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Bravely Default |OT| For the Americas

If you want, you can cheese them with the ninja jobs. Dragon's breath counts as physical attacks. You could fight all the dragons without getting hit if your characters are fast enough.

Oh, I didn't realize they counted as physical attacks. That would probably make things simpler. I had beaten one of them, but I was mostly relying on using Spiritmaster to give elemental immunities and then hitting them with sword magic and setting up my specials to have their weakness and dragon slayer.
 

RiggyRob

Member
Oh, I didn't realize they counted as physical attacks. That would probably make things simpler. I had beaten one of them, but I was mostly relying on using Spiritmaster to give elemental immunities and then hitting them with sword magic and setting up my specials to have their weakness and dragon slayer.

You can use Rampart from the
Knight
class as well to block their attacks in a similar way to Utsusemi.
 

chaosblade

Unconfirmed Member
You can also farm BP from the dragons because they keep using their elemental Eye status attack to set your elemental weakness throughout the fight. Use BP Recovery and every time they use it you get 2 free BP.
 
Yeah, so with Ninja strats those dragon fights wound up being 'press a to win'.

Probably my favorite 'suddenly this probably should have been harder' moment so far has been the fight earlier in the chapter
against Braev
. I went in with a team of all low level jobs that I had been grinding with (mostly just for laughs to see how fast I'd die and get a handle on the patterns for building my actual team). But it just so happened that included a Ninja and Swordmaster who were around level 5, so I actually wound up winning with a really bizarre team that included a random merchant. The moment after about three turns or so when I realized I could actually win the fight was pretty hilarious.
 
Dragon battles (and
DeRosso himself
) are easily cheesed with Ninjas

also everything is now level 10, the final stretch now!
Goddamn. I struggled with that second one so many times. I had made it thus far without a dedicated healer, and it was not going over well with him. :-/

Also, after reading some GFAQs threads, I've re-designed my team:

Tiz
Freelancer/Performer
Double Staves

Rise from Dead
Absorb P. Damage
Angelic Ward
Absorb M. Damage
HP + 10% (to push past 10K naturally)

Agnes
Thief/Spiritualist
Double Status Swords

Rise from Dead
Slow World
Rob Blind (I'm still on chapter 6, so I need to steal 2x still; I will change her up later)

Ringabel
Vampire/Conjurer
Two-handed Axe

Rise from Dead
Two-Handed
Monster Ability Up
HP +10%
I can't remember the last one...

Edea
Vampire/Salve Maker
Double Staves

Rise from Dead
Absorb P. Damage
Angelic Ward
Absorb M. Damage
BP Limit Up

Explanation:
While I loved See You in Hell, it hits for 1 damage even at max attack power against the uber bosses. It is, unfortunately, a wasted point because SE doesn't know how to get creative without providing MASSIVE STATS!!!!!11 to everything. Everyone but Agnes is above 10,000 life without any need for Giant's Drinks, which is how I prefer to play my game - I don't want to have to farm Dragon's Fangs or money for them later on. I will throw a Giant's Drink at Agnes every fight to keep her above 10k.

Tiz cycles swaps between two move sequences every turn:
1) My Hero -> Mimic -> Mimic -> Mimic
2) Rejuvenation -> My Hero -> Mimic -> Mimic

On sequence 1), the entire team gains 4 BP while Tiz gets -2 net.
On sequence 2), the entire team gains 5 BP while Tiz gets -1 net.

Yes, My Hero counts as a "heal" for Rejuvenation purposes! Amazing discovery thanks to GFAQs. This means endless MP for the team, since every other turn I am giving everyone 300-600MP back, depending on whether the Rejuvenation +100% heals buff is still up from last time (basically, it depends on whether I had to stop and think, or if I'm just rolling through the fight). No one can burn through MP that fast, so the Freelancer/Performer with staves is both an MP battery for the entire team and a BP battery.

Edea is in charge of White Wind to keep the entire party up. This heal also charges Rejuvenation, which I will time to coincide with sequence 1) to offset Tiz's -2 net BP so he has no downtime. I will use her excess BP (seriously, I can't even get her below 0 BP - I have BP Limit Up on her just because of this) on Fireball, which neglects enemy PDef so her attack power doesn't matter (hits for 4-5K), and using Compounding to make an enemy weak to Fire damage.

Ringabel uses Fireball as his main attack, or Firestorm if there are multiple enemies (Goldie). He keeps Susano-o and the PAtk buff up to have +600% crit chance and +50% damage at all times. Between these buffs and the fire weakness, Ringabel hits for 9999 every turn for 1 BP regardless of enemy defense. Very potent.

