Tizoc
Member
Getting the fruit is not a puzzle, you just have to click on the low hanging branch on the left side. I was confused for a while because I thought I had to do something clever to get it.
EDIT: NVM figured it out =P Thanks.
Getting the fruit is not a puzzle, you just have to click on the low hanging branch on the left side. I was confused for a while because I thought I had to do something clever to get it.
Could someone help me out or offer guidance please?
I'm playing as Vera and want to knowhow do I get past the snake, how do I get some fruit from the tree in the clouds and how do I get past the two blind guardians?
Finished it. Can't wait for part 2.
First credits in a game that I skipped. Thanks backers.
Woah I just finished Act 1 and it only took me 10ish hours.
...WHAT THE FLYING FUCK MAN!
Just beat act 1 and I loved it. I never really grew up with point-and-click adventure games as I was more of a Nintendo kid, but I really enjoyed this and it's made me want to go back and check out some of the classics in the genre.
What... How? I'm an adventure game noob and it took me 3 hours.
Still no borderless window support. Double Fine staff living under rock confirmed
January 14th (Backer beta. PC/Mac/Linux, steam only.)
January 28th (PC/Mac/Linux) [Again, Steam]
TBA (DRM-free release)
And so the wait continues.
Disappointing.
When I was a 11-yo I had to walk into the interior of Caracas, use the subway, walk for various blocks across some of my most hated venues, and various dangerous locales, because I wanted a copy of Gauntlet Legends for N64. Installing steam for a game you want can't be that bad.
When I was 11 years old, I was busy playing the newly-released Star Fox for SNES.
And, 21 years later, I can still play that same copy of Star Fox.
I have no interest in participating in DRM services, which was one of the things I ensured would be possible before backing this game.
They need to hurry up and get the DRM-free versions out there.
Well, for me, I view movies as basically worthless and disposable - unlike how I view video games, as something of which I want permanent possession.
So, even if the analogy works for someone who views them as both of the same value, it's still not why I backed the project.
To be fair to Double-Fine, I suppose the Kickstarter page only promises "The finished game in all of its awesome glory DRM free on PC, Mac, and Linux" (with a delivery date of October 2012, but that's kind of its own issue). So, if they view Act 1 as not "The finished game," then there's that. Still disappointing though.
To be fair to Double-Fine, I suppose the Kickstarter page only promises "The finished game in all of its awesome glory DRM free on PC, Mac, and Linux" (with a delivery date of October 2012, but that's kind of its own issue). So, if they view Act 1 as not "The finished game," then there's that.
And so the wait continues.
Disappointing.
Yup.
I think it's extremely important and valuable for companies to release DRM-free versions of this software, and I'm glad that Kickstarted-backed titles have so frequently included that as a core element of their pitch. But people who want this really need to understand how much more logistically challenging (and expensive!) it is to provide and distribute DRM-free versions of something that's frequently updating. You're generally not going to see these happen during a beta or incomplete periods, and they usually won't be updated as frequently once they're out either.
If DRM-free is so important to someone that they aren't willing to even use an alternate service to play the game initially before filing away the unlocked copy later, they probably shouldn't be expecting to play the game the absolute moment it arrives.
I don't get why you wouldn't just release your game DRM-free on Steam.
Has anyone even checked whether the Steam version is DRM-free? Maybe it is!
(Usually the people who flip out about this sort of thing don't want to even install a client like Steam anyway.)
Hope it's OK to ask this here but:
I want to make a video review of Broken Age, thing is I don't know how to properly vent out what I like about the game and what I should say. Are there any good video reviews I can use for inspiration or to help me in making my own video?
Well, the DRM-free version of Act 1 was finally released a couple of hours ago.
So I guess I'll finally get to check this out tomorrow.
Well, the DRM-free version of Act 1 was finally released a couple of hours ago.
So I guess I'll finally get to check this out tomorrow.
And so the wait continues.
Disappointing.
