the situation that they are in. While this game is not a master class in writing, it is definitely willing to take risks to tell its story.
On another note, just beat the phantom asterisk. That was a tough fight. It’s the first that I’ve lost to multiple times. Eventually, I had to beat it with two tanks (one pure tank, the other a tank/white mage), a dedicated healer (freelancer/white mage to push his survivability) and one damage dealer. That boss was the toughest I’ve fought in a turn based rpg in a while. This was all after grinding out some job levels to fill in some holes in my passives.
I love the original games, and this series has my favourite turn-based combat ever. The original game is known for its combat, music and quality of life aspects (Encounter rate adjustments, EXP/Money/JP on/off, Auto-battle option using your last set of commands, speed up battles, one handed play, etc. The game has everything like the old school FFs with world map, airships, and it just feels like a great adventure. I highly recommend the first game and even the second.How does this stack up to the first two games? I am considering getting the first Bravely Default for the 3DS. Remember liking the demo years back.
I've seen people say this is a sequel in the Final Fantasy sense of the word, ie each entry is independent (with a few exceptions like Final Fantasy X-2, Lightning Returns, ect.)
I Ali played both pervious games and enjoying BD2 a LOT. I personally don’t have issues with changes they made when it comes to its combat.Danjin44
How does this stack up to the first two games? I am considering getting the first Bravely Default for the 3DS. Remember liking the demo years back.
I've seen people say this is a sequel in the Final Fantasy sense of the word, ie each entry is independent (with a few exceptions like Final Fantasy X-2, Lightning Returns, ect.)
Most of the QoL improvements are still in the game, just in a different form. The way that they handle the on screen encounters largely mitigates the need to adjust them with lower level enemies fleeing from you on the map. This makes avoiding trash mob encounters rather easy for the parts of the game that you would most likely want to for the entirety of your play time rather than just the end. As far as turning off XP goes, there is a simple sidequest relatively early on that gives you a set of 4 accessories that does it on a character by character basis. There is also a button press to reuse your last set of commands for each character in battle. It’s not quite autobattle, but it’s almost there and potentially useful in more situations. Speeding up battles and one handed mode are still present as they were before. While these QoL improvements may appear different here, they are mostly still present throughout the game in albeit different ways.I love the original games, and this series has my favourite turn-based combat ever. The original game is known for its combat, music and quality of life aspects (Encounter rate adjustments, EXP/Money/JP on/off, Auto-battle option using your last set of commands, speed up battles, one handed play, etc. The game has everything like the old school FFs with world map, airships, and it just feels like a great adventure. I highly recommend the first game and even the second.
This BD2 game does change a fair few things. The first is that we have lost random encounters to visible encounters, and have also lost all the quality of life aspects that the original had like being able to tweak the encounter rates to your liking. The second is that the combat system has been changed from round based to turn based. This somewhat devalues the Brave and Default commands compared to the original games. Lastly, the art-style is also different. Also, we don't get airships in this one.
Overall, I feel like BD2 is a step down from the original games, but it's still good enough that I'm enjoying myself a lot. The combat is the main draw of this series for me. There are so many jobs and abilities and they synergise so well, that you can have endless hours of fun coming up with unique party setups to take down enemies.
So yeah, you can't go wrong with playing either game first. Go for it!
I just finished that fight without too much trouble.Adam can go to hell. I'm tired of grinding just to survive his attacks.
I had my Aadelle in Berseker class and giving her sub job abilities of rangers to dodge counters and also multitask so she can hit even more and I was able to do crazy damage to Adam. He still hits pretty hard but my poor Seth gets most of the damage.I just finished that fight without too much trouble
Yeah. The most I’d recommend grinding for a boss is a few job levels in case you need a specific ability or passive or maybe an experience level for another unit of carry weight. This isn’t a game where 1-2 character levels is going to make much of a difference.I had my Aadelle in Berseker class and giving her sub job abilities of rangers to dodge counters and also multitask so she can hit even more and I was able to do crazy damage to Adam. He still hits pretty hard but my poor Seth gets most of the damage.
His tough but never grind in order beat him, when I lost, I just adjusted my part’s job set up.