Agnes is in charge of stealing, but also emergency team buffs like Fairy Ward. Her high agility from being a Thief means she even goes faster than Satan, so you don't have to panic about your status immunity dropping. Godspeed Strike ignores defense, and with her high speed she usually hits in the 7000-9999 range. This is a good use of her excess BP. Once the fight gets rolling she can usually Godspeed Strike twice a turn because Tiz and Edea are generating so much BP for everyone.

On top of that, because Edea has so much health (11,500 for me), she is nearly always healing for 9999 unless she got hit hard. In such instances, chaining two White Winds usually solves the problem, since if she starts at 2,500 life, you are healing her to 5000, and then the next heal is for 5,000, bringing her back up to 10,000. Everyone has Rise from Dead so you don't have to worry about dedicating time to resurrect characters, and both Edea and Tiz have their Rejuvenation special set to Cure K.O., which means that the entire team is resurrected every 2-3 turns regardless of whether Rise from Dead procs. Basically, there are multiple levels of safety built into the team along with flexibility and considerable damage.

I think the only real downside of the team is the lack of Dispel. However, enemy buffs are generally not noteworthy. +50% damage? Okay, you were hitting for 9999 before anyway. Big whup. +50% defense? I ignore that. +50% speed is usually gained through the boss using Default, and it only lasts one turn so it's not worth dispelling. The only truly terrifying self-buff I have encountered is the Regen Goldie can give itself by eating a Comet, and I THINK I can negate that via Vampire poison abilities on Ringabel or Edea.

Anyway, as always, criticisms are welcome. I think I am pretty close to my perfect team here, and that makes me glad. :)
 
and I'm all done with Norende, didn't even need to add any extra villagers!

edit: where the hell are these Fire D'gons at

edit: lol Dragon Zombie, I'm curious though, does Bravely Second+Elixir OHKO Gigas Lich
 

Gvaz

Banned
Does anyone have any auto battle guides for the nemesis' on hardmode?

I have these:

99 japanese Kamiizumi
50 satan
70 lucifer
99 ba'al iv; goldie
99 ba'al i; turtle dove [?????c
99 ba'al i; turtle dove [?????c

Tried stillness/meteor on kamiizumi and i get wrecked instantly by counters
 
ah, here comes the great auto-battle with ninjas part while I kill these dragons

edit: haha getting the JP bonus for not getting hit is hilarious for a 50+ turn battle
but don't use these auto strats for grinding, had to burn the SP I stored up just to bail myself out >_>
 

JEKKI

Member
aw man I didnt know there were 2 OTs lol.

question! I'm on ch.4 I just beat
De Rosso

anything I absolutely need to do now before moving on to ch.5?

I'm asking in terms of
Genome ability stuff

thanks!
 
aw man I didnt know there were 2 OTs lol.

question! I'm on ch.4 I just beat
De Rosso

anything I absolutely need to do now before moving on to ch.5?

I'm asking in terms of
Genome ability stuff

thanks!
The job FAQ on GFAQs lists everything you could ever care about regarding genomes.

Does anyone have any auto battle guides for the nemesis' on hardmode?

I have these:

99 japanese Kamiizumi
50 satan
70 lucifer
99 ba'al iv; goldie
99 ba'al i; turtle dove [?????c
99 ba'al i; turtle dove [?????c

Tried stillness/meteor on kamiizumi and i get wrecked instantly by counters
What is the point of that?
 
One bunch of questions: I'm already on chapter 5, and now I see why someone would think that it is a chore


So, question time, maybe I should spoilertag everything:

-I can fight against all the bosses again in any order right?
-If I go for chapter 6, does all the subquests in chapter 5 are gone?
-Any of the subquests on chapter 5 has a good item for stealing?
-What about the following chapters?
-I fought against Omnias, Holly and the monk dude, but they had the same strategy as in the begining of the game(the monk doesnt use Hidden Dragon, etc etc) Any of this fights is cooler than the original fight? Or are they just the same dudes with the same attacks but with lots of HP?


Also, I'm playing wrong this game? I mean, Im level 60, all my jobs are around level 9, and still I have problem even with some random encounters(If a pair of Ruhks get a first strike and go tornado tornado then I might die befor having a chance) or is just that I have to adjust my strategies a lot?
I lost against the monk because I wasn't paying attention at the end because the fight just went on and on and on
 

QP3

Member
Thinking about picking up this game once I get my 3DS back. Is it a good pick up and play? Also it doesn't seem to be overly complex or difficult to get into...is this true? Thanks!
 

