Pylon_Trooper said:
Had my first real session of Brink this evening. Love it. It's the right kind of pace for me, the SMART system is a lot more subtle than I expected - but still terrific. Not much more to say until I spend some more time with it.
Big thumbs up, though.
Glad you're enjoying it! I'm currently suffering through Quake Wars withdrawal (as I do with every MP game nowadays), but I feel Brink has a TON of potential if they could just fix some of the issues I'm having with the balancing of skills, classes and weapons. Everything I've read about the tools they have in place tells me that most of it is stuff that can be fixed easily, so I'm really excited to see how they'll handle the post-launch support. Haven't had much time to play recently though, I'm looking forward to diving into the DLC next week.
derFeef said:
I fell in love with the grenade launcher. So satisfying to rain down grenades on an area to cover it. Heavy body type still lacks something, though.
One thing I tried briefly but with great success was a soldier with buffed grenades using the under-slung grenade launcher on a assault rifle, that thing was fun as hell to use. I will be doing some more experimenting once the balance patch hits.
Phife Dawg said:
In my mind that's the wrong approach - doesn't help medium or heavy at all (even if you buff ARs slightly). Light is too powerful with SMGs as is. In my mind a light shouldn't stand a chance in an otherwise equally matched firefight with a heavier bodytype. But with the small health benefit and the big disadvantage in mobility you can easily come out on top as a light. That's why nerfing SMGs sounds better to me. Buff heavy weapons and let heavies carry heavy and SMG but no ARs.
I kinda feel that the speed at which you get a kill with the Carb (against lights) right now is pretty good, while the other SMGs are a bit too weak, small buffs to SMGs (leave the Carb), big buffs to ARs and HUGE buffs to heavy weapons seems like a good path to take to me. I have a feeling that the heavy weapons buff alone should help take away some of that light SMG dominance as the heavy
should be a counter towards that.
Another thing people have been suggesting is lower body damage and higher headshot damage, since the ARs are mainly good when bursting the initial accuracy you have with them would be more useful. With SMGs you'd have to be really close to be able to spray accurately at the head...
Anyway, we'll see what they decide to do about it once the patch hits.