The QoL options in BD2 are significantly worse than what we already had in BD1 and BDS.Most of the QoL improvements are still in the game, just in a different form. The way that they handle the on screen encounters largely mitigates the need to adjust them with lower level enemies fleeing from you on the map. This makes avoiding trash mob encounters rather easy for the parts of the game that you would most likely want to for the entirety of your play time rather than just the end. As far as turning off XP goes, there is a simple sidequest relatively early on that gives you a set of 4 accessories that does it on a character by character basis. There is also a button press to reuse your last set of commands for each character in battle. It’s not quite autobattle, but it’s almost there and potentially useful in more situations. Speeding up battles and one handed mode are still present as they were before. While these QoL improvements may appear different here, they are mostly still present throughout the game in albeit different ways.
While the battle system has changed, I didn’t find it too difficult to adjust to the new system. I certainly would have preferred some means of more clearly seeing turn order, but I do like that the battle system has a different feel that allows the player to take advantage of the speed stat (both high and low can be useful in different situations).
If you have revenge passive skill on your tank then there no need to for him/her to default.characters and tank characters might not even be able to use Default before getting hit.
I’m pretty sure that I got the no exp accessory by chapter 2 or even chapter 1. I’m not certain, as I’ve never actually used it to this point. It’s a side quest reward so it would be easy to miss if your aren’t looking for it. I think the quest was in the starting city, but I don’t know when it became available.The QoL options in BD2 are significantly worse than what we already had in BD1 and BDS.
So overall, no, the QoL aspects in BD2 are not the same things as BD1 in different form. They're significantly worse.
- Visible encounters are a significant downgrade:
- You can't avoid encounters and make enemies run away if you're not overlevelled.
- Even with Ward Light, you still need to avoid enemies manually, which can be tricky in narrow dungeon paths. You also have to keep using this item every minute or so by going in to the menu. And if you get too close to the enemies, they'll see you anyway.
- If you want to grind enemies, it's now a lot harder because you have to chase the enemies as they might be running away from you. Even with treats, once you kill an on-screen enemy, you have to wait for them to spawn again.
- So overall, visible encounters are just worse in every case compared to previous games.
- The no EXP/PG/JP accessories can't be gotten until late game. I'm in chapter 3 and still haven't gotten it. We had these options available from the start of the game in BD1 and BDS.
- The option to use the last set of commands is only per character. It was much better in previous games where you could do it for your whole party in one go, and leave it on auto after doing that once. Now you have to press buttons on every turn.
- BDS even had the options to save your load-outs. We don't have anything like that here, and it's sorely needed.
Also, while the battle system is easy enough, the changes make the titular mehanics Brave and Default worse. For example, Braving into negative slows you down, and Default no longer works at the start of the round, so your weaker slower characters and tank characters might not even be able to use Default before getting hit.
All this to say, the game can still be enjoyable. The Ward Light item is good enough to make things less tedious and I basically use it 100% of the time in dungeons. I'm having a good time overall.
It's not. I've done all side quests up till now. Checked each location in day and night. You don't get it before chapter 3 and it might even be in chapter 4, who knows.I’m pretty sure that I got the no exp accessory by chapter 2 or even chapter 1. I’m not certain, as I’ve never actually used it to this point. It’s a side quest reward so it would be easy to miss if your aren’t looking for it. I think the quest was in the starting city, but I don’t know when it became available.
Defaulting is to reduce damage, not only just raising BP. So Revenge will not help at all here.If you have revenge passive skill on your tank then there no need to for him/her to default.
With my Tank I didn’t do much defaulting and mostly used " Defender of the People" skill to protect my other party members.Defaulting is to reduce damage, not only just raising BP. So Revenge will not help at all here.
Just looked it up. It’s a side quest at the end of chapter 3. My mistake.It's not. I've done all side quests up till now. Checked each location in day and night. You don't get it before chapter 3 and it might even be in chapter 4, who knows.
Defaulting is to reduce damage, not only just raising BP. So Revenge will not help at all here.
That's fine, but the point I'm making is that Default doesn't work as well in this combat system compared to the previous games. For example, in previous games, if I'm up against a boss, I can default for all 4 characters and it will get executed before the boss attacks, thus making Default very useful. In this game, Default will only execute when the character gets their turn, which might mean the boss has already attacked and killed a few characters and they didn't even get to Default. An example of this can be seen below:With my Tank I didn’t do much defaulting and mostly used " Defender of the People" skill to protect my other party members.