RiggyRob

Member
One bunch of questions: I'm already on chapter 5, and now I see why someone would think that it is a chore


So, question time, maybe I should spoilertag everything:

-I can fight against all the bosses again in any order right?
-If I go for chapter 6, does all the subquests in chapter 5 are gone?
-Any of the subquests on chapter 5 has a good item for stealing?
-What about the following chapters?
-I fought against Omnias, Holly and the monk dude, but they had the same strategy as in the begining of the game(the monk doesnt use Hidden Dragon, etc etc) Any of this fights is cooler than the original fight? Or are they just the same dudes with the same attacks but with lots of HP?

Also, I'm playing wrong this game? I mean, Im level 60, all my jobs are around level 9, and still I have problem even with some random encounters(If a pair of Ruhks get a first strike and go tornado tornado then I might die befor having a chance) or is just that I have to adjust my strategies a lot?
I lost against the monk because I wasn't paying attention at the end because the fight just went on and on and on

1.
Yep, you can fight the bosses in any order since you have the airship now.
2.
They do go, but they're not really worth doing -there's no changes aside from a few dialogue changes.
3 + 4.
No, the chapter with the best items to steal from the bosses is Chapter 7.
5.
In chapter 5 the fights aren't different (that I could tell anyway) but Chapters 7 and 8 the strategy for the fights changes drastically because the fights themeselves are very different.

Rukhs are deadly, you can die to them even at L99 with all jobs mastered if you're not careful. In the
monk fight, watch out for him using Invigorate to explode and cause damage to himself and your party.

Thinking about picking up this game once I get my 3DS back. Is it a good pick up and play? Also it doesn't seem to be overly complex or difficult to get into...is this true? Thanks!

The Brave and Default system takes a little getting used to, but the tutorials are very good and reward you with in-game items for doing them.
 
Thanks Riggybob! I think I will do some fights and skip others, depending on my mood :p

(and now I won't feel bad when those ruhks kill me in a single turn, now Im gonna run from them every time i see them)
 

jgwhiteus

Member
Finally finished this evening - 60 hours total, characters at level 99. Final party was Tiz: Dark Knight / Spell-Fencer, Agnes: Spiritmaster / White Mage, Ringabel: Time Mage / Red Mage, and Edea: Pirate / Swordmaster. Tiz and Edea were the damage dealers (Tiz could deal about 70-80K damage in a turn, Edea an extra 30K), Agnes was the healer, and Ringabel did buffs and raised everyone's BP (everyone had the BP Recovery skill; Ringabel gave everyone 4 to 6 BP every turn by poisoning them and then using Esuna with Group Cast All).

I don't know why they chose to go the padding route with the extra chapters - the game would have been great, a 9/10 for me, if they'd cut out Chapters 6,7, and 8. After beating it, I appreciate the depth and fun of the job system and the brave / default system, but I think I have to dock the overall game to a 7/10 for the sheer repetiveness (and boredom) of the later chapters.

Other than that, the story was okay, but a bit on the generic side - I did like how they fleshed out the side characters the more you saw them over and over again. Late game story spoiler:
I also liked the little touch they had of changing the sub-title text to "Airy Lies" - it freaked me out a little when I first noticed it.
I thought most of the voice actors did a good job as well, though I really wasn't a fan of Agnes - a bit too over-dramatic and shrill for most line readings.

In any case, I'm interested to see where Square-Enix takes this IP, and hopefully they'll experiment some more with fun battle systems in future games - the brave / default system was a nice twist.
 

JEKKI

Member
question! do your secondary job abilities have any bearing on your overall stats in the same way your primary job does?

example, I'm using ablink so all my jobs are max level, meaning I've access to all abilities.

my Tiz is level 13 Hunter and does real good damage, I'm interested in making his secondary class Spell Fencer to increase his damage even more.

so would I need to level up Spell Fencer for him? It's currently at level 1 since I've never used it with him, but since I have ablink I can already use all the abilities. Will I get improved stats by leveling it up, or are secondary jobs used for abilities only thus making leveling up a waste of time since I already have the abilities unlocked.
 
question! do your secondary job abilities have any bearing on your overall stats in the same way your primary job does?

example, I'm using ablink so all my jobs are max level, meaning I've access to all abilities.

my Tiz is level 13 Hunter and does real good damage, I'm interested in making his secondary class Spell Fencer to increase his damage even more.

so would I need to level up Spell Fencer for him? It's currently at level 1 since I've never used it with him, but since I have ablink I can already use all the abilities. Will I get improved stats by leveling it up, or are secondary jobs used for abilities only thus making leveling up a waste of time since I already have the abilities unlocked.
Nope.
 

