Here is my setup right now, and I welcome any criticisms/suggestions:
Tiz:
Vampire/Time Mage
No Equipment
Natural Talent
Knuckle Lore
Rise from Dead
See You in Hell
Status Ailment Amp
Agnes
Ritualist/White Mage
Double Rods
Rise from Dead
Slow World
Gloom
Soul Mates
Ringabel
Dark Night/Spell Sword
Night Emperor
Gloom
Rise from Dead
See You in Hell
Sword Magic Amp
Two-Handed
Edea
Knight/Salve Maker
Two Bloody Shields
Dual Shields
Buff Up
Default Guard
Slow and Steady
Explanation:
I beat level 99 Goldie with this team, and here was the basic strategy:
1) Use Tiz to Regen/Reraise Edea just in case.
2) Default with Agnes.
3) Rage with Ringabel.
4) Default with Edea.
Goldie will summon his fish buddies, and then Slow World kicks in. Why Slow World? It effectively gives 2 turns for Rise from Dead to kick in, and makes the fight more manageable from a damage standpoint in general so Regen and Buff Up can tick more.
Anyway, so the entire enemy side will be at -1 BP, Edea and Agnes will be at 1 BP (+1 from Default, +1 from the new turn, and -1 from Slow World), and Tiz and Ringabel will have negative BP. I use the Ritualist spell that hits everyone with negative BP for big damage, and this does about 8,000 damage across the screen when I do this. This is enough to kill Ringabel and Tiz, but not the enemy summons. Ringabel and Tiz both activate See You in Hell, which hits for 9999 to all enemies each - ~30,000 damage to all enemies for 1 BP. Not bad, eh?
Then Rise from Dead kicks in, bringing Ringabel and Tiz back. As long as one of them comes back, no worries: you only need ~15,000 to kill Goldie's summons. Goldie will pretty much do nothing but summon more buddies, though it will sometimes use the mass confusion spell. I put confusion protection items on Edea and Agnes, because my first time with this team Agnes got confused and
successfully ran from the fight when he was below 100K HP! Blah! Ringabel and Tiz don't need confuse protection because you can just nuke them.
Every 7-8 turns, Ringabel and Tiz will be at 0BP again - I just use them as free damage before sacrificing them again to Agnes. Both of them do about 7000 AoE damage per BP. While I can put Drain on Ringabel to keep him healthy, it would just be a waste of BP in this fight.
The general idea is to make Edea as tanky and resilient as possible so I don't have an accidental wipe with her death.
Any suggestions on how to improve my team would be greatly appreciated, so long as they don't deviate from the general strategy. I'm not interested in cheesing fights with Stillness/Hasten World/Jump or anything like that.
I use Time Mage abilities instead of Salve Maker to put up Regen and Reraise because I don't want Edea's BP to fall below 0 at the start of a fight. I have White Mage on Agnes because I think Dispel is a 100% necessary ability in this game, and putting Red Mage on her doesn't seem very purposeful since I have Tiz on status effect duty, and it has nothing good to offer spell-wise compared to White Mage if you aren't looking at status effects. Salve Maker is on Edea because of the free team resurrection, and it probably has other benefits - I just started using the combination last night.
My only real grievance with the team is that I wish I had a place to put Thief abilities so I can steal in chapter 7 (I will probably get rid of Time Magic for a while or something), and I wish that I could fit Memento in there on Ringabel for MP healing. The latter one is definitely not doable without a huge damage sacrifice, though.
Also: do HP critical abilities trigger when you are resurrected into critical range?
See You in Hell is the greatest thing ever, good lord.
It really is good.
Would any kind soul be willing to add me to their friends list for abilink goodness?
5258-0329-2611
Can't you friend by ID these days? If so, add Karsticles. I just finished mastering all classes last night.