When I was a 11-yo I had to walk into the interior of Caracas, use the subway, walk for various blocks across some of my most hated venues, and various dangerous locales, because I wanted a copy of Gauntlet Legends for N64. Installing steam for a game you want can't be that bad.
This is true, but I would like to point out that the decision to split the game in 2 parts came after the backing.To be fair to Double-Fine, I suppose the Kickstarter page only promises "The finished game in all of its awesome glory DRM free on PC, Mac, and Linux" (with a delivery date of October 2012, but that's kind of its own issue). So, if they view Act 1 as not "The finished game," then there's that. Still disappointing though.
Maybe you're right, but then they shouldn't expect those people to back their projects.If DRM-free is so important to someone that they aren't willing to even use an alternate service to play the game initially before filing away the unlocked copy later, they probably shouldn't be expecting to play the game the absolute moment it arrives.
Well, everything's in place with the engine and the asset pipelines. They can totally focus on producing content now.From the latest kickstarter post, I had the impression that Act 2 is not even designed yet... And they plan to launch this year? Is that possible?
Hey hey, I just got a 25% off broken age giftcard through steam which im happy to give to anyone who asks. It says its tradeable and expires on March14th, so hit me up! Its a fantastic game!
Hey hey, I just got a 25% off broken age giftcard through steam which im happy to give to anyone who asks. It says its tradeable and expires on March14th, so hit me up! Its a fantastic game!
Of course, there's still Broken Age Act 2 to finish. While Schafer wouldn't discuss sales figures, the good news for Double Fine fans is that the plan to split the game in two as a way of funding the final stretch of development worked.
"We've made enough that we can make the second half of the game for sure," Schafer said. "And we're not done making it to all the platforms because we haven't released it on iPad yet. I feel that's going to be a really interesting platform for adventure games. It's such a fun place to play point-and-click graphic adventures, and so many people have them. That's exciting to me."
I guarantee that the voice acting was not "squandering the budget". Most of the actors are people who have been in previous Schafer-led projects and probably didn't ask a great deal for their appearances. Besides, they have business minded people working there too, they wouldn't want money wasted. The budget was much higher than the original scope called for, they're going to want to give value for money. Are you not pleased with what your $15 or however much gets you?Schafer is an idiot and his incompetence damages the reputation of Kickstarter and threatens the other Kickstarter projects that are competently managed. He squandered the budget on celebrity voice acting and elaborate cutscenes.
The first part of the game is barely four hours and has very simplistic puzzles and interaction. They didn't go over scope, they just wasted the money on superfluous stuff that wasn't needed.I guarantee that the voice acting was not "squandering the budget". Most of the actors are people who have been in previous Schafer-led projects and probably didn't ask a great deal for their appearances. Besides, they have business minded people working there too, they wouldn't want money wasted. The budget was much higher than the original scope called for, they're going to want to give value for money. Are you not pleased with what your $15 or however much gets you?
The first part of the game is barely four hours and has very simplistic puzzles and interaction. They didn't go over scope, they just wasted the money on superfluous stuff that wasn't needed.
You're deluded if you don't think they spend some serious bucks to get all that voice talent on board. Also, splitting the game up in two parts costs additional money. It's much more cost-efficient to do stuff (like voice recording sessions) in one go.
$3,336,371
pledged of $400,000 goal
Estimated delivery: Oct 2012
They got 8x the original estimated budget, and delivered only half the game 18 months late.
$3,336,371
pledged of $400,000 goal
Estimated delivery: Oct 2012
They got 8x the original estimated budget, and delivered only half the game 18 months late.
Making video games not an exact science - more at eleven.
The $300K budget would have only paid for a game a fraction of the scope of Broken Age, probably not much more than a Flash game with static art and a handful of screens and rooms and no voice acting. When the final amount came in, they expanded the scope and design accordingly. Would you have preferred they spend $300K on a barebones Flash adventure in two months and pocketed the rest of the funds as pure profit?