Heysoos

Member
Been playing the game and really enjoying it. Anyways, all I seem to get is level 99 Nemeses, anyone want to add me and send me lower level ones? One of those awesome Elixir Mammon would be swell too. :3
 

coolasj19

Why are you reading my tag instead of the title of my post?
Man, I'm good at spoiler dodging. Borrowing a friend's 3DS tomorrow to play Bravely Default and ShinTen 4. Do I play the Bravely Default demo first before the main game?
 
What's the deal with Elixir Mammons, anyway?

Anyway, I beat the game today - yay! Crazy twist at the end! I guess it's time to...put the game away. :-(

Man, I'm good at spoiler dodging. Borrowing a friend's 3DS tomorrow to play Bravely Default and ShinTen 4. Do I play the Bravely Default demo first before the main game?
The demo is completely irrelevant. You get villagers to help build gear faster, but you get those playing the main game anyway. The rest is junk equipment you drop after a few hours of play.
 

demidar

Member
Elixirs stolen from Mammons are a different item in the code despite doing the same thing as a normal Elixir. The only difference is that they sell for 10,000 gold which is the quickest way to swimming in money since you can run away from the battle and re-steal ad infinitum. Goes doubly fast if you have the Thief skill that gives two of anything stolen.
 
Elixirs stolen from Mammons are a different item in the code despite doing the same thing as a normal Elixir. The only difference is that they sell for 10,000 gold which is the quickest way to swimming in money since you can run away from the battle and re-steal ad infinitum. Goes doubly fast if you have the Thief skill that gives two of anything stolen.
Oh. I make more than 10K gold per random world battle. No use for me.
 

Soriku

Junior Member
Been playing the game and really enjoying it. Anyways, all I seem to get is level 99 Nemeses, anyone want to add me and send me lower level ones? One of those awesome Elixir Mammon would be swell too. :3

You can't get them through Spotpass.

Anyway, I beat the game today - yay! Crazy twist at the end! I guess it's time to...put the game away. :-(

Beat all the Nemeses if you haven't. Might take a while to get some though...
 

Envelope

sealed with a kiss
This is a very dumb question, but
how do I break a crystal? I've been pushing x for over ten minutes and nothing has happened :(
 

spiritfox

Member
If I liked BD, is it worth play Heroes of Light?

I liked 4HoL's story more than BD's (though it's not that hard to), and the artstyle is beautiful. However, the battle system is basic compared to BD's, a more traditional turn-based system with charges instead of mana. Also, there are missable items, the most annoying thing in games EVER.
 

Sora_N

Member
I finally decided to continue playing this...I barely remember where I stopped, but once I did I remembered I was fighting the first dragon.

I ended up just semi-cheating and using some streetpassed Summons and accidentally killed it, I think I was underlevelled or used the wrong classes since he dominated me. After I killed him I saved my game, so yeah can't really undo.

I was using Edea (Merchant), Tiz (Thief), Agnes (BM), Ringabel (WM). Level 17 iirc.

So I barely remember what I was doing with these, but there isn't a 'preferred' job for each character right?

Anyways I think I'm just gonna grind a few levels to get some money so I won't have to try summons for the next boss. :/ I think that's partly why I made Edea a merchant, something about money.
 
I liked 4HoL's story more than BD's (though it's not that hard to), and the artstyle is beautiful. However, the battle system is basic compared to BD's, a more traditional turn-based system with charges instead of mana. Also, there are missable items, the most annoying thing in games EVER.
What makes the story better?
 

spiritfox

Member
What makes the story better?

The story is more personal, and the character growth is much better. It frequently separates the party in the first half, and focuses on one or two characters and their journey around the world. Solo travelling is not as horrible as you would think it would be, and I feel it helps to flesh out the characters more. It kinda loses that by the second half with the introduction of a "great evil threatening the world" trope, but it does it better than most games.

Also, you can turn into animals.
 
Now I kinda understand the problem everyone has with the last half of the game

I mean:

If Ringabel regains his memory, and he knows that what they are doing is wrong and they tell Agnes, THEN WHY ARE YOU REPEATING THE SAME MISTAKE IN TWO MORE WORLDS!. I kinda see why they repeat in the first world, and I understand the second world(because that is where they understand they are in parallel realities) But then you get the twist, and EVERYBODY knows! and they still do it again.

Sure, everybody says that they should have removed the chapters 5 to 8, but I think that they could have just removed a chapter and a half and the game would be better(but still, Im in chapter 7, so if anything happens that changes my opinion I'll let you know
 
Now I kinda understand the problem everyone has with the last half of the game

I mean:

If Ringabel regains his memory, and he knows that what they are doing is wrong and they tell Agnes, THEN WHY ARE YOU REPEATING THE SAME MISTAKE IN TWO MORE WORLDS!. I kinda see why they repeat in the first world, and I understand the second world(because that is where they understand they are in parallel realities) But then you get the twist, and EVERYBODY knows! and they still do it again.

Sure, everybody says that they should have removed the chapters 5 to 8, but I think that they could have just removed a chapter and a half and the game would be better(but still, Im in chapter 7, so if anything happens that changes my opinion I'll let you know
Yeah, some of the lines become pretty funky.
 

chaosblade

Unconfirmed Member
Now I kinda understand the problem everyone has with the last half of the game

I mean:

If Ringabel regains his memory, and he knows that what they are doing is wrong and they tell Agnes, THEN WHY ARE YOU REPEATING THE SAME MISTAKE IN TWO MORE WORLDS!. I kinda see why they repeat in the first world, and I understand the second world(because that is where they understand they are in parallel realities) But then you get the twist, and EVERYBODY knows! and they still do it again.

Sure, everybody says that they should have removed the chapters 5 to 8, but I think that they could have just removed a chapter and a half and the game would be better(but still, Im in chapter 7, so if anything happens that changes my opinion I'll let you know

That's basically where the two endings come from,
you can choose to confront Airy, or see it through to the end.
 
That's basically where the two endings come from,
you can choose to confront Airy, or see it through to the end.
Right, but there isn't any hint of
that intention. The characters never say something like "Let's see what happens if we keep going", or "We need to make sure we power up Airy fully for some reason we never discuss". The crystal awakening script gets particularly tiresome.
 

chaosblade

Unconfirmed Member
Right, but there isn't any hint of
that intention. The characters never say something like "Let's see what happens if we keep going", or "We need to make sure we power up Airy fully for some reason we never discuss". The crystal awakening script gets particularly tiresome.

I'm not saying it's well executed, very little in this game's story is. But I do recall the party saying something about continuing onward, maybe in Chapter 6. I think it was after the thing with
Airy's Wings, so they knew how many more times they would have to do it.

I just hope the dev team learned from their mistakes so Bravely Second doesn't suffer from them, and considering the improvements they made to BD with the second version, I think there's a good chance it should be better.
 
I'm not saying it's well executed, very little in this game's story is. But I do recall the party saying something about continuing onward, maybe in Chapter 6. I think it was after the thing with
Airy's Wings, so they knew how many more times they would have to do it.

I just hope the dev team learned from their mistakes so Bravely Second doesn't suffer from them, and considering the improvements they made to BD with the second version, I think there's a good chance it should be better.
Fair enough.
 

JCX

Member
The DS game? My understanding is that it is very basic in comparison to this.

I liked 4HoL's story more than BD's (though it's not that hard to), and the artstyle is beautiful. However, the battle system is basic compared to BD's, a more traditional turn-based system with charges instead of mana. Also, there are missable items, the most annoying thing in games EVER.

Thanks for the info. I'll probably skip it for now. Just want to play another fun job system game.

I'm trying to clear out the Norende bosses, and I got my highest damage ever in one hit, about 650000. Is there an upper limit to damage during bravely second?
 
Finally got to the ending. Haven't beaten the final boss yet, but considering how I skipped most of Chapter 7 and 8 to get to the end I doubt I'll beat it (currently level 73 with a handful of jobs maxed).

I understand the criticisms of the game's second half and I do agree
(running through the Fire and Earth temples is such a slog)
, but I can appreciate how
they tried to change it up with different enemy combinations and dialogue in the sub-scenarios, even if all the crystal talk was the same.

The first time I saw the changed subtitle at the title screen freaked me out a bit.

Love the ability to set encounter rates though. I get Pokemon flashbacks when my party is at low health in a dungeon but relax when I remember I set the encounter rate at 0.
 
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