It’s a 1.2 multiplier for JP at level 9 and 1.7 when you combine it with JP Up and Up. Wouldn’t you think an item could do better? Given that you spend so much time leveling the Freelancer instead of building up another class? I read where the original games had an item to help increase JP a lot better than the ability. I’m in the second area and I believe I’ve lost time leveling another class due to the JP skill. What’s frustrating is the weight limit. I had to take off my characters armor because they were 17/14 weight limit.
Given the situation at the beginning of the game, JP up is completely worth it. I trained Adele and Seth in freelancer straightaway up to JP up since the damage penalty of freelancer vs vanguard was minimal. Once I had JP up, Adele went to vanguard. Seth continued to JP up and up since I wasn’t interested in anything in monk past Bare Knuckle. Gloria trained in white and black mage up to solar and lunar powered then back to freelancer to pick up JP up since I didn’t need the better white mage skills yet. Elvis is the only one that didn’t train Freelancer at all since I was more interested in level 2 damage spells.
I just beat the Beastmaster Asterisk and Gloria and Adele both easily learned JP up without sacrificing much. Elvis is one level short of the skill, and Seth just mastered freelancer.
I never did any grinding aside from doing most of the side quests along the way.
JP up may not be the best way to increase JP at the end game, but I feel this investment will easily pay dividends in the long run (particularly any time I unlock a new asterisk)
I’ve not had any major issues with the weight issue at this point, myself. I’ve had to swap armor around a few times, but I’ve never had to go armorless. I actually like that at least one accessory has negative weight. I think this system could prove to be interesting depending on how the weight system is implemented overall. I’d probably prefer other systems of limiting equipment overall, but this one doesn’t hurt my feelings.