I've been thinking of touching upon the writing in games for my dissertation in year 3. Go further into this.
Best have a good reason, bro. I was specifically exploring social-science fiction, comparing prose to games, musing on how an interactive narrative can explore social sci fi themes in interesting ways.
So you had your 1984 and Half-Life 2, analyising how each sets about to set a tone of oppression. You had Blade Runner and Bioshock as examples of how to create and immerse people in wholly invented worlds. Keeping Bioshock, I then compared that to Brave New World as examples of criticism of philosophy and society, and as predictions for where society might end up.
Then used The Island of Doctor Moreau, Metal Gear Solid 2, Do Androids Dream of Electric Sheep, and Ghost in the Shell as examples of works that explore both reality and the meaning of humanity. MGS2 and The Lathe of Heaven were then compared as examples of how antagonists attempt to control reality, alter it.
Concluded with musings on how the future of social science fiction lies not within traditional media, but within videogames (or whatever next form interactive fiction takes).
Had a lengthy introduction exploring how both traditional Aristotelian literature theory and more recent Ludological game theory are inefficiency at analyising gamestory, proposing a merging of the two when discussing videogames, which unfortunately took up more of my word count than I would have liked. Had I not done the introduction, though, the dissertation would have failed as non-game playing professors scratched their heads at the main body of the piece.
I had a friend doing the same course who also included some videogame examples (mostly City 17 from HL2, I think) when discussing the role of the city in literature.
So like, you can definitely use videogames in your dissertation, but you have to have a damn good reason to do it, not just a "I want to write about videogames" reason.
mgs2 is great, but yeah writing isn'tstrong. the ideas of how society is being overloaded by information, and how kojima actually implements that into the story itself is clever and a lot of people miss and interpret for being bloated.
Absolutely. There's a ton of meat behind the awful dialogue. But given his inability to write and his constant use of references, I'm convinced it wasn't an original idea and instead he read a lot of university papers and just copied what they said.
Especially when the characters are times feel like they're reciting poorly written academia rather than having a conversation.