Patch is ready and in certification at MS.Jinaar said:PC patch available, word out on a 360 patch? Basically DAMAGED BEYOND SPLASH has a few days before I pull the trigger and trade this game in for L.A. Noire. Sad times indeed.
Patch is ready and in certification at MS.Jinaar said:PC patch available, word out on a 360 patch? Basically DAMAGED BEYOND SPLASH has a few days before I pull the trigger and trade this game in for L.A. Noire. Sad times indeed.
Ubersnug said:Be the Objective II
Victrix said:Do the challenges as a level 1 char, they're way easy. Don't ask me why they scaled the difficulty to your level.
I'm the same. Started a new lvl1 character and the difficulty didn't seem to change. The enemy AI still acted and appeared to be as over-powered as they where with my levelled up character. You know things are wrong when you see 1 enemy AI taking out 2 of your guys with a fraction of their current clip, then taking you out with the remaining shots. Whereas, it can take me up to a whole clip to take out one guy.TheApatheticOne said:Ive heard this, but for me, using a different level one character, it just seemed I was still going up against turret, grenade launching, level 13 guys. And then, I didnt have the benefit of using a light body type, which was the only thing that made the first two objectives even possible.
I'll try this again with the weapon config you suggested and see if that makes much of a difference.divisionbyzorro said:Stuff
f0rk said:Game is still missing from UK Steam
I had the same issue as you when I was doing my hard/versus play through.Winterblink said:Fucking hell, is Early Launch a really annoying mission in single player. The damn bots seem to want to do everything other than help take the actual objective on the second part of the mission.
Meanwhile, the other side's bots ONLY focus on the final objective, so it's like playing a totally lopsided match. I always seem to end up there with two or three bots on my side against their entire fucking team.
Maybe if I restarted everything at level 1 and tried it things will work out better for me, but I can never get that launcher hacked. arghhh.
Fookin hell!divisionbyzorro said:Stuff
Ubersnug said:Fookin hell!
Had a quick go of this when I got in from work tonight. Changed my weapon configuration, and...
I completed the 'Be More Objective' 2 star in my first go! For some reason, my team actually pushed forward and was doing their job. After i cleared the hack area i managed to get the hack box in place and went and hid around the corner and, for once, the enemy engineer didn't attempt to disarm my hack device.
It felt as if the difficulty scale had finally been reset, perhaps by messing about with my weapons *shrug* I'm not sure.
there's your problem. the AI is currently bugged. the pc version got a patch a while ago to fix it, but as has been oft mentioned the console patches must go through a certification process with microsoft or sony before they can be released.Ubersnug said:(playing this on the 360 btw)
tl:dr 'Be More objective challenge is fucking frustrating and friendly AI is fucking useless.
I totally agree with this!divisionbyzorro said:I very much agree with the Brink TV competitive rules about not removing the hackbox. Personally, I think SD should patch hack objectives so that engineers can remove the box, but removing the box doesn't reset the hack percentage. It still has a more interesting flavor than just a re-skinned repair objective, but it's less unfair for the attackers.
Fulleffect said:i wonder if they will patch in a benefit to playing anything other then light + smg at some point
They'd need to patch the classes for that. Personally, I'd buff the heavy to have at least double the health of a light, not sure what to do with the medium though, if you buff HIS health along with the heavy I think that could really mess things up again... I'd like it if they focused on the two extremes, light and heavy, and maybe just got rid of/ignored the medium, drastic I know, but if they fix the heavy I don't really see a need for the medium. I don't think the game would be hurt with one less body type, plus it's much easier to differentiate between a heavy and a light body than it is between heavy, medium and light, it just makes things needlessly messy, IMO.Fulleffect said:i wonder if they will patch in a benefit to playing anything other then light + smg at some point
I haven't played since last week. If things don't get better with this patch, I'm out.Shoogoo said:Come on MS, give me that patch before it's too late.
A bit late for the reply now since you've triumphed against the challenge, but yeah, the biggest cause of rage in that mission for me was it constantly putting the PDA away if I didn't stand next to the box for a couple of seconds after starting the hack. You do also have to pull out the PDA again after using the grenade launcher, but if you drop the engineer in one hit you'll just barely get away with a slither of health intact.Ubersnug said:Did you find that your character would drop his PDA the moment you walked away from the hack box? Is this a bug or something?
Also, i am assuming that after you fired off your under-slung grenade, you would need to run up to the hack box again to pull out your PDA?
divisionbyzorro said:Yeah, another good and simple way to help hack objectives would be to let operatives bring up hack devices without having to physically interact with the hackbox. That would make it much easier to get multiple operatives involved in the hack.
Dizzle24 said:And before anyone says "lol you're supposed to play with others as a team" the vids and discussions I read/watched did not indicate this prior to launch; or at least I could find.
You should've looked on GAF! We had this sucker pegged from the start. It's not a good game for single player as it's a multiplayer game, tell your friends. Blame the horrible Bethesda marketing team if anything.Dizzle24 said:I hate this game. I got burned big time when I purchased; I watched some vids and was suckered by one or the dev walkthroughs, which it "looked" like there was an actual SP campaign. Sadly this isn't the case.
I forced myself to finish the Resistance "story" and through all the bullshit impossible enemy AI characters beating me to a pulp, I did not enjoy any part of this game.
If you don't make it to your objective in 3 seconds, you are faced with fighting the entire enemy team in close quarters, in which you are immediately shot down, any medics that would possibly help you are also shot down so you have to wait 15 seconds to respawn on the other side of the fucking map. There's no skill involved; you literally have to fight the entire enemy team in a 10 foot radius until time runs out or you rage quit. FUN!
I'm trading this piece of shit in today for something less offensive to me as a gamer. Seriously, fuck this game and Splash Damage.
And before anyone says "lol you're supposed to play with others as a team" the vids and discussions I read/watched did not indicate this prior to launch; or at least I could find.
Oh well :/
And got this response (from the lead designer):Am i the only one who is getting bored INSTANTLY from these videos?
Only light's,some medium's,NO HEAVYS. (guess why ROFL)
Only Carb9/Kross (guess why,ROFL)
Only the same 3 maps (Aquarium and those other two,i play this game too less that i know all the maps names xD)
And the worst thing of them all-->NO FIRST PERSON CAM!? *disgusted* (DAMN,even CS friggin 1.6 has it)
Exedore said:We've never said that the retail version of the game is specifically balanced for competitive play. We're working to address the issues you've mentioned, and a host of others we think are entirely valid.
So you're saying since it's "meant to be a niche mp title" that they hoped to not sell a lot of copies, correct?divisionbyzorro said:Ah yes - the typical internet mentality of "if I don't like it, it must be a piece of shit, so fuck those shitty developers!"
I'll give you that the game wasn't marketed honestly - it is not a good single-player experience. But that's because it's really meant as a niche multiplayer title. If it had been marketed that way, they probably would have sold less copies, but I do believe they would have had a much better metascore and more general goodwill from the community.
Anerythristic said:I haven't played on 360 in 2 weeks. I am NOT trading this game in but letting it age. I will pop it in when the patches arrive and see whats left of the community.
Danne-Danger said:And the latest news from the Brink forum (devs seem to be more active recently):
Soldier kevlar stacks with the engineer kevlar buff, contrary to what the description says (according to dev)
divisionbyzorro said:I'll give you that the game wasn't marketed honestly - it is not a good single-player experience. But that's because it's really meant as a niche multiplayer title. If it had been marketed that way, they probably would have sold less copies, but I do believe they would have had a much better metascore and more general goodwill from the community.
It's totally marketing, a majority of reviewers can't/won't form their own opinion on games and mold their reviews after what the marketing has put out there, Bethesda thought they had to sell a single player game and that went horribly. Also, how many reviewers do you think actually played online when they got their reviews out before or the day of release? How many of the reviews mentioned that the online portion was flat-out broken on consoles (as that's what most reviewers play)? Any MP game with any kind of depth and creativity is going to have a rough time with reviews (unless it's PC only, see: Quake Wars), if they decide to market the game by its weakest points then that's going to be reflected in the reviews as well. A complete and total blunder on the marketing's part.DEO3 said:Maybe reviewers are at fault, maybe marketing, I don't know, but I do know that you're right. If it was sold as a niche multiplayer game, at maybe a slightly discounted price ($40) to reflect that, it would have been much better received. I really like this game, I play it every night, but I fear that after so much bad press by both media and players, it'll never have a chance.
Danne-Danger said:a majority of reviewers can't/won't form their own opinion on games and mold their reviews after what the marketing has put out there
Dizzle24 said:So you're saying since it's "meant to be a niche mp title" that they hoped to not sell a lot of copies, correct?
Anyway, I said that I hated the devs because they developed the horrid AI, so my point is valid.
I'm not waiting around for a patch so I can possible enjoy it; if the game was broken before launch, they should have not released it.
This is an example of when having a Used Game market comes in handy.
read, like, 10 posts up. the AI in the console versions has bugs right now.Dizzle24 said:Anyway, I said that I hated the devs because they developed the horrid AI, so my point is valid.
I'm not waiting around for a patch so I can possible enjoy it; if the game was broken before launch, they should have not released it.
This is an example of when having a Used Game market comes in handy.
I wasn't expecting one, but I would love one that actually works.Mr. Snrub said:I'm really surprised anyone was expecting a robust SP campaign in what looked to be a MP-focused game. But, like Homefront, when the marketing hype up the half-assed SP campaign, all backlash is deserved.
Oh hey carb-9 your days are over!!
Tenck said:So after getting the controls down in two hours, am I like the only one who found the Be More Objectives to be way too easy?
Am I the only one pretty happy with the weapons? It doesn't have the variety of feel of Halo - but it's certainly as good as COD and the like. Just last night I changed from the Carb-9 to the Bauldpan(?) SMG and it felt like a noticeable change. Admittedly they're both bullet hoses but the sound and recoil differences were noticeable. I also vastly prefer the look of the new SMG over Carb-9. And of course the shotguns, assault rifles and heavy guns all feel very different. What I would like to see is a little more effectiveness for some guns - the 3 burst rifle is nearly useless given how slow it is between bursts, the single shot assault rifle is also pretty shit killspeed-wise given it's recoil and clip.Grayman said:Something differently could really be done with the guns. The spray and watch guys die model cannot be entertaining for too long.
I usually play as a light and I think they really need a bit more variety.
He also seems to be a fan of ARs, which is interesting! Heavy weapons getting some lovin' too, and he only talked about buffing from what I could see, doesn't necessarily mean a nerf for the Carb. Sounds to me like they're buffing everything rather than nerfing, which is a good approach!DEO3 said:In other news, looks like the Carb-9 is getting nerfed. The developer who did gun balancing for Brink posts over at something awful, and he just posted this:
Edit: I imagine most people will simply use the Kross in its place.
He specifically mentioned that those along with the Gotlung would be getting buffs. *Guess he didn't mention the Bauldpan... weird, could've sworn!Stripper13 said:Am I the only one pretty happy with the weapons? It doesn't have the variety of feel of Halo - but it's certainly as good as COD and the like. Just last night I changed from the Carb-9 to the Bauldpan(?) SMG and it felt like a noticeable change. Admittedly they're both bullet hoses but the sound and recoil differences were noticeable. I also vastly prefer the look of the new SMG over Carb-9. And of course the shotguns, assault rifles and heavy guns all feel very different. What I would like to see is a little more effectiveness for some guns - the 3 burst rifle is nearly useless given how slow it is between bursts, the single shot assault rifle is also pretty shit killspeed-wise given it's recoil and clip.
Fishbus said:Oh hey carb-9 your days are over!!
Hey gotlung, I hope you are ready to kill more people.
SOON.
My post is just two choice picks, there's a lot more than just those that are getting changed/fixed/balanced. I'm working on a special multi phase system I want to roll out in time, this is just the fasted and simplest changes I can do right now.
The gerund is really nice for the first 5 - 8 shots in ironsights, Rhett is for more sustained fire (although it's not as accurate). Euston is nice as a "heavy SMG" as it fires faster than the other ARs but it recoils a lot, it keeps tight in ironsights though (that's the AR rule of thumb). I actually like using the Rockstedi a lot in mid/long range as there's a lot of ammo, fires pretty fast and keeps tight as long as you remember the rule. FRK is trash, but won't be for long.
As for the kross, it's actually nice, but surprisingly the weakest damaging smg by a long shot
Fish, would it be possible for you to convince someone over at SD to release statements with whats being worked on for patches ? A lot of people would probably have renewed interest and not uninstall the game from their machines if they had some sort of timetable for when to come back and expect to play actively.
Fishbus said:We are trying to, it's just it has to be authorized by our publisher. Which doesn't allow things to come fast and frantic (as an upside - possibly a little undercooked) as we want.