That's fine, but the point I'm making is that Default doesn't work as well in this combat system compared to the previous games. For example, in previous games, if I'm up against a boss, I can default for all 4 characters and it will get executed before the boss attacks, thus making Default very useful. In this game, Default will only execute when the character gets their turn, which might mean the boss has already attacked and killed a few characters and they didn't even get to Default. An example of this can be seen below:
I don't want to spoil but Chapter 3 gets really dark more than Persona 3-5.So how dark is this game? Like medium dark?
Not really. In the previous games, you'd be able to check the enemy stats when the battle started, and either Default, or flee the battle if needed. In this game, you don't get any chance to do anything (in that situation). That's the difference.I’ve lost a few random battles that I didn’t give proper respect to, but I’ve never had the issue of having my tank die before I got an action before. I’ve lost a blackmage or another squishy character before they got a turn, but I’ve seen that result happen in BD and BS, too. I’m assuming that he went into that battle either underleveled or undergeared to have that experience. He must have wandered into a higher leveled area without realizing it or ran past a bunch of enemies and found himself woefully underleveled. Either way, the result of that battle would have the exact same in either of the games before regardless of the battle system.
I can see it might bother some people but I honestly didn’t have that much issue with, most encounters that killed me in first turn usually optional super bosses I was severely under levelled and under equipped regardless if I could default or not.Not really. In the previous games, you'd be able to check the enemy stats when the battle started, and either Default, or flee the battle if needed. In this game, you don't get any chance to do anything (in that situation). That's the difference.
Don't get me wrong. BD2 is easy enough even on hard that this hasn't caused any issues. But I'm just highlighting how the battle system has changed.I can see it might bother some people but I honestly didn’t have that much issue with, most encounters that killed me in first turn usually optional super bosses I was severely under levelled and under equipped regardless if I could default or not.
What level are you at currently!?Don't get me wrong. BD2 is easy enough even on hard that this hasn't caused any issues. But I'm just highlighting how the battle system has changed.
As far as how I'm doing, well, been one turn killing all the bosses on hard so far. I'm currently in chapter 3.
26-27. Enemies are red.What level are you at currently!?
26-27. Enemies are red.
You could just as easily say that you could see from a distance that the enemy is glowing red and get back.Not really. In the previous games, you'd be able to check the enemy stats when the battle started, and either Default, or flee the battle if needed. In this game, you don't get any chance to do anything (in that situation). That's the difference.
The thing is that even non-red glowing enemies can kill you. And that still doesn't solve the situation of being able to take action before the enemy acts, like Defaulting.You could just as easily say that you could see from a distance that the enemy is glowing red and get back.
JRPG with great turn based combat but it has nice quality of life feature like controlling the amount of random encounter and combat speed. But there is one controversial part that happens near end of the game but will find out yourself once you play the game.What am I in for?
Did you mind these "controversial part" though? Do you consider the game good enough to overcome them?JRPG with great turn based combat but it has nice quality of life feature like controlling the amount of random encounter and combat speed. But there is one controversial part that happens near end of the game but will find out yourself once you play the game.
If you are enjoying the combat then maybe, “controversial” part is much more gameplay related rather than story.Did you mind these "controversial part" though? Do you consider the game good enough to overcome them?
I did research, but I would like to hear from you on this.
That's fine, but the point I'm making is that Default doesn't work as well in this combat system compared to the previous games. For example, in previous games, if I'm up against a boss, I can default for all 4 characters and it will get executed before the boss attacks, thus making Default very useful. In this game, Default will only execute when the character gets their turn, which might mean the boss has already attacked and killed a few characters and they didn't even get to Default. An example of this can be seen below:
That's fine, but the point I'm making is that Default doesn't work as well in this combat system compared to the previous games. For example, in previous games, if I'm up against a boss, I can default for all 4 characters and it will get executed before the boss attacks, thus making Default very useful. In this game, Default will only execute when the character gets their turn, which might mean the boss has already attacked and killed a few characters and they didn't even get to Default. An example of this can be seen below: